Technique Trackwork - Your track was snappy throughout - I think you need to work on the transitions especially on a RMC (its more acceptable if you were aiming for an older style wooden ride). The only smooth section was a couple of airtime hills in the middle. It looks like you might of created the elements then stitched them together - you need to work on smoothing out the transitions between these elements.
Supports - This ride lacked any kind of lateral support - turns / high parts of track need this.
Scenery - Some of the terraforming was really cool and added to the ride - I liked the section towards the end. However the rest of the ride was devoid of trees and honestly the scenery felt very unfinished.
Adrenaline Pacing / Layout. I thought the layout was pretty cool - the final element was a nice idea albeit executed poorly. You did pack it with airtime, quick transitions and huge drops which was cool however...
Forces - made me cry. Some insane positives, negatives and laterals, the sustained -2g would've hurt a great deal. You need to work on your trackwork to minimise the duration and max G-Forces encountered.
Uniqueness Layout / Elements - The ride was certainly unqiue - the huge drop and the finale were both really cool - I just wish they had been designed a bit better!
Scenery - The scenery was pretty unique too with the huge cliff etc. It just need finishing in my opinion.
Realism Pretty much covered all the major realism problems in the other sections. This just isn't a realistic coaster in its current form.