Euro-Fighter 410
Screenshots Video
YouTube
Track Description
This is my recreation of SpongeBob SquarePants Rock Bottom Plunge.

Also known as Euro-Fighter 410 model from Gerstlauer Rides.

Tell me what you think of my recreation.

Enjoy & Rate!
Ratings
matthew6969
User avatar
Oct 23rd, 2015
Nice Job at a roller coaster I love riding when I visit Minnesota!

TRACK WORK- this seemed to be 100% correct. Haven't been to the park in a couple years so my memories a little feint.

PACING- pacing was actually pretty good. No major pumps, actually no pumps at all.

DETAIL & SCENERY- i like how you added the roof supports and beams since this is built inside a shopping mall. Nice Job!

DIFFICULTY- This is a hard coaster to remake but it seems like you know what you are doing. I've tried many times to try to remake this coaster and its a handful! Kudos to you and your abilities!
Trackwork Accuracy
9
Pacing Accuracy
9.5
Attention To Detail
9.5
Scenery Accuracy
9
Degree of Difficulty
9.25
Average
9.25
VF15
User avatar
News Writer
News Writer
Feb 7th, 2015
Great recreation of Rock Bottom Plunge. I've ridden the real thing several times, and it is quite accurate. Keep up the great work.
Trackwork Accuracy
8
Pacing Accuracy
7
Attention To Detail
7.75
Scenery Accuracy
6
Degree of Difficulty
7.75
Average
5.57
RenegadeFan
User avatar
Jun 18th, 2008
Since I'm new to NoLimits, I'm not going to be a n00b and rate this.

The layout was great. Just like the real thing. Only problem was that is was way to slow. The lift was also really fast too. It's quite slow in real life.

Once again, the layout was almost dead-on accurate, but the speed was un-realistic.
alton_
Mar 24th, 2008
Your ride is 418m long.
You have failed :P

Nah it was pretty good, just make it less abrupt and pumpy.
Jordz
Mar 24th, 2008
Well done on this track. It was pretty good and it seemed just like the real ride. But remember, I dont know what the real onride looks like so all these comments are based on what ive seen in videos.

T - I thought that your ride was very smooth and i couldnt find any major bumps. But in one place, after the first overbanked turn there was a pop of red lats. But the smoothness made up for this.

A - It was pretty scary, and i really liked the drop and how youd shapened it. It must have taken you a long time. I have been on Rage, another eurofighter, and i know that the loop pulls alot of airtime so that was probably right on yours.

O - I thought that your ride looked very much like the real, and the screenshot was cool. One thing though is if you were making it to be like Spongebob Bottom Plunge I think that the colours should have been more accurate.

Overall a great ride. Cant wait to see more!
Technical
8.5
Adrenaline
8
Originality
7.75
Average
8.08
GerstlCrazy
User avatar
Mar 24th, 2008
Oh, it looked good but this rode like a raggedy ass mofo.

Because I don't understand recreation rating schemes, I'm going to score you in the tech and match the other fields with it.

T:
-First turn on this was 90 degrees, real ride is only aboug 84.
-First turn had pumps entering, when the entry should be really stretched and smooth.
-Lift up collides with front of car.
-Lift is FAR too fast.
-Drop radius just generally looks wrong. Using more control nodes could fix this.
-Loop looked great and ran superb. That was a plus fo sho
-Entry to hop needs to have just a little more kick in the ass
-Overbank was too slow
-I can NOT believe you didn't try to perfect the zero-g! The zero-g is an amazing substance to this ride and I would've liked more to see it the way it should be.
-Lead in and outs to MCBR didn't have the correct abrupt heartlines
-Either the drop off the MCBR needs to be lower, or the second overbank needs to be higher. Didn't really dig in but the height difference on those two just isn't correct.
-HUGE PROPS on the helix. That baby ran just perfectly until the lead-in to the brakes. Too much of a pump.
-I don't care was RCDB says, the length was perfect (1372 ft.) which is weird because a lot of things were very incorrect. Maybe you just pulled some elements to adjust length, which makes this ride even more out of proportion [:(]
-The scaffolds need to be lower. The top of the lift rides snugly above the rafters and the drop needs to be closer to the chunk right in head of it, because those scaffolds make a lovely little collision threat.
-Nice supports. Maybe a little more color edit and effort and you could've had the bases correctly painted!

Perfectly average/nil effort.
Technical
5
Adrenaline
5
Originality
5
Average
5
Topdrag
User avatar
Mar 24th, 2008
I'm not going to post a rating but just comment on the ride There is one little detail you missed when building he ride. after the overbank turn you drop down to a small little turn to go up into the roll. You don't go straight into it. to turn a bit at the bottom. Also I noticed the lift speed was way to fast but that was a simple fix. The roll itself should be just a tab bit slower. You get a nice amount of hang time though it. The drop from the breaks get just a little bit closer to the round than what you have. Otherwise this was very well done. Also I would have the ride run 3 cars instead of 4 since 4 will stack like crazy and cause lift stops. Thats why the mall only runs 3 cars right now until they get a system to run all 4. I'm sure Gerts will have a nice long rate of this track for you.
Average Rating

6.98

Track Detail
By woutermoscou
Uploaded Mar 24th, 2008
Simulation NoLimits Coaster
Track Style NL - Gerstlauer Euro-Fighter 2
Category Recreation
Downloads 330 Who Downloaded This Track
Ratings 4
Likes 1
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
Tags
cron