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Track Description
First roller coaster made with No Limits Coaster 2. It features these elements:

- 45 meters drop
- 35 meters 0g hill
- 28 meters overbanked hill
- 10 meters bunny hill
- 25 meters overbanked hill
- 25 meters 0g hill
- 20 meters zigzag hill
- 2 consecutive 15 meters 0g hills
- 360 degrees helix
Ratings
twilkinson
Jul 13th, 2015
i really do like this coaster man BB
mkingy
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Moderator
Aug 27th, 2014
Technique
Trackwork - Trackwork was fairly smooth throghout - I didn't notice any bumps or sharp jerks in your ride at all. I think you did a good job at the shaping and all the banking was correct. The Fury-esque dive actually pretty much pulled some nice floater airtime without any kind of laterals so good job on the shaping here especially!

My main complaints were the slight pumping on the final turn and the odd use of friction wheels on the banked turn back to the station. These seemed impractical and probably wouldn't work so well on the banked track!

Supports - Overall these were alright - the majority of the ride was supported enough but it needed work - there were places that were undersupported such as the first turn - and other places you had footers and no supports! Alos the lift hill supports were very weird - check out other B&M giga's for an idea of how they do supports. I think you might have used prefabs which will have been your downfall here.

Scenery - The terraforming itself was nice and hilly but to improve you need to make better use of textures rather than relying on the autopaint tool.

Adrenaline
Pacing / Layout - This ride had a decent first half but really lacked after the turnaround. The first drop and first few hills had a nice mix of forces (although arguably too much ejector) including the low to the ground hill and a decent if standard turnaround.

The ride suffered however after this - you trimmed into the first hill, then had a lazy feeling S-hill which killed the pace somewhat and your finale was very lacklustre. You need to work on making certain elements a bit tighter especially when you don't have as much speed to work with!

Forces - The forces were all in check and I think you did a particularly good job of keeping the laterals in check as this sort of ride generally does.

Uniqueness
Layout / Elements The layout was your standard L-Shape hyper but I do appreciate the shaping on the first turn and the attempt at a S-Curve. These things when executed right (the first turn for instance) definitely add to the ride. I think it was a good effort at being unique quite a difficult style to be different in.

Scenery - The ride did have some terraforming but there was nothing that really stood this ride out against other rides.

Realism

Generally covered my thoughts in the other categories. You didn't state a style of coaster but if you were aiming for a B&M then your hills certainly need to be more parabolic to aid consistant (floater) G's. The ride itself felt believable but there is a lot you could do to make it convincing!

Feel free to pm me about this rate! [:
Technique
6.5
Adrenaline
5
Uniqueness
7.75
Realism
6.5
Rider Value
6.5
Average
6.45
Average Rating

6.45

Track Detail
By lucas92
Uploaded Aug 21st, 2014
Simulation NoLimits Coaster 2
Track Style Hyper (4 Seats Across)
Category Realistic
Downloads 53 Who Downloaded This Track
Ratings 1
Likes 1
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
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