Kilo
http://www.nolimitsdevcenter.net/p1371
By Myriad featuring DCs221
Created January 2006 - August 2007
Revised June 2009
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Please rate this ride and share your thoughts! It's the only way that we, as designers, can receive your feedback and improve. It only takes a few minutes and it will save you from an eternity in hell on Judgement Day!
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Bigger is not always better. At just over 100 feet tall, Kilo takes riders on an unforgettable experience that rivals the intensity of rides two or three times its size.
Originally designed in 2006, it predated Intamin's Mega-Lite model by two years. With influences ranging from the Intamin rockets (specifically Kanonen (
http://www.rcdb.com/id2905.htm) and Superman Escape (
http://www.rcdb.com/id2999.htm) to the rigorous and relentless pacing of S&S Woodies Avalanche (
http://www.rcdb.com/id2588.htm) and J2 (
http://www.rcdb.com/id2586.htm), riders slam into Kilo's custom magnetic braking system out of breath and adrenally charged.
This ride is the conception of Myriad and DCs221. We originally set out to stuff a full-sized Intamin experience into a footprint a fraction of its usual size--this includes replicating their immaculate trackwork and supports while going all-out on 3ds extras to bring it as close to perfection as possible. As such, it represents my most extensive 3ds effort to date. Tons of inspired 3ds extras immerse riders in the park atmosphere. Most notable is a stunningly lifelike cable lift that hauls riders to the top of the lift hill before thrusting them headlong into the barrage of forces ahead, modeled after the one on Goliath at Walibi World (
http://www.rcdb.com/id1565.htm).
Huge thanks go to DCs221 for his ongoing advice, expertise on everything coaster-related, and trackbuilding skillz. AbsntMindedDrmr1 was an invaluable companion throughout the supporting process, offering advice and a distinct supporting style bringing Kilo that much closer to perfection. Additionally, thanks go to BBSpeed26 and Popcorn for their opinions and seemingly endless knowledge on coasters and 3dsmax, respectively. Last but not least, thanks go to Hansixx for the stunning Flaming Fury skybox.
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Quotes on Kilo:
"A very good ride, full of adrenaline, surprising directional changes, and with lots of airtime. Reminds me of a mix between Kanonen, Avalanche, and J2." ~ DCs221
"A very together ride, very fast paced and with a well rounded element selection in a very small track length. The good part is that despite the track length, it's constantly giving you fun forces to chew on, so chances are you'd hit the brakes breathless rather than going "that's it?" Good fun stuff." ~ BBSpeed26
"Kilo may be one of the, if not the most, sexiest NL coasters ever created." ~ Jakizle
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Disclaimer:
Kilo was designed before Friction was Improved, therefore 1.6 Improved Friction is not used. Chassis hits occur at several points throughout the ride. Please do not rate down for these. They are caused by NL's model of the Intamin Hyper trains, which lack several degrees of articulation seen in newer models.
The cable lift works best the first time out of the station. Due to the limits of No Limits, the acceleration will occur as one boost at the beginning instead of over the whole lift as intended. Please don't rate down for this.
Enjoy your ride on Kilo, one of the most anticipated virtual coasters of 2007!