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mkingy
nO_ob
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Posted - 04/03/2012 : 07:59:15 AM
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| No guise he's right. The obvious hint is that we can easily switch between coaster styles on the go!!!... |
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GerstlCrazy
RMCrazy
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Posted - 04/03/2012 : 11:08:55 AM
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^What? How is that obvious in any way? My brain must really not be in this...
quote: Originally posted by aj74205
^Gerst, you must like Charlize Theron.
I'm not really a follower by any means, but she's just going to make an absolutely brilliant Ravenna this summer. |
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Coasterkidmwm
A Bum
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Posted - 04/03/2012 : 11:35:40 AM
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| You are just the worst |
"Careful man, there's a beverage here!" |
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GerstlCrazy
RMCrazy
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Posted - 04/03/2012 : 11:37:11 AM
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| Do you..... do you not like me? |
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GavG
Oscar Was Here!
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GerstlCrazy
RMCrazy
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Posted - 04/03/2012 : 12:55:35 PM
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That was just a little something for you Gav ;P
quote:
I hope the derpy foliage in some of those screens is placeholder. Then again, foliage isn't a priority, maybe it isn't.
The new/optimized trees and terratexture definitely were not used in this prank update. This is from 2008, so the trees and terra may yet look better.
Speaking of which, I hope they design plenty of varying in-game terratextures with the 3D/highly-detailed look like that grass. Or else using our own textures won't look cool like that haha. But yeah it's not one of the user priorities of course, that terra just looks fantastic. |
Edited by - GerstlCrazy on 04/03/2012 12:57:02 PM |
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TheArchitect
Archy-Tech founder
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Posted - 04/03/2012 : 3:17:13 PM
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| its been confirmed that it was in fact a prank. |
quote: Originally posted by cool5
Fart air out of my penis while zipping down the line.
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A113
Disney's Secret
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Posted - 04/03/2012 : 5:07:26 PM
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Vehicles casting shadows on themselves is one of them.

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quote: Originally posted by dcs221
Mack Daddy A113. That'll be your rap name.
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Coasterkidmwm
A Bum
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Posted - 04/03/2012 : 5:40:34 PM
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| **headdesk** |
"Careful man, there's a beverage here!" |
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GerstlCrazy
RMCrazy
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Posted - 04/03/2012 : 7:33:52 PM
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I don't see how that's a hint, rather than just a blatant 'look, vehicles cast shadows on themselves now...' But a good feature, I guess. That will probably look a lot cooler when you're in the simulator with it though.
What are the others? |
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boneplaya
robots are assholes
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Posted - 04/03/2012 : 8:55:39 PM
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 ...from a year and a half ago... |
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A113
Disney's Secret
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Posted - 04/04/2012 : 02:11:40 AM
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ya guys but still really cool
man so excited |
quote: Originally posted by dcs221
Mack Daddy A113. That'll be your rap name.
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Coasterkidmwm
A Bum
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Posted - 04/04/2012 : 06:56:55 AM
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| **double headdesk** |
"Careful man, there's a beverage here!" |
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RoadRunner88
80's Coaster Professor
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Posted - 04/05/2012 : 10:39:55 AM
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| Don't break your desk! |
I am the 80's Coaster Proffesor. Can I see your resume! Old Acoount=Jacob6441443
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fear the four
Oscar Was Here!
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Posted - 06/05/2012 : 5:46:32 PM
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quote: I was making some good progress working on supports and structures and would like to present some screenshots. Supports will be more advanced in NL2 compared to NL1. There are a lot more options and overall it will be easier and faster to create even complex structures. Let me describe a couple of the new features. First of all there will be a new type of support-node which I call the Beam-Node. Beam-Nodes work similarly to Free-Nodes, but will stay attached to a beam (aka tube). There is also a special Beam-Node which will be rendered as a flange. Adding flanges is as easy as clicking on a beam and moving the added Beam-Node to the right position along the beam. The support rendering is also much smarter. The engine will detect adjacent beams and will create bevels. Another cool feature is copy-and-paste and rotate specially designed for supports. I am also in the progress of adding special track connectors which work similar to NL1's Rail-Nodes. The new connectors are universal support structure primitives. There is a lot of flexibility because the connectors and the beams are separated editable objects.





quote: The above screenshots were made for demonstrating some of the new features such as the new connectors, flanges and Beam-Nodes. I hope you like them. The next thing I will work on is an improved pre-fab mechanism. I haven't figured out yet how the pre-fabs should work. I would like to make them so that users will be able to create their own pre-fabs, but I need to figure out the details, yet. Smells like lots of work, but should be worth it.
P.S. For all the nitpickers out there who love to complain... Yes, the connecting plates of the support-connectors are not matching the box-spine like in real life. The reason for that is that I do not want to restrict the placement of the support-nodes. The nodes can be freely moved along the track and it is easy to move the connector-node into a more realistic position by hand.
P.S.2 The last news showing the track inspection vehicle was of course an April's Fools Day joke. We are mean, Tom actually modelled the vehicle for this joke, the screenshots were taken directly from the program and were not photoshopped, but we will not add it to the final product. Maybe we will add it later in an update as a gimmick. Sorry for not updating this website more often, we do not want to show or tell too much before the release date gets closer. Hopefully the last April Fools Joke was the last joke we did before NL2 will come out. This software is a huge independent production that will be released "When It's Done", no sooner no later. All the release date requests will be ignored.
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This is not my signature. |
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devilsrule911
Powered Coaster Rider
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Posted - 06/05/2012 : 6:03:50 PM
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| I am so happy that he is creating those beam nodes. I die for those every time I make a support. |
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SupraSix
PDX Native
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Kyle Sloane
Oscar Was Here
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Posted - 06/05/2012 : 8:34:28 PM
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| It gets harder to wait for this with every update. This looks incredible! The dynamic shadows, the bump maps, the reflections, the textures. This is such a huge step up from nl1 already. Cant wait! |
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boneplaya
robots are assholes
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Posted - 06/05/2012 : 8:40:48 PM
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| I think that last screenshot is our first view of the editing environment? Looks incredible. |
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 06/05/2012 : 9:08:22 PM
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| TGFSB:Thank God For Support Bevels. |
*Insert amazing signature here* |
Edited by - kevlovescoasters on 06/05/2012 9:32:45 PM |
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rcking04
Me Gusta
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Posted - 06/05/2012 : 10:37:04 PM
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| Also, proof that two coasters can exist in the same file! |
Oh, were you expecting something here? |
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GerstlCrazy
RMCrazy
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Posted - 06/06/2012 : 03:01:29 AM
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| Yesssss multiple coasters. |
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hyyyper
Who, you say, was here?
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Posted - 06/06/2012 : 03:49:24 AM
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^Wasn't that confirmed ageees ago?
Anyways, the supports look amazing and I'm sure this will make rollercoaster building in NoLimits on almost the same level of detail as a high-end modeler would. |
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Coasterkidmwm
A Bum
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Posted - 06/06/2012 : 08:35:36 AM
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| It was confirmed they're just dumb. |
"Careful man, there's a beverage here!" |
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boneplaya
robots are assholes
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Posted - 06/06/2012 : 10:23:35 AM
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| Also, I just noticed that he hasn't implemented the lift chain model yet. Given the amount of work put into the rest of these things, I'm excited to see how realistic that will be. |
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