Klockwork v2
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Track Description
Tick. Tock. Tick.
Spinning and twisting, like an unwinding clock. Enjoy your ride on Klockwork!
Ratings
Dev-Con
User avatar
Feb 15th, 2016
Was a pretty fun ride but had some glaring issues. Most of my B&M knowledge stems from talking to coasterkidmwm in chat so don't expect me to be an expert.

Technique - Definitely your low point. While some of the inversions were shaped nearly flawlessly (props on that dive loop and the tilted loop), the cobra roll and the corkscrew were clearly "add element", and the banking out of the 0g roll was pretty bad. Actually, let's talk about banking. A ton of the ride's problems stemmed completely from banking. You really needed to use the "No lat. Gs" tool way more in the parts where you didn't use it, and way less in the parts you did. The pre-drop could have been helped by using strict nodes, and the entrance and exit of the cobra roll was one of the low points which again stemmed from using the add element tool.

Adrenaline - Started off great. The elements were put in just the right order to be forceful but not too forceful. Then the MCBR came in and said "nah lol". Because of the way the MCBR slowed it, the ending dragged to the point where I was scared of it valleying. A good Hair Raiser style airtime hill could have helped the first half too.

Uniqueness - Certain elements were good. The logo was awesome, the queue was nice (could have been longer), the cotton candy shop made me smile. But there was so much wasted potential with the theme. It would fit right in with the assortment of "parking lot coasters" at the Six Flags parks. The clockwork theme was so underused other than the logo. A custom station or some keyhole ride interactions would have helped a ton, but it seemed like it was plopped down on a concrete setting with little effort.

Realism - I consider this more as a "supports and such other nitpicky things" section because the Technique section covers shaping so don't be shocked if there's something in here that seems stupid. Supports were great, but the support connecters were a little strange. There were also a few points where the clearance was a *little* too close for comfort.

Rider Value - If it weren't for the lackluster ending, this would be a fantastic B&M floorless with a few unique parts. The only other problems would probably be the lack of scenery interaction and short first half.
Technique
3.5
Adrenaline
6.25
Uniqueness
6.5
Realism
6.75
Rider Value
7.25
Average
6.05
DKCF
Feb 13th, 2016
I love this coaster. The choice of the inversions are great, and the color scheme is very interesting.
Average Rating

6.05

Track Detail
By eyego1615
Uploaded Feb 11th, 2016
Simulation NoLimits Coaster 2
Track Style Twisted Floorless
Category Realistic
Downloads 80 Who Downloaded This Track
Ratings 1
Likes 1
Additional Stats
Track Length 3418 feet
Max Height 138 feet
No. of Inversions 6
Top Speed Reached 57 mph
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