Viper
Screenshots Video
YouTube
Track Description
This is a corkscrew coaster. I have been wanting to make a corkscrew

coaster for i while and finally got around to making it. It took me a while

to make this and i hope you all enjoy this. Statistics: 200ft and 7 crazy

inversions. This is my FIRST coaster in no limits 2. Here is Viper and PLEASE MAKE SURE TO RATE
Ratings
outlawrunner
Aug 10th, 2014
cool ride, like the transitions, nice drops. good technique....
mkingy
User avatar
Moderator
Moderator
Aug 3rd, 2014
Technique
Trackwork - Trackwork needed a lot of work. You needed to work on pretty much every transition as they all pumped heavily. Work on getting a more consistent curve between each element.

Trims & Brakes should also be on straight sections - they won't work on turns or rolls due to how they work.

Your ride went through a tree at the end.

Supports - Supports were okay actually - I think they were good enough for the most part, the cobra roll was undersupported however. It would've been nice to see more efficient support work but like I said - it for the most part was supported enough to well done there.

Scenery - The terrain was quite well done in my opinion. It could do with some better terratexturing and some more variation in foliage however. The ride didn't really have any additional scenery to really score for. The use of the storage track was an interesting choice and seemed to work well enough however.

Adrenaline
Pacing - The ride did suffer from pacing issues, you had trims all over the place and the ride got really messy towards the end of the ride. It literally crept over the first corkscrew which I didn't find particularly fun. I'd have liked to have seen you use the speed you had better with your layout - you might need to plan ahead a bit more to really make your rides better!

Layout - The layout was pretty interesting actually. I think the ideas you had were good and there was a nice mix of elements to keep it exciting. It was cool that you still had a large element (cobra roll) in there after the MCBR so props for that.

Forces - THere were some painful forces on this ride - some heavy positives and several points where the laterals were too much, especially exiting the cobra roll where you were over 2 laterals which would have been uncomfortable.

Uniqueness
Layout / Elements - This was certainly your strongest category. i liked the layout and though it was unique, the cobra roll after the MCBR was nice and I think the entire layout was pretty cool. The massive tunnel with the double cork was fairly unique in itself too.

Scenery - The terrain and lake helped add to the individuality of the ride but besides that the ride really needed some extra scenery to really set itself apart from other rides.

Realism
Most of the stuff I or others have mentioned so just one other thing:

Likeness to manufacture - Arrow/ Vekoma have geometric elements which you nailed with the entrance to the first loop! However it would have been nice to see you continue this styling throughout the ride (such as the first turn didn't feel right).

Feel free to pm me about your rate! [:
Technique
3
Adrenaline
4
Uniqueness
7
Realism
3.5
Rider Value
3.75
Average
4.25
solrbrfan
Jul 30th, 2014
This ride had a few issues. A few transitions going into the elements were a bit rough and needed some smoothing out. Also, the cobra roll was twisted and needs some work done to it. After the MCB, there was a sharp drop in the track which needs some work as well. As far as uniqueness goes, this one is quite unique. The long tunnel with the corkscrews makes for a fun ride. Just work a little on the scenery and remove the tree the train hits upon exit of the tunnel. The supports were all good and the positioning of all the breaks in the ride were good as well.
Technique
5.5
Adrenaline
6.75
Uniqueness
7.5
Realism
6.5
Rider Value
6.5
Average
6.55
raptor6446
Jul 28th, 2014
Was a very creative design, a few bumps with the track layout and the train almost stalls in the tunnel coming to final brake, just got make a few adjustment's to the trim brake.
Technique
7.5
Adrenaline
8
Uniqueness
9
Realism
6.75
Rider Value
7.75
Average
7.8
LuckyK
User avatar
Jul 28th, 2014
I must have a different file than Plantoris. There are a LOT of issues with this track. I do see where you went for the arrow feel. So some forgveness in the track stiffness, but there are many shaping and bank roll problems.

The MCBR is only about half as long as the train first of all, and on estop, the train hangs over almost to the bottom the the drop. The Sidewinder element should be way tighter, the cobra roll is very twisted, the tunnel in the mountain is waaaaaaay too long, probably not pheasable at all and how does it run into trees underground?
plantoris
User avatar
Jul 28th, 2014
First thing I noticed was the lift, drop, and transition into the loop are zig-zaged. it is an easy fix just select the entire section in top view and use the "Make straight 2D" button. the transitions were WAY too rough! I think you may have been going for that arrow feel but was too overdone.
The layout was great! the tunnel at the end was different. you did a good job with the scenery. try using one of the preset terrain settings to make the ground look even nicer.
Technique
4.25
Adrenaline
7
Uniqueness
6
Realism
8
Rider Value
6.5
Average
6.35
Average Rating

6.24

Track Detail
By jjgovern
Uploaded Jul 25th, 2014
Simulation NoLimits Coaster 2
Track Style Corkscrew
Category Realistic
Downloads 58 Who Downloaded This Track
Ratings 4
Likes 1
Additional Stats
Track Length 0 feet
Max Height 200 feet
No. of Inversions 7
Top Speed Reached 65 mph
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