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SNJ
Hyper Coaster Rider

Posts: 290
Member #3699

Posted - 06/17/2012 :  6:14:35 PM   Bookmark this reply Add SNJ to your friends list Show Profile Send SNJ an AOL message Send SNJ a Private Message Reply with Quote
NO LIMITS SUCKS OMG
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A.S.C.
Hyper Coaster Rider

Location: USA
Posts: 425
Member #25097

Posted - 06/17/2012 :  7:06:35 PM   Bookmark this reply Add A.S.C. to your friends list Show Profile Send A.S.C. a Private Message Reply with Quote
Cool story bro.

quote:
[20:19:35] A113: im doing it with a friend

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AmatsuNL
You're kidding.

Location: Philippines
Posts: 253
Member #27911

Posted - 06/17/2012 :  8:41:12 PM   Bookmark this reply Add AmatsuNL to your friends list Show Profile Send AmatsuNL a Private Message Reply with Quote
quote:
Originally posted by SNJ

NO LIMITS SUCKS OMG


Then what the hell are you doing here lol.

HA, I DON'T HAVE A SIG - wait, what?
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RoadRunner88
80's Coaster Professor

Location: USA
Posts: 263
Member #27182

Posted - 06/18/2012 :  08:40:29 AM   Bookmark this reply Add RoadRunner88 to your friends list Show Profile Send RoadRunner88 a Private Message Reply with Quote
Oh don't mind him, he's just pissing in the wind until Scream Machines 2 comes out.

I am the 80's Coaster Proffesor. Can I see your resume!
Old Acoount=Jacob6441443
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hyyyper
Who, you say, was here?

Location: Netherlands
Posts: 7075
Member #8896

Posted - 06/18/2012 :  10:06:13 AM   Bookmark this reply Add hyyyper to your friends list Show Profile Click to see hyyyper's MSN Messenger address Send hyyyper a Private Message Reply with Quote
Can we discuss NL2 in this topic please, there are plenty of topic and forum sections to talk about other stuff.

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coasterbum
Kiddie Coaster Rider

Location: USA
Posts: 424
Member #180

Posted - 06/25/2012 :  10:45:13 AM   Bookmark this reply Add coasterbum to your friends list Show Profile Send coasterbum a Private Message Reply with Quote
I sure can't wait myself untill it comes out soon. I predict it's going to be quite a big file to download. My feeling it's going to be somewhere between 500mb to 1gb but I could wrong though. It's going to be quite a simulation the way everything looks so far.
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rcking04
Me Gusta

Posts: 1478
Member #16958

Posted - 06/25/2012 :  11:26:23 AM   Bookmark this reply Add rcking04 to your friends list Show Profile Send rcking04 an AOL message Send rcking04 a Yahoo! Message Send rcking04 a Private Message Reply with Quote
quote:
Originally posted by coasterbum

I sure can't wait myself untill it comes out soon. I predict it's going to be quite a big file to download. My feeling it's going to be somewhere between 500mb to 1gb but I could wrong though. It's going to be quite a simulation the way everything looks so far.



That's actually nothing... RCT2 and its expansion packs are around 600 MB total. This will probably be a lot larger with at least 1-2 GB of data.

Oh, were you expecting something here?
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coasteragent99
Strata Coaster Rider

Location: USA
Posts: 2128
Member #6139

Posted - 06/25/2012 :  9:36:01 PM   Bookmark this reply Add coasteragent99 to your friends list Show Profile Send coasteragent99 an AOL message Reply with Quote
LOL, 500 MB - 1 GB being "big"...

I do hope for not partial, but complete separation of add-on files and game core files. That means every single thing you can tinker in the game is done with external files. I'm pretty sure this is planned though, and hopefully will be done properly to the point where the user can select their own directory for storing projects. (i.e., a Dropbox folder.) Separating the projects from the core game files will also prevent having to run any NL applications with administrator access. (I remember NL on Vista without UAC disabled or without admin privileges would pretend to save files when actually doing nothing, causing potential loss of work if the user is unaware of the problem.)

Current NoLimits base game is around 80-90 MB. With modern smart use of texture compression and what not, I can't see NL2 going over several hundred MB, but more space required means more resources included, given we know that the NL team is pretty smart about data compression. (i.e. More space required by NL2 means more stuff to work with and/or better textures/gfx.) I remember some slightly older days when Hyper Rails was 200 MB with its uncompressed textures, and NoLimits was 10 MB.
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allen
Mega Coaster Rider

Location: USA
Posts: 191
Member #7767

Posted - 06/25/2012 :  10:04:26 PM   Bookmark this reply Add allen to your friends list Show Profile Send allen a Private Message Reply with Quote
You people need to take a chill pill on something. Has anyone seen the WYSIWYG editor? I didn't think so.What editor have you seen in those screens? Thats what I thought.
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RideWarriorNation
ride on my ass brotha!

Posts: 1433
Member #23704

Posted - 06/25/2012 :  11:54:06 PM   Bookmark this reply Add RideWarriorNation to your friends list Show Profile Send RideWarriorNation a Private Message Reply with Quote
quote:
Originally posted by allen

You people need to take a chill pill on something. Has anyone seen the WYSIWYG editor? I didn't think so.What editor have you seen in those screens? Thats what I thought.

tell us about it please
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AmatsuNL
You're kidding.

Location: Philippines
Posts: 253
Member #27911

Posted - 06/26/2012 :  05:23:29 AM   Bookmark this reply Add AmatsuNL to your friends list Show Profile Send AmatsuNL a Private Message Reply with Quote
What I do know is that my laptop's screwed when I get NL2 lol.

HA, I DON'T HAVE A SIG - wait, what?
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gouldy
Wulfrunian

Location: United Kingdom
Posts: 6368
Member #3606

Posted - 06/26/2012 :  07:15:50 AM   Bookmark this reply Add gouldy to your friends list Show Profile Click to see gouldy's MSN Messenger address Send gouldy a Private Message Reply with Quote
Yeah, is it a little sad that I'm waiting until we get a release date to get a new laptop? Like NL2 is the reason I'll be having a new laptop. My current one is like 3/4 years old now and starting to give me various issues that I can't really be bothered with anymore. But I made the decision to wait until NL2 was on its way, to get a new one.

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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 204
Member #18391

Posted - 07/01/2012 :  7:14:42 PM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
I just can't wait for NL2 so I can combine Hand-building with track shaped by adjusting forces like Newton. I suck at Hand-building so it would be nice to create layouts I really want without being restricted by Newton.

FACEBOOK: https://www.facebook.com/GreenBulletProductions

TWITTER: https://twitter.com/GreenBullet3
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RideWarriorNation
ride on my ass brotha!

Posts: 1433
Member #23704

Posted - 07/08/2012 :  02:00:00 AM   Bookmark this reply Add RideWarriorNation to your friends list Show Profile Send RideWarriorNation a Private Message Reply with Quote
Deciding to make my NL2 features up-to-date since I'm bored.

---------------------------------------------------------------------------------------------------------

-Editor built into Simulator sharing the same display.

-Project based folder Architecture "each track is stored in a separated folder with all the resource-files required by the track (custom cartextures, scene-objects etc.) located inside."

-New terrain engine, multi-texture layers, new water-reflection/refraction, and auto-plants

-Dolphins and Bass in the water as fish (marine mammal). Know that I think about it, this could’ve been phyter being an ass with photoshop.

-No more skybox the background will be 3d (might change)

-Advanced Scene-Object features, ability to have multiple LODs, the support of LWO (LightWave) mesh-files.

Dynamic day-night cycle...

-Dynamic sky engine, high quality dynamic shadows, ability to change weather.

-New concept for handbuilding/smoothing (not said), option to build a coaster specifying the heart-line spline directly instead of the center of track.

-Tunnels through terrain feature.

-Built-in walkmode, built-in Force Vector Design Tool! Built-in formula based program.

-Switch and storage tracks that are highly customizable. Switches for dual stations, normal switches for storage tracks and transfer tracks. Different kind of modes for the switches, e.g. shifting or rotating switches.

-New wind energy “stations”. (you can have 3ds in the background of your environment)

-Dive Machines and new rails.

-Real-time g-force comb and a speed (acceleration) comb while in editor mode.

-Occlusion culling fps optimization system.

-Manual block mode.

-New beam nodes, and realistic flanges /connectors.

-Twisted Flying coaster

-Multidimensional Coaster

Edited by - RideWarriorNation on 07/09/2012 1:49:15 PM
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AmatsuNL
You're kidding.

Location: Philippines
Posts: 253
Member #27911

Posted - 07/08/2012 :  05:24:26 AM   Bookmark this reply Add AmatsuNL to your friends list Show Profile Send AmatsuNL a Private Message Reply with Quote
quote:
Originally posted by RideWarriorNation

built-in Force Vector Design Tool! Built-in formula based program

Cool!

HA, I DON'T HAVE A SIG - wait, what?
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TheArchitect
Archy-Tech founder

Location: United Kingdom
Posts: 780
Member #5913

Posted - 07/08/2012 :  3:49:44 PM   Bookmark this reply Add TheArchitect to your friends list Show Profile Click to see TheArchitect's MSN Messenger address Send TheArchitect a Private Message Reply with Quote
nicely done RWN, was a good read.

quote:
Originally posted by cool5

Fart air out of my penis while zipping down the line.
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gigacoasterfan
Kiddie Coaster Rider

Location: USA
Posts: 98
Member #26524

Posted - 07/08/2012 :  8:05:49 PM   Bookmark this reply Add gigacoasterfan to your friends list Show Profile Send gigacoasterfan a Private Message Reply with Quote
quote:


-New wind energy “stations”.




Where did you get this from?

quote:
Originally posted by AJClarke0912


"Newtony-piece-a-poop upward spiraling barrel roll"

But none of that really hits here so it's okay.


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RideWarriorNation
ride on my ass brotha!

Posts: 1433
Member #23704

Posted - 07/08/2012 :  9:13:11 PM   Bookmark this reply Add RideWarriorNation to your friends list Show Profile Send RideWarriorNation a Private Message Reply with Quote
quote:
Originally posted by gigacoasterfan

quote:


-New wind energy “stations”.




Where did you get this from?

ole, too lazy to find the update
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boneplaya
robots are assholes

Location: USA
Posts: 1770
Member #17600

Posted - 07/09/2012 :  12:15:59 AM   Bookmark this reply Add boneplaya to your friends list Show Profile Send boneplaya an AOL message Send boneplaya a Private Message Reply with Quote
quote:
Originally posted by RideWarriorNation

quote:
Originally posted by gigacoasterfan

quote:


-New wind energy “stations”.




Where did you get this from?

ole, too lazy to find the update


What does that even mean?
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hyyyper
Who, you say, was here?

Location: Netherlands
Posts: 7075
Member #8896

Posted - 07/09/2012 :  12:30:55 AM   Bookmark this reply Add hyyyper to your friends list Show Profile Click to see hyyyper's MSN Messenger address Send hyyyper a Private Message Reply with Quote
^Ole Lange is the developer, and RWN is lazy.

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RideWarriorNation
ride on my ass brotha!

Posts: 1433
Member #23704

Posted - 07/09/2012 :  12:41:53 AM   Bookmark this reply Add RideWarriorNation to your friends list Show Profile Send RideWarriorNation a Private Message Reply with Quote
yes lol. i guess i can stop being lazy for once

http://nolimitscoaster.de/index.php?page=news&newsentry=20091222152237#news20091222152237

"I added a couple of wind energy stations that can be seen on the screenshot"

quote:
Originally posted by boneplaya


What does that even mean?


wind effect, im guessing you can toggle the wind and choose from various wind strengths from the weather control panel

Edited by - RideWarriorNation on 07/09/2012 01:56:50 AM
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TheArchitect
Archy-Tech founder

Location: United Kingdom
Posts: 780
Member #5913

Posted - 07/09/2012 :  1:06:35 PM   Bookmark this reply Add TheArchitect to your friends list Show Profile Click to see TheArchitect's MSN Messenger address Send TheArchitect a Private Message Reply with Quote
^no no no. What he means is you can now include 3D models into the back ground of your environments. He used wind turnbines (he called them stations for some reason) as an example in this screen:

quote:
Originally posted by cool5

Fart air out of my penis while zipping down the line.
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RideWarriorNation
ride on my ass brotha!

Posts: 1433
Member #23704

Posted - 07/09/2012 :  1:49:42 PM   Bookmark this reply Add RideWarriorNation to your friends list Show Profile Send RideWarriorNation a Private Message Reply with Quote
derp
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TheArchitect
Archy-Tech founder

Location: United Kingdom
Posts: 780
Member #5913

Posted - 07/09/2012 :  2:28:17 PM   Bookmark this reply Add TheArchitect to your friends list Show Profile Click to see TheArchitect's MSN Messenger address Send TheArchitect a Private Message Reply with Quote
yes, indeed.

quote:
Originally posted by cool5

Fart air out of my penis while zipping down the line.
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AmatsuNL
You're kidding.

Location: Philippines
Posts: 253
Member #27911

Posted - 07/10/2012 :  05:58:16 AM   Bookmark this reply Add AmatsuNL to your friends list Show Profile Send AmatsuNL a Private Message Reply with Quote
quote:
Originally posted by RideWarriorNation

derp


Exactly

HA, I DON'T HAVE A SIG - wait, what?
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