I had a few goals in creating this coaster. First, after hearing from Tom (aka Ride_Op) on the NLE forums that the new handbuilding method introduced in NoLimits 2 was designed to make track as smooth as FVD++ or Newton2, I set out to see of that was true. With help from other members of the forums, I created this track, and spent the bulk of my time making sure that it was as smooth and as accurate as possible. I feel I mostly succeeded in this attempt; there are no noticeable pumps in the front or back seat, and the radius comb values are smooth throughout the entire ride.
Another goal I had with this track was this: I wanted it to be a "best of" the Intamin Hypers in a realistic yet powerful layout. It includes the ejector airtime of Expedition GeForce, the flat turn over water from Ride of Steel, the twisted airtime hill from Bizarro, and the Stengel Dive from Goliath.
Lastly, I attempted to make sure that everything in the ride's environment was as custom as possible. Due to time constraints I was not able to go into the level of detail I had originally intended, but I was able to make my own grass, my own skybox and environment, and a custom station and queue line.
Overall, I'm pretty happy with this coaster and it's environment. Again, I wish I had more time to finish the scenery, but I feel it does the job it needs to.
P.S. This is my first coaster uploaded to CC so I'm curious to see how things work out
