Heretic
Screenshots Video
YouTube
Track Description


This is a pizza & something else. If this text shows, then the & bug is fixed!
Ratings
Goku1910
User avatar
Premium Member
Premium Member
Jul 4th, 2014
T: Everything from the launch section to the transition felt real, the acceleration and speed was spot on. Track had no noticeable pumps or jerks.

A: It resembles the coaster style well and I'm a big fan of Maverick at CP. Definitely reminded me of that. The best part of the ride was over the water, well done on the element. And like I will say in the "O" category, I loved the use of buildings on the ride.

O: This got such a high score because of your buildings. Diving in and out made this ride all the more exciting. Who doesn't love a good head chopper? It doesn't seem like much but they definitely add value to the ride.
Technique
9.5
Adrenaline
9.75
Uniqueness
9
Realism
9.25
Rider Value
9.5
Average
9.4
andrewothmer
User avatar
Jun 5th, 2017
Amazing scenery to match an amazing coaster, great job.
Technique
8.5
Adrenaline
9
Uniqueness
7.25
Realism
9.5
Rider Value
8.5
Average
8.55
Serpat2442
Apr 9th, 2017
Good job!!!!!
Technique
10
Adrenaline
10
Uniqueness
10
Realism
10
Rider Value
10
Average
10
drewj1031
Dec 27th, 2016
so amazing and fast
drewj1031
Dec 26th, 2016
Very fast and great building!
Technique
5
Adrenaline
5
Uniqueness
5
Realism
5
Rider Value
5
Average
5
NolimitsProjects
User avatar
Jun 23rd, 2016
nice very cool texture edits it looks awesome and real nice work
Technique
10
Adrenaline
10
Uniqueness
10
Realism
10
Rider Value
10
Average
10
fabio39aigner
May 9th, 2016
GREAT
Technique
5
Adrenaline
5
Uniqueness
5
Realism
5
Rider Value
5
Average
5
09cool
May 6th, 2016
Awesome Track! Really liked how the coaster went through the buildings
Technique
10
Adrenaline
8
Uniqueness
10
Realism
9
Rider Value
9
Average
9.2
FlufMuffinz
Nov 4th, 2015
GREAT
Joe21498
User avatar
Oct 3rd, 2015
This is a 95% realistic ride, i would love for any theme park to build this beast. Great job!
Technique
9.5
Adrenaline
9.5
Uniqueness
8
Realism
9.5
Rider Value
9.5
Average
9.2
DooDoo
Sep 26th, 2015
Perfect Layout , nice theming , and good Ideas. But I??m missing some rocks.
Technique
7
Adrenaline
8
Uniqueness
7.75
Realism
9.5
Rider Value
9.25
Average
8.3
matthewnolimitsgelma
Apr 15th, 2015
nice coaster. kyle.
harryrj
Apr 3rd, 2015
T : It was really well structured and the smoothness of the ride was amazing. The supports were really well created and the scenery (buildings, tunnels etc.) were really well designed as well. I liked the historical theming of the rollercoaster.
A : It was really intense! I loved the use of a LIM launch instead of a chain lift as it made it more thrilling. I liked the cobra roll over the water.
R : I don't think a rollercoaster like this would be built at a theme park because of the decorative scenery. I think this because when I go to a theme park there isn't really any theming apart from maybe a few decorative head choppers.
Technique
9.5
Adrenaline
7.5
Uniqueness
9.75
Realism
7.75
Rider Value
8.75
Average
8.65
lukefinch3
Mar 24th, 2015
Just amazing
Legion
User avatar
Feb 13th, 2015
Great track I really enjoyed it.. very unique! A little short for my taste, but it was still very fun. ^_^
athis
Dec 27th, 2014
This was a fun and thrilling ride the tunnels kept you guessing. the layout was well used and the space looked nice.
mpac123
Nov 28th, 2014
this track is really something special.i love the design and colours.its really unique .the track also drives very realistic and has a high replay value .take care it is a framekiller on lower pcs.
COASTERGUY246
User avatar
Nov 27th, 2014
amazingly done. great cs and amazing trackwork
Wotto
Sep 9th, 2014
Awesome work - thanks
MattyOs100
Jul 19th, 2014
the only thing i don't like is that there isnt a link or something on how to do a cable launch
mkingy
User avatar
Moderator
Moderator
May 21st, 2014
So this ride is definitely a keeper! Certainly close to perfect- there isn't a lot I'd like to have seen different!

Technique
Passed all the basic tests

Technically this was really good - there's a few niggles here and there but for almost all of this I felt it was top notch. One particular niggle was the entry to the cobra roll which I felt could've been shaped different to avoid the bump Turbo mentioend, there were a couple of locations where the track felt a bit indecisive which felt to me like it didn't quite feel natural enough.

Supports were good - for the most part efficient and fit for purpose. I would argue a section near the cobra roll and the final turn were a tad undersupported, slight niggle though. You didn't bother to support the track in the tunnels though which was disappointing as it doesn't take much time to make it right.

Terrain and surrounding work was really, really good. There were a couple of slight glitches here and there, but nothing to take any points off for in my opinion!

Adrenaline
My only thought was the sequence after the initial element felt a little bit weak - nothing major as it managed to tempo well but it seemed a bit odd so early in the ride a felt like it only served to have the cobra roll over the river (which was a magical element)! Otherwise I can't fault this ride for adrenaline - it packed a punch, interacted with the terrain superbly and the forces were varied and well managed!

Uniqueness
This ride was certainly unique - I felt it had the theme to match the innovation in the layout - borrowing from all the ideas of intamin and making your own fantastic layout. Particulary liked the cobra roll over the lake but the execution of the pretzel loop with the terrain was especially good in my opinion.

Realism
Throughout the ride there were examples showing you know how real rides operate and why - with loads of little touches to add to the experience -this is certainly a ride that the NL team can show to prospective clients to show exactly how NL2 can give you such a realistic interpretation of ride with the right know how and effort! My only complaint here is the lack of directions to the queue entrance (and general signage) and the extremely short queue!

Feel free to pm about your rate! :)
Technique
9.25
Adrenaline
9.75
Uniqueness
10
Realism
9.75
Rider Value
9.75
Average
9.7
mavman
User avatar
May 6th, 2014
This was a very impressive ride! The scripting with the launch was phenomenal and the trackwork was great as usual!

T: Very solid ride here! The trackwork was fluid but had the intense transitions that are found on many intamin rides. The support work was very good, and realistic. I thought that the scripting for the launch was amazing, and very realistic! The attention to detail was great on the launch! Great work here!

A: What can I say? The pacing on this ride was wild and very maverick-esque (which is a very good thing!). The finale seemed a tad quick, but it only added to the adrenaline. The building interactions and tunnels were executed very well and flowed with the layout. I really liked how the ride broke out of the woods into the massive cobra roll. It just added to the experience!

U: This was a very unique ride while still keeping true to intamin's style. The surrounding village was very neat and I loved walking around, watching the ride zoom by from different vantage points throughout the scene.

R: I could easily see this being incorporated into a park like BGW! This would have been a more fitting replacement for BBW I think... Why didn't you submit this to them!! All joking aside, very well executed ride, and I can't wait to see what you come up with next!
Technique
9
Adrenaline
9.25
Uniqueness
9.25
Realism
9
Rider Value
9.75
Average
9.25
rtrudy
User avatar
May 6th, 2014
Well the first coaster to make my computer explode haha so that must mean you did a great job!
MrCappuccino
May 5th, 2014
A very fun and enjoyable ride.

The environment work is top notch, a real believable setting which any park could easily achieve.

The coaster was nice and smooth with a fantastic layout. There was a nice mixture of intense sections and places where the rider could take a breath. The pace was frantic through out. Maybe a little too fast at times, but that is a minor point.

There was great interaction with the scenery, all which was completed to a very high standard.

My only real gripe, is probably the final brake seems to be hit fairly fast and could probably be a teeny bit longer.
Technique
9.5
Adrenaline
9.75
Uniqueness
9
Realism
9.5
Rider Value
10
Average
9.55
Virtualspeed
May 5th, 2014
Das ist das Beste bisher was ich gesehen habe. Absolut genial. Hier sieht man, was mit Nolimits 2 m??????glich ist. Das Environment ist fantastisch, sehr fotorealistisch dargestellt. Ich bin begeistert. Die Pflanzen und das Grass sind sehr sch??????n in Scene gesetzt. Auch das Licht trifft die Realit?????t. Die Technik ist hervoragend umgesetzt. Endlich mal einen Shuttle mit Seilzug und Fangwagen. Da war sehr viel Scriptarbeit n??????tig. Selbst die Ger?????usche sind gut zu h??????ren. Die Bahn schlengelt sich wunderbar durchs Gel?????nde mit weichem Verlauf. Die Scenerie Bahnhof und H?????user des Parks sind sehr detailgetreu mit vielen finessen wie Rauch und Feuer dargestellt. Bodentexturen sind ebenfalls sehr gut. Sehr gute Arbeit, vielen Dank f??????r den Download, gr???????????e an den Sch??????pfer. J.Meyer
Turbo
User avatar
Moderator
Moderator
May 4th, 2014
BOO! THIS RIDE SUCKS!
lol just kidding. I say this about so few rides in NoLimits, but this ride was absolutely a piece of art.

------------------------

- Technical -
Pretty much everything was perfect here, but that doesn't mean that the ride was flawless. There were some issues. Let's do this in order from walking into the ride. There were minimal graphical errors and walking in I saw a noticeable ground texture issue. I kind of wish the queue beginning was made a bit more apparent, but idk, no point loss for that since it'd be very apparent with a boat load of people waiting in line. Walking by the transfer section I noticed two leftover footers that are right below the track. Anyway, lets get on the ride.

There were two cables just chilling on the track, not attached to anything. The ride progresses forward and the catch car rolls towards you. The sounds are superb and nothing short of spectacular. The train rolls back to attach to the catch car and feels accurate from what I've experienced. The train launches through the town wonderfully and begins it's ascent into the Norwegian Loop. Below the track pitch up seems a tad undersupported to me. I feel like there should be a beam or two running perpendicular to the track to help with the 4.5 G load. The ride then flows through the element smoothly and through a tunnel with red lights in them. That was a really cool effect. The train then speeds through wonderfully built terrain and over a river that looked astounding. Into the cobra roll is one of the biggest issues I had with the ride. There is a pretty gnarly jerk on the vertical part going into the cobra. Fast forward to the next tunnel, more lights! looking really cool :) After the tunnel there were really only support issues that I had. Some of the supports didn't match up fully with the track and some didn't even cap off as seen right before going into the "flaming building." Fast forward to the final turn before braking. I warned you of this lol, but there should definitely be more lateral support there. The train runs through it so fast and it was needed. I'm unsure if there should have been a catwalk between the final brake and the transfer, but idk it felt a bit empty there to me. The final issue here was a little jerk to the left upon entering the station.

- Adrenaline -
Some of what I would say here is above under Tech. Just saying that before I type here.

This ride has a lot of adrenaline usage and it worked very well. Not only was this a magnificently paced ride but it also had some terrain and town interaction that worked amazingly well. The flow of the elements, the G forces, pretty much everything was perfect here. I would love to ride this ride in any park over and over again if it were real being the adrenaline junkie I am haha. The launch was forceful and immediate, the tunnels added a very much desired effect, the terrain was well made, everything worked well with each other, especially going through the multiple buildings.

- Uniqueness -
This ride was based on speed monster, and nearly flawless here. The terrain was unique, the textures were awesome and nearly flawless with one major exception when walking into the area on the path. The layout was fantastic, the trees were superb, the coloring of the trains was really cool and I haven't seen something like that done in a long time. The buildings had a really cool feel to them as well as the bits of track flying through them. The one building on fire was a nice little touch as well. The launch part was also flawlessly done and major props for that, really cool stuff!

- Realism -
Finding the right terrain for this ride would be awesome and I'm sure something like it could be done. The cost of the ride might be a bit much with the over-water elements and the town and the tunnels, but it can be done. Some of the supports, as I said, needed some work, but it wasn't too bad. I feel like a ride of this size needed a much bigger queuing area than it had. I also feel that you could have had a third train in storage in case one needed to be serviced, there was definitely room in there for a spare train. The launch was very well done and very realistic from the Inta cable launches I've been on. The safety nets seemed to be in all the correct places. The terrain and shadows and lighting and everything was absolutely flawless, felt like a real place on earth. The rest of what I'd say are in the other sections lol.

- Rider Value -
I would pay to ride this ride. Not only to enter the park, but also for the ride. It was THAT fantastic of an experience. I loved every bit of it and easily added to my favorite rides ever uploaded to the internet made on NoLimits. The riders not only have an exhilarating experience but they also have the opportunity to see a beautifully carved landscape and certainly a memorable forest. The atmosphere of the ride was just what it needed and was everything a rider and/or enthusiast could hope for.

------------------------

I told you I would rate as harshly as possible haha, that's how I would like my rides rated so I did my best to give you the exact rate you deserve.

This ride was absolutely astounding and phenomenal. It was truly a work of art and very near perfection. Thank you so much for the upload and enjoy the points!

Feel free to pm me about your rate if you wish.
Technique
9.25
Adrenaline
10
Uniqueness
9.75
Realism
9
Rider Value
9.75
Average
9.55
Oscar
User avatar
Founding Member
Founding Member
May 4th, 2014
Awesome technique used on the track. Even with my brutal fps hit, I can appreciate the fine attention to detail you gave to the track work. The setting up o the buildings, placement of inversions and transitions were very well. With my fps problem, I did notice a rather big bump before the cobra roll, I will attribute it to my fps issues though. Another considerable bump was right at the end of the launch but that one is determined to be my fps. There's really nothing big or menacing that stands out technical wise. You did excellent on it.

Adrenaline wise, man did this ride pack it. From start to finish it never let up. It was nonstop action and motion. This roller coaster will probably make me go out and get a video card just to fully appreciate it!

Uniqueness... the way everything was built, the custom 3d objects, the custom tunneling, terrain editing, placement of trees, etc, make it a completely unique roller coaster. However, you might have packed in a bit too many trees with regards to fps as it is quite noticeable when you go face the sky and back into the trees, the fps simply tanked for me.

I don't see how this ride couldn't realistically be built. It looks structurally sound. It is on park with other real life constructions and even introduces some new possibilities. I really wouldn't doubt for a second that this could exist in real life.

As a rider, if I had to pay for this ride in a theme park aside from the theme park entry fee, I would gladly do so. This ride provides a bunch of thrills, a fresh experience and a whole new perspective to adrenaline and technique. Very good job done Kyle! Thanks for posting it here on CoasterCrazy!
Technique
9.5
Adrenaline
9.75
Uniqueness
9
Realism
9.75
Rider Value
10
Average
9.6
Gold

Awarded on May 16th, 2014

Average Rating

8.73

Track Detail
By Kyle Sloane
Uploaded May 4th, 2014
Simulation NoLimits Coaster 2
Track Style Rocket Coaster
Category Realistic
Downloads 2034 Who Downloaded This Track
Ratings 15
Likes 54
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
Tags
coaster, heretic, heretic, kyle, sloane