This was an okay interpretation of what I figured was an arrow style hyper. It needed some further work really but from you said I figure you probably realise this.
Technique The track was actually pretty smooth throughout the ride - too smooth considering the style it seemed to mimic! But I'll get to that in the realism section. The only major trackwork issue I felt was the exit to the helices had a slight pump on the entry to it and the drawn out nature of that element didn't feel like good shaping to me.
Basics issues were: Lift hill finishing before it was even on the level. Ride failed Estop as the final car stalled on the final brake run. Think you had some questionable clearances on the ride
Supportwork generally did the job - there were some sloppy parts like on the MCBR you failed to connect the supports directly underneath the track tie. Better use of custom supports would have helped the tunnel testing too.
I also personally felt you needed to add some bracing to the transfer frame as it looked like it would have fallen over very easily!
The terrain was fairly lacking throughout - few trees placed here and there. The detail of the terrain could have been much better and I'd have also liked to see some simple 3DS work or something similar.
Adrenaline Overall the ride didn't quite have enough pacing for my liking. The first drop nor the rest of the ride was really steep enough and didn't give the ride any intensity. The ride maintained what pacing it had well throughout the ride however.
Forces weren't really very varied but there were some nice positives in the helix and overall they were certainly comfortable forces. I think the ride could've done with a bit more ejector style airtime - this almost goes hand in hand with the ride not having steep enough elements!
The ride featured some good interaction with itself and its supports on the the turnaround however I felt the latter part of the ride would have benefitted greatly with some sort of tunnel or scenery item to keep it interesting.
Uniqueness The extended turnaorund was a nice addition and a way of setting your ride aside from the typical arrow/morgan out and back. There were no scenery or other themeing to set this ride aside from other rides however.
Realism Your ride needed to be more geometric in its design in my opinion. Straight lines and frankly horrible shaping and roughness is very prevailant on the type of ride you appeared to be mimcing! The supports however were spot on. The scenery could have done with some more effort to it to make it look more realistic.
The ride was certainly buildable and I felt you kept the Gfroces within reasonable limits and the combination of them was also realistic. I felt the implementation of the unique part of the ride was well executed within the style.