Fly Icaras
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Track Description
I need to clarify something before I continue about my own ride. This has been a competition park we have been filling slowly and surely.

I DID NOT MAKE ANYTHING ELSE IN THIS PARK

The Zacspin and Boomerang are by Tom Hurst
The Wooden coaster is by Matt Hicks
The scenery is by a guy who goes by Colossus over on Coasterforce
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Anyway, this is Fly Icaras a competition multi-launch Intamin coaster. As far as I know the 4th train does work on the track, there may be some stacking though so go ahead and put it on if you want

Honestly I don't have much to say about it. Just Enjoy the ride.
Ratings
mkingy
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Aug 6th, 2015
Technical
Passed basic tests. I thought the trackwork was fairly decent throughout - there was some nice shaping (the stall turn) and some not so nice shaping such as the dive loop which didn't really flow. It would've worked far better if the banking had been more gradual and less 'stop / start'. This happened in a couple of other locations that I noticed.I really enjoyed looking at the supportwork you did - intricate yet functional. Good job in this area.The scenery around the ride was quite lacking - the entrance plaza to your ride was cool but beyond that there wasn't really anything of note.

Adrenaline
I thought the ride had pretty decent pacing - the end did feel like it dragged on a little bit. I felt you could either have finished it a bit earlier or tried to a way to intertwine into the existing trackwork a little better.I really liked the deep dives at the start and midway through the ride - the layout generally was pretty good, some nice combinations of elements.I thought G-force wise you really pushed it on the negative G's - in the backseat they were perhaps a little too strong on a couple of the earlier hills.

Originality
I thought this was a really inventive take on the Intamin Multilaunch style. The launch section was pretty sweet and the hi-5 element was a nice addition too.There wasn't really any scenery or terraforming on the ride to give the ride any real personality.

Realism
Technically you did a good job with the supports, fairly good job with the trackwork - however the trim on the airtime hill wouldn't have worked as the train was rotating as it passed over it.Scenery didn't really show any realistic traits - no terraforming nor queue paths nor flora within the ride 'boundaries'The ride itself I felt was very buildable - the deep tunnels were perhaps pushing it but generally it wasn't a "fantasy" ride.

Feel free to pm me about your rate [:
Attraction Placement
7.75
Overall Quality of Rides
8
Theme
8
Accessibility
6
Use of Space
7.25
Average
7.4
matthewnolimitsgelma
Jul 31st, 2015
i really love this coaster. nice job.
Average Rating

7.40

Track Detail
By Jer
Uploaded Jul 31st, 2015
Simulation NoLimits Coaster 2
Track Style Rocket Coaster
Category Park
Downloads 101 Who Downloaded This Track
Ratings 1
Likes 1
Additional Stats
Track Length 4902 feet
Max Height 137 feet
No. of Inversions 5
Top Speed Reached 60 mph
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