Here is At11antis. Inspired by Colossus at Thorpe Park This Intamin multi inversion coaster turns you upside down 11 times reaching a top speed of 61 mph The lift hill stands at 154 ft Track length 4432 ft List of inversions 1x Loop 1x Cobra Roll 2x Zero G Roll 6x Heartline Rolls I also created the coasters soundtrack thats in the video. Enjoy The Ride!
Technical Track valleyed during E-Stop. Which is lucky really as it was about to crash into the train on the final break run. Hiding trims is really really bad form an annoys me no end.Trackwork was reasonable I was impressed by the consistency of the heartline twists. The track did seem to pull very suddenly in the bottom of the valleys and through the elements - it felt quite arrow like rather than Intamin.Supports were acceptable. I don't know why you didn't mimic Colossus a bit more though - especially with the cobra roll which could have some really fun supports.Scenery was very good technically speaking. I think the area looked pretty realistic - it was a very inclusive theme although there was minimal interaction with the actual rollercoaster which was a tad disappointing.
Adrenaline The first portion of the ride paced fairly well - it very much fell apart though when entering the 0G rolls. They didn't flow well, the heartline rolls are a real pace killer and the final helix was forceless and laboured.The layout did have its moments - I did like the way you tried to string together elements with some nice twists and turns. You repetitive element selection made it a bit duller. It's why Smiler is so much better than Colossus.I think maybe the heartline rolls were taken a little too fast, but otherwise you did a good job with force control and variation.
Originality Layout wasn't especially original - you switched out the corkscrews for 0g rolls and added in an extra heartline roll. The link up track was good though so marks for that.Scenery wise it was very inventive - I think the setting of the track and surrounding area really gave a unique feel. The Greek broken buildings were very good.
Realism Track valleyed during E-Stop which is pretty unrealistic. The cobra roll was also poorly shaped - it needed to be much wider given it's height.Scenery seemed reasonable and I think the effort you went into gave a realistic feel to the park.The ride overall felt fairly realistic and buildable.