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Thoughts on Newton 2


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Pockets
Kiddie Coaster Rider

USA
67 Posts
Member #19434

Posted - 05/31/2012 :  7:50:46 PM Bookmark this topic Add Pockets to your friends list Show Profile Send Pockets an AOL message Send Pockets a Private Message Reply with Quote
Will there ever be updates?

Just as a small thing, I'd love to see a "Banking=0" feature. Would make things a bit easier.

Or even better, a "Transition to Level", treated like a timewarping segment.

devilsrule911
Powered Coaster Rider

Location: USA
Posts: 968
Member #19486

Posted - 05/31/2012 :  7:57:24 PM   Bookmark this reply Add devilsrule911 to your friends list Show Profile Send devilsrule911 a Private Message Reply with Quote
Well as long as you are in Euler you can set your banking to 0 by shift right clicking on the slider. It'll get you close in Quaternion and then you modify it to get as close as possible.
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Pockets
Kiddie Coaster Rider

Location: USA
Posts: 67
Member #19434

Posted - 05/31/2012 :  7:58:42 PM   Bookmark this reply Add Pockets to your friends list Show Profile Send Pockets an AOL message Send Pockets a Private Message Reply with Quote
Cool! I didn't know that.
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SauronHimself
Ash nazg durbatulūk...

Location: USA
Posts: 287
Member #19161

Posted - 05/31/2012 :  8:52:23 PM   Bookmark this reply Add SauronHimself to your friends list Show Profile Send SauronHimself a Private Message Reply with Quote
I don't believe Entropy will update Newton 2. Over a year ago he began designing a complete rewrite that will essentially be Newton 3.
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AJClarke0912
Newton2 fondles manhoods.

Location: USA
Posts: 1044
Member #24937

Posted - 05/31/2012 :  9:04:44 PM   Bookmark this reply Add AJClarke0912 to your friends list Show Profile Send AJClarke0912 an AOL message Send AJClarke0912 a Private Message Reply with Quote
quote:
Originally posted by devilsrule911

Well as long as you are in Euler you can set your banking to 0 by shift right clicking on the slider. It'll get you close in Quaternion and then you modify it to get as close as possible.


Right-clicking doesn't reset the bank to zero, it just resets the value back to what you started with. So if you started with a 60-degree bank in Euler and made changes over a segment, right-clicking would just reset the roll back to 60. However if you started with a 0-degree bank then it would reset to 0.
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yoshifreak
Maverick

Location: USA
Posts: 580
Member #10040

Posted - 05/31/2012 :  9:58:04 PM   Bookmark this reply Add yoshifreak to your friends list Show Profile Send yoshifreak a Private Message Reply with Quote
^You're right, but shift right clicking banks the track to zero.
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boneplaya
robots are assholes

Location: USA
Posts: 1770
Member #17600

Posted - 05/31/2012 :  11:18:43 PM   Bookmark this reply Add boneplaya to your friends list Show Profile Send boneplaya an AOL message Send boneplaya a Private Message Reply with Quote
That is HANDY...

One update that I would love to see (and I don't see how it would be at all difficult to implement) is a custom transition function. I enjoy writing custom functions, but unfortunately I can't see how well they work at the moment. It seems so simple, especially since he already has time warping.
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AJClarke0912
Newton2 fondles manhoods.

Location: USA
Posts: 1044
Member #24937

Posted - 06/01/2012 :  12:28:02 AM   Bookmark this reply Add AJClarke0912 to your friends list Show Profile Send AJClarke0912 an AOL message Send AJClarke0912 a Private Message Reply with Quote
quote:
Originally posted by yoshifreak

^You're right, but shift right clicking banks the track to zero.


OH. Well I learned something new! Thanks lol.
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Pockets
Kiddie Coaster Rider

Location: USA
Posts: 67
Member #19434

Posted - 10/07/2012 :  6:11:06 PM   Bookmark this reply Add Pockets to your friends list Show Profile Send Pockets an AOL message Send Pockets a Private Message Reply with Quote
How about the ability to import scenery/terrain into the blank environment?

I used to be in a barbershop quartet in Skokie, Illinois...
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NightwindElf
Resident Rush Addict

Posts: 572
Member #21062

Posted - 10/07/2012 :  6:25:40 PM   Bookmark this reply Add NightwindElf to your friends list Show Profile Send NightwindElf a Private Message Reply with Quote
quote:
Originally posted by Pockets

How about the ability to import scenery/terrain into the blank environment?



That would be nice. Especially when building for a conest.
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RideWarriorNation
ride on my ass brotha!

Posts: 1434
Member #23704

Posted - 10/07/2012 :  6:48:46 PM   Bookmark this reply Add RideWarriorNation to your friends list Show Profile Send RideWarriorNation a Private Message Reply with Quote
newton helped kill the nl exchange -- plus entropy stopped working on newton 3, couldnt live up to the hype
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Pockets
Kiddie Coaster Rider

Location: USA
Posts: 67
Member #19434

Posted - 10/07/2012 :  7:26:54 PM   Bookmark this reply Add Pockets to your friends list Show Profile Send Pockets an AOL message Send Pockets a Private Message Reply with Quote
Let me just say, I am quite content with Newton 2 as it is. It would be presumptuous of us to assume that one person would spend years of free time improving what already is a great program. Especially since he is not making profit off of it.

I used to be in a barbershop quartet in Skokie, Illinois...
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CKidd
Giga Coaster Rider

Location: USA
Posts: 931
Member #18231

Posted - 10/07/2012 :  7:43:15 PM   Bookmark this reply Add CKidd to your friends list Show Profile Send CKidd an AOL message Send CKidd a Private Message Reply with Quote
Everything except for the lastt sentence of your post is what we've done to ole

What are these for?
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hyyyper
Who, you say, was here?

Location: Netherlands
Posts: 7075
Member #8896

Posted - 10/08/2012 :  12:37:51 AM   Bookmark this reply Add hyyyper to your friends list Show Profile Click to see hyyyper's MSN Messenger address Send hyyyper a Private Message Reply with Quote
^Ole has done that to himself. He seems to be really perfectionist about NL2, while the most of us would be content with a few more track/train styles for NL1.

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AJClarke0912
Newton2 fondles manhoods.

Location: USA
Posts: 1044
Member #24937

Posted - 10/08/2012 :  06:44:18 AM   Bookmark this reply Add AJClarke0912 to your friends list Show Profile Send AJClarke0912 an AOL message Send AJClarke0912 a Private Message Reply with Quote
^Well, now that the game promises it won't look like 2001 anymore, I cannot go back lol. If he stopped on NL2 and added some track styles, I would cry.

I cannot unsee the awesome lighting that will be in place in NL2. And the other stuff that makes it look awesome.
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S4mumu
Kiddie Coaster Rider

Location: France
Posts: 17
Member #27749

Posted - 10/08/2012 :  1:10:02 PM   Bookmark this reply Add S4mumu to your friends list Show Profile Send S4mumu a Private Message Reply with Quote
What i'd love to have with Newton2, will be to make it run with a Mac !

Some men see things as they are and say why
I dream things that never were and say why not
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SkyArrow
Hyper Coaster Rider

Location: USA
Posts: 260
Member #28600

Posted - 10/08/2012 :  1:51:21 PM   Bookmark this reply Add SkyArrow to your friends list Show Profile Send SkyArrow a Private Message Reply with Quote
quote:
Originally posted by S4mumu

What i'd love to have with Newton2, will be to make it run with a Mac !


I know, that is unfair! Even tho I'm not a Mac user right now, I was one for some time. Even tho I have access to Newton 2 and use it, I think hand building some of the time would make things seem a little less unfair.
I have mixed feelings about Newton 2. I like being able to effortlessly heartline and control the laterals and positive G's but what I really hate is having to redo the entire thing if you make the slightest mistake early on, where hand-building allows you to move vertices out of the way without either affecting the entire layout afterward or making the track too bumpy. Just to tunnel test segments, I have to export the element in the NL editor, put a tunnel, view it in the simulator, and if it fails, I can't just undo insert because opening the sim automatically saves the track, and you can't undo any changes you made before saving, so you have to manually delete all the vertices you made, which gets increasingly tedious if you have the track built in different Newton files, which is sometimes necessary due to lag and some kind of bug with the friction. That is why Newton building is not necessarily that much easier than hand-building, at least for me. Newton also has this almost unnatural "robotic" feel to it. I also don't like the huge potential for n00bs to overrate solely on the basis of being Newton built, no matter how much the designer let Newton do their thinking for them.


If you see my name on "downloaded by" for any of my own rides, chances are I accidentally downloaded my own ride when I meant to click "downloaded by."
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