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kevlovescoasters
Kiddie Coaster Rider
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Posted - 07/25/2012 : 08:39:57 AM
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This is a Eurofighter I started yesterday. Some stats:
Height: 111 Feet
Speed: 55 MPH
Max Pos/Neg G's: +4.7/-1.0
Max Lat G's: 1.2 (Quick spike)
Lift and Drop:

Immelmann:

Another view of the Immelmann:

Side Editor shot:

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*Insert amazing signature here* |
Edited by - kevlovescoasters on 08/24/2012 4:59:06 PM
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gforce1994
The Riddler
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Posted - 07/25/2012 : 09:02:59 AM
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| Hey do you design these for real because this looks incredible. Keep me updated okay! |
A big drop is a good drop. |
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AmatsuNL
You're kidding.
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Posted - 07/25/2012 : 09:13:33 AM
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| Looking neat so far Kev. |
HA, I DON'T HAVE A SIG - wait, what? |
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 07/25/2012 : 09:22:24 AM
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| Thanks. But right now I'm not sure what to add after the Immelmann. I tried looking at other Eurofighters, but the ones I saw only used the Immelmann like on Griffon (not sure what to call it). |
*Insert amazing signature here* |
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Coasterkidmwm
A Bum
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Posted - 07/25/2012 : 10:10:17 AM
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| Shaping looks pretty good so far assuming you're using the new double trussed tower. Keep it going |
"Careful man, there's a beverage here!" |
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boneplaya
robots are assholes
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Posted - 07/25/2012 : 10:20:28 AM
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I was actually going to mention that I think the dive loop isn't rotating far enough before diving. At least judging by the immelmans on eurofighters, they seem to be almost entirely inverted before the half-loop. I'm sure it rides wonderfully, though.
About the layout: maybe a low-to-the ground trick track section into a helix into an MCBR? |
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gforce1994
The Riddler
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Posted - 07/25/2012 : 10:21:45 AM
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Wait a dang second, dive loops rotate?
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A big drop is a good drop. |
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gforce1994
The Riddler
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Posted - 07/25/2012 : 10:22:10 AM
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Wait How silly of me. |
A big drop is a good drop. |
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 07/25/2012 : 11:18:20 AM
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| ^^^I tried rotating it more, but all it did was create higher lats. I also tried raising the Immelmann higher, so the car wouldn't go through the roll too fast, but it made the pacing really slow. So I'm going to leave it the way it is, unless anyone else has other suggestions. |
*Insert amazing signature here* |
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boneplaya
robots are assholes
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Posted - 07/25/2012 : 11:41:49 AM
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If there's one thing I remember about the Eurofighters I've been on, it's that they're not particularly comfortable, so perhaps higher lats are appropriate  |
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 07/25/2012 : 3:00:23 PM
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Ok so I rotated the track sooner, and the lats reach 1.6 for a split second. Keep? Or go back to normal?
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*Insert amazing signature here* |
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Jcoasters
#1 Justin Drew Bieber fanboy!
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Posted - 07/25/2012 : 6:35:55 PM
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| keep it |
quote: [19:34:14] RideWarriorNation: jim [19:34:27] RideWarriorNation: can you pls change sig [19:35:22] Jcoasters: ok [19:35:39] RideWarriorNation: ty
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boneplaya
robots are assholes
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Posted - 07/25/2012 : 9:57:19 PM
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| What he said. |
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AmatsuNL
You're kidding.
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Posted - 07/26/2012 : 05:18:29 AM
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| That's safe, carry on. |
HA, I DON'T HAVE A SIG - wait, what? |
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mkingy
nO_ob
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Posted - 07/26/2012 : 06:05:20 AM
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quote: Originally posted by boneplaya
I was actually going to mention that I think the dive loop isn't rotating far enough before diving. At least judging by the immelmans on eurofighters, they seem to be almost entirely inverted before the half-loop. I'm sure it rides wonderfully, though.
About the layout: maybe a low-to-the ground trick track section into a helix into an MCBR?
Not strictly true:

However, that is a small inversion so I'd stick what Boneplaya said for your larger inversions and be aware if you need to make smaller ones.
Saw is terribly uncomfortable throughout the ride so yeah, 1.6 would be fine.
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Onjin
Dirk Ermen Custom Avatars
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Posted - 07/26/2012 : 4:55:18 PM
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Can we see a top view in editor with heart line on please? May be a real easy fix to get the 1.6 lat down.
This is an old Euro angled launch into a dive loop and I get .5 max lat.

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Do Not Look At My Hard Hat Threads I Am Not Advertising My Rides In My Posts' So Please Don't Look At My Wing Rider Coaster It's Not In The Hard Hat Area |
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 07/31/2012 : 08:59:35 AM
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Sorry for the late responce. Anyway, here's the top view: (and looking at the shaping of your Immelmann, mine could be an easy fix.)
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*Insert amazing signature here* |
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A.S.C.
Hyper Coaster Rider
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Posted - 07/31/2012 : 12:19:15 PM
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| The node in the middle of the roll need to be moved to the right (if looking at it from a rider's prospective). |
quote: [20:19:35] A113: im doing it with a friend
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 07/31/2012 : 12:52:28 PM
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^

The lats are now down too a spike of 1.2. |
*Insert amazing signature here* |
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A.S.C.
Hyper Coaster Rider
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Posted - 07/31/2012 : 1:03:37 PM
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| Looks better, but it appears to really snap in the half loop. How does it ride? |
quote: [20:19:35] A113: im doing it with a friend
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 07/31/2012 : 1:17:58 PM
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| It rides smoothly. |
*Insert amazing signature here* |
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 08/17/2012 : 7:58:32 PM
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Sorry for double post, but I've decided to redo the layout:
Changed the Dive Loop to a regular Immelman.

Some turn (the angle makes it look longer).

My attempt at a Heartline Roll :/

Top view of Heartline.

Comment and criticism welcome! What do you think about the heartline roll?
EDIT: Any comments o.O? |
*Insert amazing signature here* |
Edited by - kevlovescoasters on 08/19/2012 8:27:26 PM |
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kevlovescoasters
Kiddie Coaster Rider
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Posted - 08/24/2012 : 4:59:35 PM
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| Sorry for double post. But I would like at least 2 testers. |
*Insert amazing signature here* |
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highthrills2
the demon in ur closet
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Posted - 08/25/2012 : 9:05:48 PM
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i can test pm for email |
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