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Kilo by Myriad is a track for NoLimits Coaster - CoasterCrazy.com
Bronze
Bronze
Jun 21st, 2009

Kilo

by Myriad · NoLimits Coaster · Jun 15th, 2009
Description
Kilo
http://www.nolimitsdevcenter.net/p1371

By Myriad featuring DCs221

Created January 2006 - August 2007
Revised June 2009

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Please rate this ride and share your thoughts! It's the only way that we, as designers, can receive your feedback and improve. It only takes a few minutes and it will save you from an eternity in hell on Judgement Day!

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Bigger is not always better. At just over 100 feet tall, Kilo takes riders on an unforgettable experience that rivals the intensity of rides two or three times its size.

Originally designed in 2006, it predated Intamin's Mega-Lite model by two years. With influences ranging from the Intamin rockets (specifically Kanonen (http://www.rcdb.com/id2905.htm) and Superman Escape (http://www.rcdb.com/id2999.htm) to the rigorous and relentless pacing of S&S Woodies Avalanche (http://www.rcdb.com/id2588.htm) and J2 (http://www.rcdb.com/id2586.htm), riders slam into Kilo's custom magnetic braking system out of breath and adrenally charged.

This ride is the conception of Myriad and DCs221. We originally set out to stuff a full-sized Intamin experience into a footprint a fraction of its usual size--this includes replicating their immaculate trackwork and supports while going all-out on 3ds extras to bring it as close to perfection as possible. As such, it represents my most extensive 3ds effort to date. Tons of inspired 3ds extras immerse riders in the park atmosphere. Most notable is a stunningly lifelike cable lift that hauls riders to the top of the lift hill before thrusting them headlong into the barrage of forces ahead, modeled after the one on Goliath at Walibi World (http://www.rcdb.com/id1565.htm).

Huge thanks go to DCs221 for his ongoing advice, expertise on everything coaster-related, and trackbuilding skillz. AbsntMindedDrmr1 was an invaluable companion throughout the supporting process, offering advice and a distinct supporting style bringing Kilo that much closer to perfection. Additionally, thanks go to BBSpeed26 and Popcorn for their opinions and seemingly endless knowledge on coasters and 3dsmax, respectively. Last but not least, thanks go to Hansixx for the stunning Flaming Fury skybox.

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Quotes on Kilo:

"A very good ride, full of adrenaline, surprising directional changes, and with lots of airtime. Reminds me of a mix between Kanonen, Avalanche, and J2." ~ DCs221

"A very together ride, very fast paced and with a well rounded element selection in a very small track length. The good part is that despite the track length, it's constantly giving you fun forces to chew on, so chances are you'd hit the brakes breathless rather than going "that's it?" Good fun stuff." ~ BBSpeed26

"Kilo may be one of the, if not the most, sexiest NL coasters ever created." ~ Jakizle

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Disclaimer:

Kilo was designed before Friction was Improved, therefore 1.6 Improved Friction is not used. Chassis hits occur at several points throughout the ride. Please do not rate down for these. They are caused by NL's model of the Intamin Hyper trains, which lack several degrees of articulation seen in newer models.

The cable lift works best the first time out of the station. Due to the limits of No Limits, the acceleration will occur as one boost at the beginning instead of over the whole lift as intended. Please don't rate down for this.

Enjoy your ride on Kilo, one of the most anticipated virtual coasters of 2007!
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Ratings & Reviews
tavst099
Nov 7th, 2010
0 0
very good recreation. Very good structure of this ride
Technical
9
Adrenaline
9.5
Originality
7
Average
8.5
User avatar
BirdNerd
Oct 4th, 2009
0 0
This ride had some incredible 3Ds, and it sure did have a lot of twists and turns! I noticed only one or two very small bumps, but that doesn't really matter. I also love the custom cartexture!
Technical
9
Adrenaline
8
Originality
8.5
Average
8.5
User avatar
forklempt
Jun 19th, 2009
0 0
a very good small compact coaster

T: supports were good, nice queue line, good theme all around

A: alot of turns keeps your juices flowing i like it

O: ive never seen such a compact mega-lite thats all i got to say
Technical
8
Adrenaline
9
Originality
9
Average
8.67
griffonluv
Jun 18th, 2009
0 0
Wow! This was a really great ride!

BT- This wasn't exactly the best built ride, nor the smoothest, but the trackwork was nice for being built in an older version of NL. The only problems that I can spot are some jerks in transitions, some decent pumping, and the lats got a bit high in a few places. The 3ds were very nice. I'm not rating for those, but they made the ride much more realistic. Great job.

A- The ride really shined in this category! This was an amazingly fun ride, with its tight layout and great airtime. It was a bit short, but mega-lites usually are. Anyway, very exciting!

O- This is another way this ride stood out. I've never seen anything this complicated. Maybe I'm basing that statement off of when I first saw it on CS, but it's still a very unique ride with great elements all put together as a very great ride.

Great Job!
Technical
8
Adrenaline
9.25
Originality
9
Average
8.75
Real
Jun 17th, 2009
0 0
I think the only difference is the trains may be spaced slightly farther apart and that metal curved peice off the front and back of each train is gone. Compare Piraten to EGF.
User avatar
dcs221
Jun 17th, 2009
0 0
I think the trains on Maverick are effectively the same as those on the Mega Lites, minus the restraints. The difference in articulation can be seen in the front car, which is split in half on the Mega Lites and Maverick trains, as opposed to the NL version which is modelled after a Millennium Force style train.
User avatar
Myriad
Jun 16th, 2009
0 0
It was designed for use with the same trains that are used on Maverick, not the ones used on the actual Mega-Lites.
Real
Jun 16th, 2009
0 0
Which trains are newer and have more articulation? If this would use the mega trains, is there really a huge difference?

Id need some pics of say, the Mega-Lites and compare them to the SROS's and see how much difference there is. I kinda doubt there is, they are just smarter when designing the track.

Ill provide a fuller rate later.
User avatar
Oscar
Founding Member
Founding Member
Jun 16th, 2009
0 0
It's a nice short quick ride. It is well built. There's just a few things I would change, but that's personal preference. Adrenaline was spot on, it was above average. The whole roller coaster was above average. Keep up the good work.
Technical
8.5
Adrenaline
7.75
Originality
7
Average
7.75
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8.43
Average Rating
509
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Ratings
0
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Track Details
DesignerMyriad
UploadedJun 15th, 2009
SimulationNoLimits Coaster
StyleNL - Hyper Coaster (2 Seat Wide)
CategoryRealistic
Track Stats
Length0 feet
Max Height0 feet
Inversions0
Top Speed0 mph
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