Forest Hunt
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Track Description
Forest Hunt is a quite aggressive launched Gerstlauer pulling vertical forces between -1.5g and +4.5g.

It is lain in a heavily vegetated forest close to the ground where it rushes through 6 inversions (3 barrel rolls, 2 corkscrews, 1 vertical loop), containing 4 headchopper elements and an hill gaining the ejector time. This force-festival is rounded up by a strong launch using +1.4g to reach it??????s top speed at 110 km/h (68.2 mph) and climbing the 30-m-hill (98,4 ft.)

It can operate with two trains maximum. (The third is only for a good apperance)

Please remember, that this coaster, it??????s supports, it??????s scenery and it??????s landscape are 100% hand-made. The track itselve is hand-build and 3 times auto-depumped. (!!The partically strong forces and tight turns are intented!!)

And now, feel free to download, enjoy and rate; helping me to improve. ;-)
Ratings
mkingy
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Moderator
Moderator
Apr 7th, 2014
I enjoyed this ride - definitely a vast improvement over your last effort in many areas - but there's still some stuff I felt you could work on to make sure you have a solid ride.

Technique
+Basics - All the basics boxes were pretty much ticked! The heartline roll that was taken at speed pulled some uncomfortable laterals however - especially in those trains!

+Supports - Supports were good - they just lacked in places and there were some odd connection choices. The loop was an issue for me personally - something that large and round needed supports further round the top in my opinion. You also connected a lot of the supports into one beam at its base which I think would've been putting too much stress on that joint. Sometimes its best to put them into two footers next to each other. One of the corkscrews (2nd one for definite) needed some more support work to it too. All your tunnels lacked supports on the track.

+Trackwork - The track was generally well crafted - although you had some major banking issues and the loop felt a bit wobbly. Make sure you've got a good handly on your banking nodes to keep a good flowing shape to the track.

There were some minor bumps here there and everywhere - particulary on the entry to turns and on the crest of inversions.

+Good job on the walkways and making the ride more believable with the transfer tracks. A shed for the cars would have been nice though :P

Adrenaline
+G Forces - Again good variation in G's which were mostly kept in check. As mentioned that heartline roll wasn't so fun however!

+Layout- I liked the layout a lot - kept good pace and the only bit that felt a bit drab was the double heratline roll - felt you'd have been better off with the single one! You definitely ended it at the right time as the ride literally had run out of steam as you hit the brakes some plus marks for that!

My major gripe is the inconsistancy of the banking which I touched on in the tech section. A lot of times it was uncomfortable and more than often it just killed the flow of the ride. Better control of the banking to give a more consistent transition between elements would've helped you a lot here.

+Interaction - Tunnels, close calls - nice scenery. Good marks here too!

Uniqueness
+Layout / Elements - Definitely added a lot to the style here - whilst keeping mostly within the style. good inventive mixture of elements and the cobra turn was a nice addition - especially so early in the ride!

+Extra Scenery - Nothing huge but the use of terrain and trees was good and its the best effort for paths using the terrain painting I've seen so far so well done on that!

Realism
The realism was good. The terrain was much better than on Blue Efficiency - actually felt like a hilly forest! The ride rode generally quite well although Gerstluers tend to be a bit tighter and snappy than your ride was for the most part. Some stuff I mentioned in the tech section marked you down a bit and I felt the ride certainly suffered from a capacity issue - even running 2/3 trains you'd struggle to get any kind of decent throughput!

Rider Value
Averaged Value

Feel free to PM me about this rate! :)
Technique
6.5
Adrenaline
7
Uniqueness
8
Realism
6
Rider Value
6.75
Average
6.85
Average Rating

6.85

Track Detail
By Der LK 7531
Uploaded Apr 4th, 2014
Simulation NoLimits Coaster 2
Track Style Gerstlauer Euro-Fighter 2
Category Realistic
Downloads 123 Who Downloaded This Track
Ratings 1
Likes 1
Additional Stats
Track Length 3786 feet
Max Height 104 feet
No. of Inversions 6
Top Speed Reached 68 mph
Tags
eurofighter2, gerstlauer, launched