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Wolf's Last Howl by T-Dog1995 is a track for NoLimits Coaster 2 - CoasterCrazy.com
Silver
Silver
Sep 15th, 2015

Wolf's Last Howl

by T-Dog1995 · NoLimits Coaster 2 · Aug 31st, 2015
Description
A fun looper with 6 inversions. Enjoy. Warning; last row pulls some crazy g forces. You've been warned.
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Ratings & Reviews
User avatar
mkingy
Moderator
Moderator
Sep 15th, 2015
1 0
Technical
Passed the basicsTrackwork was reasonably good to be fair ??? you had some nice shaping and the ride looked like it was executed with some good thoughts. You needed to iron out some of the pumps ??? particularly in the valleys of each hill. There were also a few banking wobbles, especially through the first two inversions. If you use some strict banking nodes a bit more wisely you can eliminate these!Supportwork was adequate to hold the ride up for the most part ??? just a few gripes from me here. Firstly you seemed to use the big tower structure without much thought. It seemed very random where you chose to support the ride with the towers or the normal columns. Really you only need those towers for the high up sections. The cobra roll supports needed tweaking too ??? check out Drachen Fire ??? they're a lot more substantial at the pullup and they don't have the support extension you added.There wasn't a great deal of scenery or terraform to really comment on ??? the pond placement was quite nice but the ride needed more setting.

Adrenaline
I thought the ride paced really, really well. It never really let up all the way until the brakes and you ensured that the ride flowed from element to element which helped the pacing too. Good job on that.The layout was a lot of fun, you threw in lots of inversions and neat transitions to keep the ride interesting ??? and I felt like you managed the height quite well. I'd have liked to have seen a little more layout before the brakes as you did carry quite a bit of speed into the finish ??? reminds me of how Tennasee Tornado just feels too short.G-forces were reasonable for the most part of the ride ??? however I felt that the laterals peaked a little high ??? and I thought that the lat/airtime combination on the turnaround after the first drop would have been particularly painful

Originality
I thought the layout was pretty original ??? although I could see how it borrowed a lot from Drachen Fire (Initial drop sans the inversion and some of the lead ins) I certainly felt you did enough to make it very much your own however. The element combination isn't something I've personally seen before either.There wasn't really any scenery to make the ride feel like it had it's own place in the NL world nor differentiate it from any other ride sat in a field.

Realism
Technically the ride was fairly realistic ??? minus the G's. I would also have liked you to have used no friction wheels or lims like a real old skool arrow/vekoma. I think you had the station height and speed at the end to make that work.The scenery didn't really make the ride feel particularly real ??? although there were some trees and the pond which helped somewhat.The ride felt buildable, and well within the realms of reality.

Feel free to pm me about your rate [:
Technique
7.25
Adrenaline
8.25
Uniqueness
7.25
Realism
7.5
Rider Value
7.5
Average
7.55
twilkinson
Sep 1st, 2015
0 0
cool
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7.55
Average Rating
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Track Details
DesignerT-Dog1995
UploadedAug 31st, 2015
SimulationNoLimits Coaster 2
StyleClassic Steel Looping (Modern)
CategoryRealistic
Track Stats
Length0 feet
Max Height0 feet
Inversions0
Top Speed0 mph