Riverview Bobs
Screenshots Video
YouTube
Track Description
Here is the Riverview Bobs coaster that was at Riverview park in Chicago from 1927 - 1967. the ride had a lift hill of 87 feet and was a wild coaster for the old days when people would lose their coins and earrings on the coaster.
here are links to pics online
http://www.riverviewparkchicago.com/Ima ... 20Drop.jpg
http://www.riverviewparkchicago.com/Ima ... bFinal.jpg

So ride rate and Enjoy.[:D]
Ratings
ravenrider
User avatar
Apr 18th, 2005
Nice design but you did have some minior. bump and pumps where in there, lift wasn't stright.
Technical
7.5
Adrenaline
7.5
Originality
5.5
Average
6.83
zecoaster
Jan 6th, 2005
Okay, but had a lot of problems.

T: Well, first off, the lift wasn't straight. It went up and then down a little bit. But it wasn't that bad. Also, the brake runs turned a tiny little bit. This isn't that bad but not extremely realistic. Secondly, the track was very rough. There were lots of jolts and overly sharp turns and bumps during the course of the ride. Make sure to smooth it before you upload. The Gs were good, though. The ride was fairly realistic but it would be much better if there was less pumping and if it was smoother.
Smoothness: 1/3.5
Gs: 2/2
Realisticness: 2/4
-.5 for lift and brake runs
4.5/10

A: It was very fun for most of the ride, but at the end it was just flat and boring. I've never been on this ride so I'm giving you some grace points.
6/10

O: It probably was relatively accurate but it just didn't seem like the ride was really that rough, and it probably had a straight lift and different colors.
5.5/10

Keep them coming!
Technical
4.5
Adrenaline
6
Originality
5.5
Average
5.33
Hyper_Goliath
Jan 4th, 2005
T: I assume this is one of your first attempts, as there was NUMEROUS buumping and rough areas. Ride the coaster from the back and you'll see what I mean. Try moving the handles of each node to such a point that you don't lose too much accuracy, but you gain smoothness (even if it is a woodie). Not bad, but it needs work. Once you get the smoothness stuff down, there is other work to be done. The E-STOP function doesn't work. This means that when you press F12 for an emergency stop, the coaster will be stuck there. You can't turn off the stop and expect the coaster to arrive at a station. Also, may I ask as to why the first mid-course brake run speeds you up? That actually kinda woke me up (kinda late here hehe), but it would be way too rough in real life. Not bad though for a first.
A: The ride was great fun and all, and the pacing/layout were good. However, I feel that in parts, the ride's roughness made it waaay too intense. It would hurt riders, especially at the speeding up brake run.
O: Not a bad recreation, but why didn't you color your coaster? Use the second tab to do colors, or do each one separately with the track tab by hitting the "color" button for multi-color jobs. Pretty good it looks like (not too familiar with the coaster but...)

Overall, a very solid and good second upload! Keep up the good work, and I hope to see more from your soon!
Technical
5
Adrenaline
7
Originality
8
Average
6.67
Average Rating

6.28

Track Detail
By drpc
Uploaded Jan 4th, 2005
Simulation Scream Machines
Track Style SM - Wooden 2 Bench
Category Recreation
Downloads 36 Who Downloaded This Track
Ratings 3
Likes 0
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
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