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T O P I C    R E V I E W
Goku1910 Posted - 07/12/2012 : 9:01:47 PM


UPDATES:
7/16/12 BLACKOUT is a B&M Hyper in progress that pushes the boundaries of "scale". The ride runs three trains with 9 rows. Track is set and ready to go with supports barely started. The model has also been started with a ridiculous amount of detail already. The storage tracks are my newest innovation into realism with derailments like real storage tracks. Station is still in planning, but expect a similar style like Dragon. The station will have a very high ceiling mixed with the detail of Serpent. So far, the storage is the only completed part of the model. BLACKOUT is still a long way off, but I'm aiming for a End-of-Summer release.

7/30/12 - Looking for a collaborator! Looking for someone to collaborate with to create an environment (including small shrubs) for this ride. The Skybox I want in a high quality if possible. Collaborators will be credited and granted access to all requested files needed. If you can help with making a "Fake Ground" on the tunnel look more realistic, I'd appreciate it!

______________________________________________________________________








25   L A T E S T    R E P L I E S    (Newest First)
Goku1910 Posted - 09/25/2012 : 3:16:10 PM
Finally, an update....

So I attempted to record the video with no success so I'm shaving the model down of useless junk. The exit gates are gone and I'm getting rid of as many circles as possible since this generates huge 3DS files. So far I've shaved off 10MB's from the .3DS file with more to do.

Once I finish this last part you'll see the youtube premiere (The longest ever!) and then the coaster crazy upload. But don't get too excited, I've already got another in the works.

The youtube premiere will be cut into 3 sections, 1st is random clips from of the model and ride, 2nd is POV, and 3rd is Reverse POV....Each has it's own music to it so it could be up to 10 minutes in length. But don't fret, annotations will be used for shortcuts.
Goku1910 Posted - 09/06/2012 : 10:08:28 AM
quote:
Originally posted by Pockets

I am amazed by your work in Sketch-Up. I have a fair amount of experience with it without importing a NoLimits track model, but once I do, I lose all sense of judgement. My current project has the track dipping an weaving around and though the terrain, but nothing I've done so far looks nearly as convincing- or in the case of your station platform- as good. What's your secret? (assuming it's not just patience)



Patience friend, patience. With a little inspiration and taking your time, you'd be surprised at what you can do.
AmatsuNL Posted - 09/06/2012 : 05:21:50 AM
Yeah, that turnaround does look quite awkward, but other than that the ride looks pretty cool. The 3ds objects look pretty awesome too.
Pockets Posted - 09/05/2012 : 12:57:48 PM
I am amazed by your work in Sketch-Up. I have a fair amount of experience with it without importing a NoLimits track model, but once I do, I lose all sense of judgement. My current project has the track dipping an weaving around and though the terrain, but nothing I've done so far looks nearly as convincing- or in the case of your station platform- as good. What's your secret? (assuming it's not just patience)
SupraSix Posted - 08/28/2012 : 11:41:03 PM
That turn-around looks like it needs some work. Like you said you're not going for realism but I can't imagine that being fun to ride because it looks so tame until the sharp turn at the top.
Goku1910 Posted - 08/28/2012 : 4:16:29 PM
Here's the latest screenshots:



Overall view of the model and it's new roof style.



Yes, Those gates are recycled from Ascension with some slight modification. Row 1 rail progress. (It's done now)



Entrance Plaza....Haven't decided how I will do signage; IF I do any at all.



View from the Simulator. (No Color Fix yet!)



This is the first turn-around. Let's remember that I'm not going for realism here and this part of the ride is wacky.



Last image, no description really needed....
Goku1910 Posted - 07/24/2012 : 10:05:20 PM
Don't worry, it's gone, I plan on releasing the templates I have for you. My templates kept the stripe, and got rid of the NL logo along with the "dust and scratch" detail.

My templates also make it easier to recolor the restraints and wheel covers for separate trains. <- This is shown in a screenshot on this page.
RideOnKI Posted - 07/24/2012 : 8:32:05 PM
Please get rid of that No Limits logo on the train whenever your done.. or else it will be ugly........
Goku1910 Posted - 07/24/2012 : 7:13:30 PM
https://www.dropbox.com/s/ydgvvfiippnhjft/Blackout-120724011841000.bmp

(First shot of the queue now that I started it.)

https://www.dropbox.com/s/u4fvxuypjacnuu8/Blackout-120724012047001.bmp
(Yep, The station is HUGE. The white box is the NL Default to compare.)

https://www.dropbox.com/s/50y6ebjpvyjzagm/Blackout-120724012102002.bmp

(No longer two separate buildings...one roof structure that makes no contact to the station building/storage support structures.)

https://www.dropbox.com/s/l1jatm1brvek7ts/Blackout-120724012113003.bmp

(in order to get rid of one building, I needed to modify the storage tracks.)
Coasterkidmwm Posted - 07/19/2012 : 12:08:50 AM
Looks good just don't be stupid lol
Goku1910 Posted - 07/18/2012 : 6:18:10 PM
quote:
Originally posted by Coasterkidmwm

Looks nice so far. Don't get carried away with objects and make sure the ride itself is good.



As people have mentioned before....The objects are my specialty. The trackwork is already set and it's pretty decent. Definitely a step above my previous hypers.

Another screenshot for you.

https://www.dropbox.com/s/qhkmq8xtlzgrebk/Dwm-2012-07-18-18-39-33-91.jpg
(My most ridiculous catwalks are present on this ride. Each brake has them and the lift is extremely detailed....the straight section of the lift has 248 components just for the vertical rails.....each are spaced apart 0.68 meters.

https://www.dropbox.com/s/lijrxbwhx9x275m/Blackout-120718224447000.bmp
(With a extremely tight crest and steep drop....you won't have time to blink....Probably never see a hill like that on a real B&M.
Coasterkidmwm Posted - 07/18/2012 : 3:46:00 PM
Looks nice so far. Don't get carried away with objects and make sure the ride itself is good.
boneplaya Posted - 07/18/2012 : 3:04:55 PM
Something that close isn't a fail. It's questionable, yes, but remember that the tunnels in NL aren't exactly the size of the riders' arms.

Anyway, from the 6 pixels of tunnel test failure I can see, it looks like the breach is in the lower corner of the top tunnel, which means that there's no way that the riders could touch the bottom tunnel, which is where there's a chance that another train might be.

Blocks matter because if there is a tunnel-to-tunnel breach on the same block, there's no way that a train could be on both parts of the track at the same time. However, if the two offending sections are on different blocks there is a (however remote) chance that both sections could be occupied at the same time.
Goku1910 Posted - 07/18/2012 : 02:31:48 AM
quote:
Originally posted by NoLimitzki

It depends if it's on a different block or not. If those pieces of track are on separate blocks, then it's technically a fail.



I don't know what the blocks have to do with it....but no matter, they're on different blocks.
A.S.C. Posted - 07/18/2012 : 02:29:58 AM
Even if it were on another block you wouldn't be able to touch a train or the track.
NoLimitzki Posted - 07/18/2012 : 02:15:25 AM
It depends if it's on a different block or not. If those pieces of track are on separate blocks, then it's technically a fail.
Goku1910 Posted - 07/18/2012 : 01:31:32 AM
^Well then...I deserve to be called an idiot.
A.S.C. Posted - 07/18/2012 : 01:16:10 AM
It's not a fail if the track doesn't enter the tunnel.
Goku1910 Posted - 07/17/2012 : 11:50:55 PM
realized there is a failure point in the tunnel test....but it is so minuscule I'm not going to bother modifying the track....for you newton builders, you can see my reasoning.

Anyway, new screenshot goodies for you.

https://www.dropbox.com/s/4gvhhvjpowpchvj/Blackout-120717234544001.bmp
(You would be surprised, but this PASSES the tunnel test.)

https://www.dropbox.com/s/8u8xewhg1u0dsim/Blackout-120717234521000.bmp
(And this barely passes)

https://www.dropbox.com/s/mipqj8x3d9juvqc/Blackout-120717234409001.bmp
(Here's the failure)

https://www.dropbox.com/s/1fjx0ze3mgiyj5z/Blackout-120716223238003.bmp
(This is my first idea for a station design....although I need to lower it....keep it or change it?)

You can also see how I do my sketchup work....The brakes are highlighted in different colors so I know where those segments begin and end. But I learned a hard lesson when making the station for Taipan to never build directly off the dimensions of the track .3ds because they're not perfectly parallel/perpendicular.....so this causes issues later something doesn't line up by less than .01 meters in sketchup and that is a pain to fix.

https://www.dropbox.com/s/3q47fencyitl9pl/Blackout-120716223217001.bmp
(Overall view of storage now that it's near complete)

EDIT: Screw "Near Complete" I trashed this building so that the style is consistent.

https://www.dropbox.com/s/mqvhq4vp8n5j73y/Blackout-120716223205000.bmp
(Closer view)

I decided not to include a lower platform like normal storage tracks would have where people walk under the trains because I need to keep the models a reasonable size for performance reasons....just in case you were wondering.

https://www.dropbox.com/s/q4bp6nro5826rwn/Blackout-120712200729000.bmp
(And Finally.....The Tunnel)
aj74205 Posted - 07/17/2012 : 7:51:42 PM
You're always excellent with SketchUp, but I've noticed your layouts maybe leave a little to be desired. It looks like this may end up your best project to date.
Goku1910 Posted - 07/17/2012 : 6:46:32 PM
quote:
Originally posted by KrazyKoasterKid

That last one looks vaguely like a storage track



Yes Sir, you are correct. That is a picture of the very early stages in making the storage.

quote:
Originally posted by aj74205

Unblur yer dern pherters!



They're here:











NightwindElf Posted - 07/17/2012 : 6:40:06 PM
quote:
Originally posted by NightwindElf

It's a B&M of some sort. Either a B&M hyper or a sit down "twisted" type.



Y U NO SEE THIS?!
aj74205 Posted - 07/17/2012 : 4:12:03 PM
Unblur yer dern pherters!
KrazyKoasterKid Posted - 07/17/2012 : 3:44:08 PM
That last one looks vaguely like a storage track
Goku1910 Posted - 07/16/2012 : 10:16:42 PM
Well I can say the Lens Blur tricked you.

You stood in queue for 0.11 seconds.
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