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mkingy
nO_ob

Location: United Kingdom
Posts: 547
Member #4713

Posted - 04/03/2012 :  07:59:15 AM   Bookmark this reply Add mkingy to your friends list Show Profile Send mkingy a Private Message Reply with Quote
No guise he's right. The obvious hint is that we can easily switch between coaster styles on the go!!!...
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GerstlCrazy
RMCrazy

Location: USA
Posts: 4705
Member #15379

Posted - 04/03/2012 :  11:08:55 AM   Bookmark this reply Add GerstlCrazy to your friends list Show Profile Send GerstlCrazy a Private Message Reply with Quote
^What? How is that obvious in any way? My brain must really not be in this...

quote:
Originally posted by aj74205

^Gerst, you must like Charlize Theron.



I'm not really a follower by any means, but she's just going to make an absolutely brilliant Ravenna this summer.
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Coasterkidmwm
A Bum

Location: USA
Posts: 7120
Member #4819

Posted - 04/03/2012 :  11:35:40 AM   Bookmark this reply Add Coasterkidmwm to your friends list Show Profile Send Coasterkidmwm a Private Message Reply with Quote
You are just the worst

"Careful man, there's a beverage here!"
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GerstlCrazy
RMCrazy

Location: USA
Posts: 4705
Member #15379

Posted - 04/03/2012 :  11:37:11 AM   Bookmark this reply Add GerstlCrazy to your friends list Show Profile Send GerstlCrazy a Private Message Reply with Quote
Do you..... do you not like me?
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GavG
Oscar Was Here!

Location: United Kingdom
Posts: 768
Member #12811

Posted - 04/03/2012 :  12:29:23 PM   Bookmark this reply Add GavG to your friends list Show Profile Send GavG an AOL message Send GavG a Private Message Reply with Quote
quoting 'Finding Nemo' is a strange come back?

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GerstlCrazy
RMCrazy

Location: USA
Posts: 4705
Member #15379

Posted - 04/03/2012 :  12:55:35 PM   Bookmark this reply Add GerstlCrazy to your friends list Show Profile Send GerstlCrazy a Private Message Reply with Quote
That was just a little something for you Gav ;P

quote:

I hope the derpy foliage in some of those screens is placeholder. Then again, foliage isn't a priority, maybe it isn't.



The new/optimized trees and terratexture definitely were not used in this prank update. This is from 2008, so the trees and terra may yet look better.

Speaking of which, I hope they design plenty of varying in-game terratextures with the 3D/highly-detailed look like that grass. Or else using our own textures won't look cool like that haha. But yeah it's not one of the user priorities of course, that terra just looks fantastic.

Edited by - GerstlCrazy on 04/03/2012 12:57:02 PM
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TheArchitect
Archy-Tech founder

Location: United Kingdom
Posts: 780
Member #5913

Posted - 04/03/2012 :  3:17:13 PM   Bookmark this reply Add TheArchitect to your friends list Show Profile Click to see TheArchitect's MSN Messenger address Send TheArchitect a Private Message Reply with Quote
its been confirmed that it was in fact a prank.

quote:
Originally posted by cool5

Fart air out of my penis while zipping down the line.
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A113
Disney's Secret

Posts: 1587
Member #19825

Posted - 04/03/2012 :  5:07:26 PM   Bookmark this reply Add A113 to your friends list Show Profile Send A113 an AOL message Send A113 a Private Message Reply with Quote
Vehicles casting shadows on themselves is one of them.




quote:
Originally posted by dcs221

Mack Daddy A113. That'll be your rap name.
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Coasterkidmwm
A Bum

Location: USA
Posts: 7120
Member #4819

Posted - 04/03/2012 :  5:40:34 PM   Bookmark this reply Add Coasterkidmwm to your friends list Show Profile Send Coasterkidmwm a Private Message Reply with Quote
**headdesk**

"Careful man, there's a beverage here!"
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GerstlCrazy
RMCrazy

Location: USA
Posts: 4705
Member #15379

Posted - 04/03/2012 :  7:33:52 PM   Bookmark this reply Add GerstlCrazy to your friends list Show Profile Send GerstlCrazy a Private Message Reply with Quote
I don't see how that's a hint, rather than just a blatant 'look, vehicles cast shadows on themselves now...' But a good feature, I guess. That will probably look a lot cooler when you're in the simulator with it though.

What are the others?
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boneplaya
robots are assholes

Location: USA
Posts: 1770
Member #17600

Posted - 04/03/2012 :  8:55:39 PM   Bookmark this reply Add boneplaya to your friends list Show Profile Send boneplaya an AOL message Send boneplaya a Private Message Reply with Quote

...from a year and a half ago...
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A113
Disney's Secret

Posts: 1587
Member #19825

Posted - 04/04/2012 :  02:11:40 AM   Bookmark this reply Add A113 to your friends list Show Profile Send A113 an AOL message Send A113 a Private Message Reply with Quote
ya guys but still really cool

man so excited

quote:
Originally posted by dcs221

Mack Daddy A113. That'll be your rap name.
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Coasterkidmwm
A Bum

Location: USA
Posts: 7120
Member #4819

Posted - 04/04/2012 :  06:56:55 AM   Bookmark this reply Add Coasterkidmwm to your friends list Show Profile Send Coasterkidmwm a Private Message Reply with Quote
**double headdesk**

"Careful man, there's a beverage here!"
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RoadRunner88
80's Coaster Professor

Location: USA
Posts: 262
Member #27182

Posted - 04/05/2012 :  10:39:55 AM   Bookmark this reply Add RoadRunner88 to your friends list Show Profile Send RoadRunner88 a Private Message Reply with Quote
Don't break your desk!

I am the 80's Coaster Proffesor. Can I see your resume!
Old Acoount=Jacob6441443
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fear the four
Oscar Was Here!

Posts: -12252
Member #22860

Posted - 06/05/2012 :  5:46:32 PM   Bookmark this reply Add fear the four to your friends list Show Profile Send fear the four a Private Message Reply with Quote
quote:
I was making some good progress working on supports and structures and would like to present some screenshots. Supports will be more advanced in NL2 compared to NL1. There are a lot more options and overall it will be easier and faster to create even complex structures. Let me describe a couple of the new features. First of all there will be a new type of support-node which I call the Beam-Node. Beam-Nodes work similarly to Free-Nodes, but will stay attached to a beam (aka tube). There is also a special Beam-Node which will be rendered as a flange. Adding flanges is as easy as clicking on a beam and moving the added Beam-Node to the right position along the beam. The support rendering is also much smarter. The engine will detect adjacent beams and will create bevels. Another cool feature is copy-and-paste and rotate specially designed for supports. I am also in the progress of adding special track connectors which work similar to NL1's Rail-Nodes. The new connectors are universal support structure primitives. There is a lot of flexibility because the connectors and the beams are separated editable objects.












quote:
The above screenshots were made for demonstrating some of the new features such as the new connectors, flanges and Beam-Nodes. I hope you like them. The next thing I will work on is an improved pre-fab mechanism. I haven't figured out yet how the pre-fabs should work. I would like to make them so that users will be able to create their own pre-fabs, but I need to figure out the details, yet. Smells like lots of work, but should be worth it.

P.S. For all the nitpickers out there who love to complain... Yes, the connecting plates of the support-connectors are not matching the box-spine like in real life. The reason for that is that I do not want to restrict the placement of the support-nodes. The nodes can be freely moved along the track and it is easy to move the connector-node into a more realistic position by hand.

P.S.2 The last news showing the track inspection vehicle was of course an April's Fools Day joke. We are mean, Tom actually modelled the vehicle for this joke, the screenshots were taken directly from the program and were not photoshopped, but we will not add it to the final product. Maybe we will add it later in an update as a gimmick. Sorry for not updating this website more often, we do not want to show or tell too much before the release date gets closer. Hopefully the last April Fools Joke was the last joke we did before NL2 will come out. This software is a huge independent production that will be released "When It's Done", no sooner no later. All the release date requests will be ignored.

This is not my signature.
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devilsrule911
Powered Coaster Rider

Location: USA
Posts: 968
Member #19486

Posted - 06/05/2012 :  6:03:50 PM   Bookmark this reply Add devilsrule911 to your friends list Show Profile Send devilsrule911 a Private Message Reply with Quote
I am so happy that he is creating those beam nodes. I die for those every time I make a support.
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SupraSix
PDX Native

Location: USA
Posts: 302
Member #15198

Posted - 06/05/2012 :  7:47:36 PM   Bookmark this reply Add SupraSix to your friends list Show Profile Send SupraSix a Private Message Reply with Quote
I need a new computer.... This is a great update!

http://www.youtube.com/SuprasixCoasters
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Kyle Sloane
Oscar Was Here

Posts: 1842
Member #15908

Posted - 06/05/2012 :  8:34:28 PM   Bookmark this reply Add Kyle Sloane to your friends list Show Profile Send Kyle Sloane a Private Message Reply with Quote
It gets harder to wait for this with every update. This looks incredible! The dynamic shadows, the bump maps, the reflections, the textures. This is such a huge step up from nl1 already. Cant wait!
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boneplaya
robots are assholes

Location: USA
Posts: 1770
Member #17600

Posted - 06/05/2012 :  8:40:48 PM   Bookmark this reply Add boneplaya to your friends list Show Profile Send boneplaya an AOL message Send boneplaya a Private Message Reply with Quote
I think that last screenshot is our first view of the editing environment? Looks incredible.
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kevlovescoasters
Kiddie Coaster Rider

Location: USA
Posts: 40
Member #27218

Posted - 06/05/2012 :  9:08:22 PM   Bookmark this reply Add kevlovescoasters to your friends list Show Profile Send kevlovescoasters a Private Message Reply with Quote
TGFSB:Thank God For Support Bevels.

*Insert amazing signature here*

Edited by - kevlovescoasters on 06/05/2012 9:32:45 PM
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rcking04
Me Gusta

Posts: 1478
Member #16958

Posted - 06/05/2012 :  10:37:04 PM   Bookmark this reply Add rcking04 to your friends list Show Profile Send rcking04 an AOL message Send rcking04 a Yahoo! Message Send rcking04 a Private Message Reply with Quote
Also, proof that two coasters can exist in the same file!

Oh, were you expecting something here?
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GerstlCrazy
RMCrazy

Location: USA
Posts: 4705
Member #15379

Posted - 06/06/2012 :  03:01:29 AM   Bookmark this reply Add GerstlCrazy to your friends list Show Profile Send GerstlCrazy a Private Message Reply with Quote
Yesssss multiple coasters.
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hyyyper
Who, you say, was here?

Location: Netherlands
Posts: 7074
Member #8896

Posted - 06/06/2012 :  03:49:24 AM   Bookmark this reply Add hyyyper to your friends list Show Profile Click to see hyyyper's MSN Messenger address Send hyyyper a Private Message Reply with Quote
^Wasn't that confirmed ageees ago?

Anyways, the supports look amazing and I'm sure this will make rollercoaster building in NoLimits on almost the same level of detail as a high-end modeler would.

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Coasterkidmwm
A Bum

Location: USA
Posts: 7120
Member #4819

Posted - 06/06/2012 :  08:35:36 AM   Bookmark this reply Add Coasterkidmwm to your friends list Show Profile Send Coasterkidmwm a Private Message Reply with Quote
It was confirmed they're just dumb.

"Careful man, there's a beverage here!"
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boneplaya
robots are assholes

Location: USA
Posts: 1770
Member #17600

Posted - 06/06/2012 :  10:23:35 AM   Bookmark this reply Add boneplaya to your friends list Show Profile Send boneplaya an AOL message Send boneplaya a Private Message Reply with Quote
Also, I just noticed that he hasn't implemented the lift chain model yet. Given the amount of work put into the rest of these things, I'm excited to see how realistic that will be.
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