Gran Monta??????a
Screenshots Video
YouTube
Track Description
Big Mountain is a very long high speed roller coaster:
Maximun altitude 125m
Main Drop 110m (1 inversion including)
Top speed 155 km/h
2 Inversions to 80m height
12 inversions
Ratings
zacattack1104
User avatar
Sep 12th, 2014
I can see you put some work into this, but it could use a number of improvements, some serious.

I also take some issue with the fact that this was categorized as a realistic coaster, by you, when I'm not sure it really fits the bill. It is realistic in the sense that it's not set on Mars, but the sheer amount of materials and cost of a ride this size really starts to push it into fantasy. This is besides the fact that it's really a mashup of a bunch of different styles (Giga, multi-looper) that we've never really seen done before IRL and have no reason to suspect we might any time soon.

T: The track is not very smooth and there are red Gs all over the place. There's one spot where the train just sits on its side for an extended period while riders are subjected to more than 2 lateral Gs. Support work wasn't great but serviceable enough.

I'm not sure if you aren't checking for G-forces or if you're ignoring them, but there are at least a couple of ways to make sure your ride isn't pulling uncomfortable forces in NL2. In the editor, you can turn on the G-force comb by going to the dropdown menu under the tabs (it might say "Spline" or "none" by default) and selecting G-force comb. This is only an estimate drawn from the middle of the train, but it's a good guideline. As a general rule, if you're seeing lots of orange and red, those spots need to be evened out force-wise.

In the simulator, the F2 button will bring up a speed and force panel. This is much more accurate than the G-force comb and will change to reflect which vehicle (seat) is selected. On wide and long trains, forces can vary quite a bit between the front and back and far sides. It's a good idea to ride through the track at least once in the very front, very back, and somewhere in the middle on the far left and right. Personally I tend to check even more seats than that.

As for the bumpiness in the track, this can be cleaned up using the depumper tool, found in the Elements tab. Simply select the vertices you want to dempump and click the button; it will help smooth the track out a good deal.

A: Definitely exciting in the first half but it became monotonous. A lot of fast fast fast, loop loop loop... sort of one (or two) note thrills going on here. The part after the MCBR was the least exciting for me; there was too much noodling around not doing much.

This ride was definitely unique so I wanted to make sure you got a score in that category to reflect that. I'm sorry I felt I had to give you such low numbers for realism and rider value, but I really don't see the realism in this track... almost anywhere... and unfortunately anyone who rode this in the current iteration would be seriously injured or killed.

There's a lot about the idea of this which I like, I just think you need to work on your track building skills a little more. The great thing is that NL2 has some really powerful tools to help make some incredible tracks once you get a real handle on using them.
Technique
4
Adrenaline
5
Uniqueness
7
Realism
3
Rider Value
1.5
Average
4.1
Average Rating

4.10

Track Detail
By Aka111
Uploaded Sep 11th, 2014
Simulation NoLimits Coaster 2
Track Style Twisted Sitdown
Category Realistic
Downloads 104 Who Downloaded This Track
Ratings 1
Likes 0
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
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