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Jimmy Yoshi
Wamp Wamp What it Do

Location: USA
Posts: 2686
Member #9985

Posted - 07/14/2006 :  5:41:54 PM   Bookmark this reply Add Jimmy Yoshi to your friends list Show Profile Send Jimmy Yoshi an AOL message Click to see Jimmy Yoshi's MSN Messenger address Send Jimmy Yoshi a Yahoo! Message Send Jimmy Yoshi a Private Message Reply with Quote
That would be one way around it. Make sure it still has negative vertical Gs in the top when not banked.
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textitan
I <3 Dive Loops

Location: USA
Posts: 130
Member #14078

Posted - 07/14/2006 :  6:09:58 PM   Bookmark this reply Add textitan to your friends list Show Profile Send textitan a Private Message Reply with Quote
I just have one more question, how do people get such perfect, flawless results? Is it just a question of handbuilding skill? Because I see people uploading things that have like PERFECT BT, and whenever I try to use it I just run into a world of problems.

The programs easy enough to understand, but what do I have to do to get beyond mediocre results?
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CoastaGuy
Mo Knows

Location: Canada
Posts: 2058
Member #12962

Posted - 07/15/2006 :  8:33:40 PM   Bookmark this reply Add CoastaGuy to your friends list Show Profile Send CoastaGuy a Private Message Reply with Quote
Thats a good tutorial, and is probably really helpful to a lot of people. But not me...i still can't figure it out. BUt maybe thats just my own stupidity

In the tutorial, you started off with an element that already had a lot of segments. That one of the things that threw me off, since i need to heartline much longer pieces of track then that with a normal amount of segments.

But still a great tutorial, i just dont get it.
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dcs221
Bringin' the Heat

Posts: 2811
Member #8790

Posted - 07/15/2006 :  9:24:58 PM   Bookmark this reply Add dcs221 to your friends list Show Profile Send dcs221 a Private Message Reply with Quote
http://www.nolimitsdevcenter.net/i14495 I'm curious as to how you did the transition out of the first drop and into the dive loop with elementary. Thanks man.
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guitarplayer673
Oscar Was Here

Location: USA
Posts: 1191
Member #7587

Posted - 07/15/2006 :  11:19:49 PM   Bookmark this reply Add guitarplayer673 to your friends list Show Profile Send guitarplayer673 an AOL message Send guitarplayer673 a Private Message Reply with Quote
quote:
Originally posted by textitan

I just have one more question, how do people get such perfect, flawless results? Is it just a question of handbuilding skill? Because I see people uploading things that have like PERFECT BT, and whenever I try to use it I just run into a world of problems.

The programs easy enough to understand, but what do I have to do to get beyond mediocre results?



Alot of people that use the AHG use elementary to make their tracks before putting them through it (not all though, a few are just really really good at hand building). You can download it here if you want to check it out: http://www.gravimetricstudios.com/software/nolimits_elementary/index.cfm
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CoastaGuy
Mo Knows

Location: Canada
Posts: 2058
Member #12962

Posted - 07/15/2006 :  11:55:39 PM   Bookmark this reply Add CoastaGuy to your friends list Show Profile Send CoastaGuy a Private Message Reply with Quote
Ahh, i dont get how any of you understand how to use this stuff! And where do you get the formulas for the elementary?
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Jakizle
I Love NTAG

Location: USA
Posts: 5185
Member #11798

Posted - 07/16/2006 :  12:34:13 AM   Bookmark this reply Add Jakizle to your friends list Show Profile Send Jakizle an AOL message Click to see Jakizle's MSN Messenger address Send Jakizle a Private Message Reply with Quote
Well alot of the basic formulas come with the program, but one of the most useful is the h-sak which can be found in the tool box at the NLDC. Sorry that I don't have a link handy.
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guitarplayer673
Oscar Was Here

Location: USA
Posts: 1191
Member #7587

Posted - 07/16/2006 :  01:01:01 AM   Bookmark this reply Add guitarplayer673 to your friends list Show Profile Send guitarplayer673 an AOL message Send guitarplayer673 a Private Message Reply with Quote
http://www.nolimitsdevcenter.net/pageid-5.html

Here's the HSAK. I'm pretty sure I didn't get any of this at first either, just mess around with it all for awhile, soon you'll find out what works and what doesn't.
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Wing-Over
Speed Fiend

Location: United Kingdom
Posts: 963
Member #12253

Posted - 07/16/2006 :  02:09:33 AM   Bookmark this reply Add Wing-Over to your friends list Show Profile Send Wing-Over a Private Message Reply with Quote
http://www.coastercrazy.com/articles/article.asp?cid=10&aid=150 This should help explain all the functions of the H:SAK if you need any more help with it.

quote:
Originally posted by dcs221

http://www.nolimitsdevcenter.net/i14495 I'm curious as to how you did the transition out of the first drop and into the dive loop with elementary. Thanks man.

I think he used his dive loop/immelmann wizards. They're basically stretched out half corkscrews.
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Jimmy Yoshi
Wamp Wamp What it Do

Location: USA
Posts: 2686
Member #9985

Posted - 07/28/2006 :  9:04:28 PM   Bookmark this reply Add Jimmy Yoshi to your friends list Show Profile Send Jimmy Yoshi an AOL message Click to see Jimmy Yoshi's MSN Messenger address Send Jimmy Yoshi a Yahoo! Message Send Jimmy Yoshi a Private Message Reply with Quote
quote:
Originally posted by dcs221

http://www.nolimitsdevcenter.net/i14495 I'm curious as to how you did the transition out of the first drop and into the dive loop with elementary. Thanks man.



Wing-Over hit the nail on the head. Bottom of the drop was just an HSAK curve with an ending slope and the dive loop part was the diveloop formula thing. (I showed you that, right?)

quote:
Originally posted by coasterguy77


Thats a good tutorial, and is probably really helpful to a lot of people. But not me...i still can't figure it out. BUt maybe thats just my own stupidity

In the tutorial, you started off with an element that already had a lot of segments. That one of the things that threw me off, since i need to heartline much longer pieces of track then that with a normal amount of segments.

But still a great tutorial, i just dont get it.


There's a ton of segments because I made that track using elementary. It works the same way if you hand build. Figure out how many segments you are going to heartline with (usually I just take the track length (in meters) and divide that by a number, usually 1.5 for me), speeds, everything else, and heartline.

Segments that small might not give the most pleasent result on a handbuilt track (unless you're like Real and can handbuild quite well), I would go with something a little bigger like 3 or 4.

Hope that helps, if you need additional guidence just PM.

Edited by - Jimmy Yoshi on 07/28/2006 9:14:48 PM
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CoastaGuy
Mo Knows

Location: Canada
Posts: 2058
Member #12962

Posted - 07/28/2006 :  9:40:15 PM   Bookmark this reply Add CoastaGuy to your friends list Show Profile Send CoastaGuy a Private Message Reply with Quote
Thanks, that helped me figure out a few things in AHG. I just need to figure out a few small things, so i'l PM you soon.
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cedarpointman420
Kiddie Coaster Rider

Location: USA
Posts: 14
Member #14824

Posted - 08/01/2006 :  3:52:04 PM   Bookmark this reply Add cedarpointman420 to your friends list Show Profile Send cedarpointman420 an AOL message Send cedarpointman420 a Private Message Reply with Quote
What is AHG?
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EElover2
Senior Forum Troll

Location: USA
Posts: 1451
Member #13170

Posted - 08/01/2006 :  3:52:46 PM   Bookmark this reply Add EElover2 to your friends list Show Profile Send EElover2 a Private Message Reply with Quote
Automatic Heartline Generator
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Wing-Over
Speed Fiend

Location: United Kingdom
Posts: 963
Member #12253

Posted - 08/01/2006 :  3:54:15 PM   Bookmark this reply Add Wing-Over to your friends list Show Profile Send Wing-Over a Private Message Reply with Quote
Just read the turotial, Jimmy gave a good overview of it right at the top of the first page.
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coasterteddy
Coaster Enthusiast

Location: United Kingdom
Posts: 125
Member #4220

Posted - 09/18/2006 :  3:42:13 PM   Bookmark this reply Add coasterteddy to your friends list Show Profile Send coasterteddy a Private Message Reply with Quote
If anybody's curious I checked out the heartline for the new Flying Dutchman coasters, it seems to be 0.8 based on the one shown in the editor and a quick test piece.
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Brtnboarder495
Burton Boarder

Posts: 2295
Member #2398

Posted - 09/18/2006 :  4:15:53 PM   Bookmark this reply Add Brtnboarder495 to your friends list Show Profile Send Brtnboarder495 a Private Message Reply with Quote
How did you calculate this? And it would rock if perhaps someone could somehow gather the other heartline rates. I'm guessing there will be a plethora of updated NL tools (particularly AHG) coming pretty soon seeing as 1.6 was just released.
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Nosferatu
Real Norwegian Viking!

Location: Norway
Posts: 886
Member #67

Posted - 09/18/2006 :  11:21:13 PM   Bookmark this reply Add Nosferatu to your friends list Show Profile Send Nosferatu an AOL message Click to see Nosferatu's MSN Messenger address Send Nosferatu a Private Message Reply with Quote
To calculate it, just go into the editor and check how high above the track the heartline is.

Coaster count: 153
Moving to Singapore in july!
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Wing-Over
Speed Fiend

Location: United Kingdom
Posts: 963
Member #12253

Posted - 09/18/2006 :  11:24:04 PM   Bookmark this reply Add Wing-Over to your friends list Show Profile Send Wing-Over a Private Message Reply with Quote
Here's the new heartline values:

Flying dutchman: 0.8
Maurer spinning: 1.15
Gerst bobsled: 1.0
Gerst spinning: 1.0
Eurofighter 2: 1.1
Modern looping: 1.1

But I don't think there's any need to update the tools. Any of the new heartline vaules can just be entered into the AHG, the only reason it might need updating is to add the new coaster styles to the list of heartline values.
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Brtnboarder495
Burton Boarder

Posts: 2295
Member #2398

Posted - 09/19/2006 :  1:58:35 PM   Bookmark this reply Add Brtnboarder495 to your friends list Show Profile Send Brtnboarder495 a Private Message Reply with Quote
k, thanks.

And I just noticed there were TWO different types of spinning coasters, DOH!

And there is no old Eurofighter style, right? It's been replaced?
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Wing-Over
Speed Fiend

Location: United Kingdom
Posts: 963
Member #12253

Posted - 09/19/2006 :  2:02:15 PM   Bookmark this reply Add Wing-Over to your friends list Show Profile Send Wing-Over a Private Message Reply with Quote
The old Eurofighters are still there, Ole even said the new ones weren't replacing the originals.
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man
:,,::,,:

Location: USA
Posts: 1122
Member #4056

Posted - 10/06/2006 :  8:52:52 PM   Bookmark this reply Add man to your friends list Show Profile Send man a Private Message Reply with Quote
well I think my AHG is messed up. Anyone got a solution?

Go chuff yourself and have a nice day! :D
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CoastaGuy
Mo Knows

Location: Canada
Posts: 2058
Member #12962

Posted - 10/24/2006 :  9:10:23 PM   Bookmark this reply Add CoastaGuy to your friends list Show Profile Send CoastaGuy a Private Message Reply with Quote
Hmm..i'm getting a problem here. I made a topic about this, but it was never approved and now i cant find it because the search doesnt work. But anyways, i'm trying to heartline a coaster (no brakes, lifts, launched, or anything that changes speeds) and no matter what i do, it says that the train vallied. Can anybody suggest something?
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harvesterofyoursorrow
Kings Island Freak

Posts: 127
Member #8181

Posted - 10/24/2006 :  9:35:00 PM   Bookmark this reply Add harvesterofyoursorrow to your friends list Show Profile Send harvesterofyoursorrow an AOL message Send harvesterofyoursorrow a Yahoo! Message Send harvesterofyoursorrow a Private Message Reply with Quote
CoasterGuy77,

Make an element of just the main track (blue colored) that is one block section.

Find the speed of the train going into the element and going out, convert to m/s, then plug it into the AHG. Make a track file with just the element of track that you want it it then run it through the AHG. If you get a "vallied" message, make sure your input speed is correct and if it is then bump it up .5 m/s or so.
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Jakizle
I Love NTAG

Location: USA
Posts: 5185
Member #11798

Posted - 10/24/2006 :  9:48:27 PM   Bookmark this reply Add Jakizle to your friends list Show Profile Send Jakizle an AOL message Click to see Jakizle's MSN Messenger address Send Jakizle a Private Message Reply with Quote
Also, make sure that you are dividing the entrance/exit speeds in kph by 3.6, to get m/sec, which is what the ahg is asking for.
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phanoity
Mega Coaster Rider

Location: USA
Posts: 104
Member #15005

Posted - 02/17/2007 :  10:04:24 PM   Bookmark this reply Add phanoity to your friends list Show Profile Send phanoity an AOL message Send phanoity a Private Message Reply with Quote
Ok, I have a question.

I know how to convert all the m/s thing and use all the color coded things. But the one thing i cant figure out how to do is get all the segments the exact same length. Could some won help me.
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