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Grapevine by KG9 is a track for NoLimits Coaster 2 - CoasterCrazy.com
Bronze
Bronze
Jul 24th, 2015

Grapevine

by KG9 · NoLimits Coaster 2 · Jul 7th, 2015
Description
Grapevine - From RCT to NL2

This was a happy accident. While working on a classic B&M Invert that I had decided upon naming "Grapevine," I stumbled across a memory of a B&M Stand-Up roller coaster in RCT's add-on pack Corkscrew Follies; residing in Funtopia, "Grapevine" was a large Stand-Up that took presence in the park that it resided in. But how could I name an Invert I was working on "Grapevine" and not do justice to the classic? Thus, the Grapevine you're downloading was born!

A modernization of the RCT design, Grapevine is a 4 inversion B&M Stand-Up coaster that takes the best elements of well known Stand-Ups (*cough* Mantis *cough*) while still harkening back to the classic design. I tried my hardest to take everything that was in the original design and bring it up to speed with what is typical of modern day, however some elements were obviously altered or cut out entirely to make it more rider friendly.

I am really pleased with how it turned out! I think it rides fantastic, and I am very proud of the shaping of all of the elements. They truly do feel like B&M did the designing, not me.

Enjoy, download, rate, and comment below! Thanks.

4,286 FT. LONG
135 FT. TALL
120 FT. DROP
60 MPH
3.6 +G
0.5 -G
4 INVERSIONS
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Ratings & Reviews
User avatar
GregPRocker
Jan 18th, 2019
0 0
Nice way to bring a RCT1 classic coaster to reality! I loved riding this one!
User avatar
Nitro_Genius
Sep 10th, 2015
0 0
It's a nice "almost" recreation of RCT Grapevine. You gotta fix transfer table block, the train is stopping at the section's beginning, causing a full brake at the brake block before the corkscrew.
Technique
8
Adrenaline
7.5
Uniqueness
5
Realism
10
Rider Value
7.5
Average
7.6
User avatar
stevecoaster
CoasterCrazy Media
CoasterCrazy Media
Jul 16th, 2015
0 0
Certainly brings back memories of RCT1 and Funtopia. I always assumed that Grapevine was a playoff of Chang at SFKK.
User avatar
Coasterkidmwm
True Addicts
True Addicts
Jul 11th, 2015
0 0
I am partial to standups so I'd figure I'd give this a whirl.

Shaping was mostly pretty good. The B&M dip was a bit steep. The radius over the top is generally pretty wide and then it bottoms out to horizontal deceptively quick. Loop, drop, dive loop, and mostly everything was pretty well shaped and didn't pump much. The inclined loop should have been inclined a bit more than you had it, but it still worked. Helices were a tad pumpy, but I can't avoid that either. Bravo though on the dive loop those are tricky. Corkscrew was a bit stretched as well but again nothing major.

The G's were mostly okay aside from the small hop before the dive loop. I get what you were going for there, but -0.8 in that riding position is no good. Also, because your dispatch time with 3 trains is a bit long and how you set up the blocking system, the ride stopped the train in the block brake (I got a free Estop test at least). I worked Mantis and it had "block brake" (what you guys call the MCBR), "main brake" (the final brakes before the slow turn), "safety brakes" (a short set up brakes right after the turn), and then the transfer track and station. An equivalent to the safety brakes would have helped you out here. I can't tell what you did blocking wise because I can't unfreeze the ride, but something allowed that to happen. Some turning transitions had high lats, so make sure you watch how you bank.

Supports were decent, no complaints here. On the cork I'd recommend a thicker vertical pole, also occasionally it would have looked better if the diagonal beams attaching to vertical beams were a bit more diagonal.

Ride rode well, my only complaint is that it felt like it died a bit at the end. Green Lantern does this too after the last corkscrew, (and so does the plodding figure 8 on Mantis), so you can't do much about it because you're limited by the trains. Making your turns a bit tighter would have alleviated this problem a bit. This was an issue for me when I made a standup, and I had a ton more height to work with than you.

Hope you make more rides!
Technique
7.25
Adrenaline
8
Uniqueness
9.5
Realism
8.5
Rider Value
8.5
Average
8.35
matthewnolimitsgelma
Jul 11th, 2015
0 0
cool coaster.
User avatar
DechLave
Jul 10th, 2015
0 0
T - Track work, supports, transitions and overall quality was GREAT!

A - Typical "large scale" stand up IMO but, the little airtime hill after the loop is what got you the perfect 10 in this category.

U - Obvious Mantis/Rougarou inspiration... not a bad thing but I would preferred something a little different.

R - Once again, typical "large scale" stand up but, it was believable.

RV - This is a ride that I'd definitely put on my "to do list" if it were in an actual park... Not sure if I'd go out of my way to re-ride it due to the fact that it was relatively simple (again that's just MY personal opinion)
Technique
10
Adrenaline
10
Uniqueness
8
Realism
9.5
Rider Value
8
Average
9.1
DCVillain
Jul 10th, 2015
0 0
Very Nice
User avatar
Drbcoaster
Jul 10th, 2015
0 0
This is a FANTASTIC ride!

Technique: Flawless. The track was glass-smooth, the supports looked AMAZING! The scenery, queue line, etc. - it was all spot on!

Adrenaline: I am biased here, because I am a HUGE fan of B&M stand-up coasters. This is an incredibly well-paced ride that had very little downtime. Great job here.

Uniqueness: You said it yourself - this is heavily inspired by Mantis.

Realism: I could see this ride being built in any decent sized amusement park.

Rider Value: I always hate this rating, because value is so subjective. However, being the B&M Stand-up fan that I am, I would absolutely pay to ride this ride.

Overall, a FANTASTIC ride - especially for something based of a RCT track! I am now subscribed to your YouTube channel!

Keep it up!
Technique
10
Adrenaline
8.5
Uniqueness
6
Realism
10
Rider Value
10
Average
8.9
User avatar
matthew6969
Jul 7th, 2015
1 0
Nice Track! Somewhat almost made me feel like I was on Mantis a little bit!

Tech. - Great track work, I did not notice any weird transitions.

Adrenaline - I liked how the ride was fast paced all around. No letting up till you hit the final brakes!

Unique. - Although some inversions seemed to be from Mantis and are on alot of Coasters now a days, i liked your shaping of the drop and the helix.

Realism/ Rider Value - Lets just put it this way, if this was a real coaster, I would wait in line for it no matter how long the line was!
Technique
9
Adrenaline
8.75
Uniqueness
9.25
Realism
9.5
Rider Value
9.25
Average
9.15
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8.62
Average Rating
279
Downloads
5
Ratings
9
Likes
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  • Or become a Premium member
Track Details
DesignerKG9
UploadedJul 7th, 2015
SimulationNoLimits Coaster 2
StyleTwisted Stand-Up
CategoryRealistic
Track Stats
Length4286 feet
Max Height135 feet
Inversions4
Top Speed60 mph
Tags