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NightwindElf
Resident Rush Addict

Posts: 568
Member #21062

Posted - 07/16/2012 :  7:47:56 PM   Bookmark this reply Add NightwindElf to your friends list Show Profile Send NightwindElf a Private Message Reply with Quote
That looks like queue lines.
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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 07/16/2012 :  10:16:42 PM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
Well I can say the Lens Blur tricked you.

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KrazyKoasterKid
Not Related to KKK

Location: USA
Posts: 504
Member #22322

Posted - 07/17/2012 :  3:44:08 PM   Bookmark this reply Add KrazyKoasterKid to your friends list Show Profile Send KrazyKoasterKid an AOL message Send KrazyKoasterKid a Private Message Reply with Quote
That last one looks vaguely like a storage track

Check out my youtube channel! http://www.youtube.com/user/RedstoneAfficionado/videos
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aj74205
Mega Coaster Rider

Location: USA
Posts: 100
Member #1742

Posted - 07/17/2012 :  4:12:03 PM   Bookmark this reply Add aj74205 to your friends list Show Profile Send aj74205 a Private Message Reply with Quote
Unblur yer dern pherters!
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NightwindElf
Resident Rush Addict

Posts: 568
Member #21062

Posted - 07/17/2012 :  6:40:06 PM   Bookmark this reply Add NightwindElf to your friends list Show Profile Send NightwindElf a Private Message Reply with Quote
quote:
Originally posted by NightwindElf

It's a B&M of some sort. Either a B&M hyper or a sit down "twisted" type.



Y U NO SEE THIS?!
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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 07/17/2012 :  6:46:32 PM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
quote:
Originally posted by KrazyKoasterKid

That last one looks vaguely like a storage track



Yes Sir, you are correct. That is a picture of the very early stages in making the storage.

quote:
Originally posted by aj74205

Unblur yer dern pherters!



They're here:












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Edited by - Goku1910 on 07/17/2012 6:56:35 PM
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aj74205
Mega Coaster Rider

Location: USA
Posts: 100
Member #1742

Posted - 07/17/2012 :  7:51:42 PM   Bookmark this reply Add aj74205 to your friends list Show Profile Send aj74205 a Private Message Reply with Quote
You're always excellent with SketchUp, but I've noticed your layouts maybe leave a little to be desired. It looks like this may end up your best project to date.
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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 07/17/2012 :  11:50:55 PM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
realized there is a failure point in the tunnel test....but it is so minuscule I'm not going to bother modifying the track....for you newton builders, you can see my reasoning.

Anyway, new screenshot goodies for you.

https://www.dropbox.com/s/4gvhhvjpowpchvj/Blackout-120717234544001.bmp
(You would be surprised, but this PASSES the tunnel test.)

https://www.dropbox.com/s/8u8xewhg1u0dsim/Blackout-120717234521000.bmp
(And this barely passes)

https://www.dropbox.com/s/mipqj8x3d9juvqc/Blackout-120717234409001.bmp
(Here's the failure)

https://www.dropbox.com/s/1fjx0ze3mgiyj5z/Blackout-120716223238003.bmp
(This is my first idea for a station design....although I need to lower it....keep it or change it?)

You can also see how I do my sketchup work....The brakes are highlighted in different colors so I know where those segments begin and end. But I learned a hard lesson when making the station for Taipan to never build directly off the dimensions of the track .3ds because they're not perfectly parallel/perpendicular.....so this causes issues later something doesn't line up by less than .01 meters in sketchup and that is a pain to fix.

https://www.dropbox.com/s/3q47fencyitl9pl/Blackout-120716223217001.bmp
(Overall view of storage now that it's near complete)

EDIT: Screw "Near Complete" I trashed this building so that the style is consistent.

https://www.dropbox.com/s/mqvhq4vp8n5j73y/Blackout-120716223205000.bmp
(Closer view)

I decided not to include a lower platform like normal storage tracks would have where people walk under the trains because I need to keep the models a reasonable size for performance reasons....just in case you were wondering.

https://www.dropbox.com/s/q4bp6nro5826rwn/Blackout-120712200729000.bmp
(And Finally.....The Tunnel)

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Edited by - Goku1910 on 07/18/2012 12:43:06 AM
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A.S.C.
Hyper Coaster Rider

Location: USA
Posts: 422
Member #25097

Posted - 07/18/2012 :  01:16:10 AM   Bookmark this reply Add A.S.C. to your friends list Show Profile Send A.S.C. a Private Message Reply with Quote
It's not a fail if the track doesn't enter the tunnel.

quote:
[20:19:35] A113: im doing it with a friend

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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 07/18/2012 :  01:31:32 AM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
^Well then...I deserve to be called an idiot.

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NoLimitzki
Oscar hasnt been here yet

Location: USA
Posts: 225
Member #25787

Posted - 07/18/2012 :  02:15:25 AM   Bookmark this reply Add NoLimitzki to your friends list Show Profile Send NoLimitzki a Private Message Reply with Quote
It depends if it's on a different block or not. If those pieces of track are on separate blocks, then it's technically a fail.
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A.S.C.
Hyper Coaster Rider

Location: USA
Posts: 422
Member #25097

Posted - 07/18/2012 :  02:29:58 AM   Bookmark this reply Add A.S.C. to your friends list Show Profile Send A.S.C. a Private Message Reply with Quote
Even if it were on another block you wouldn't be able to touch a train or the track.

quote:
[20:19:35] A113: im doing it with a friend

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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 07/18/2012 :  02:31:48 AM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
quote:
Originally posted by NoLimitzki

It depends if it's on a different block or not. If those pieces of track are on separate blocks, then it's technically a fail.



I don't know what the blocks have to do with it....but no matter, they're on different blocks.

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boneplaya
robots are assholes

Location: USA
Posts: 1770
Member #17600

Posted - 07/18/2012 :  3:04:55 PM   Bookmark this reply Add boneplaya to your friends list Show Profile Send boneplaya an AOL message Send boneplaya a Private Message Reply with Quote
Something that close isn't a fail. It's questionable, yes, but remember that the tunnels in NL aren't exactly the size of the riders' arms.

Anyway, from the 6 pixels of tunnel test failure I can see, it looks like the breach is in the lower corner of the top tunnel, which means that there's no way that the riders could touch the bottom tunnel, which is where there's a chance that another train might be.

Blocks matter because if there is a tunnel-to-tunnel breach on the same block, there's no way that a train could be on both parts of the track at the same time. However, if the two offending sections are on different blocks there is a (however remote) chance that both sections could be occupied at the same time.
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Coasterkidmwm
A Bum

Location: USA
Posts: 7110
Member #4819

Posted - 07/18/2012 :  3:46:00 PM   Bookmark this reply Add Coasterkidmwm to your friends list Show Profile Send Coasterkidmwm a Private Message Reply with Quote
Looks nice so far. Don't get carried away with objects and make sure the ride itself is good.

"Careful man, there's a beverage here!"
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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 07/18/2012 :  6:18:10 PM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
quote:
Originally posted by Coasterkidmwm

Looks nice so far. Don't get carried away with objects and make sure the ride itself is good.



As people have mentioned before....The objects are my specialty. The trackwork is already set and it's pretty decent. Definitely a step above my previous hypers.

Another screenshot for you.

https://www.dropbox.com/s/qhkmq8xtlzgrebk/Dwm-2012-07-18-18-39-33-91.jpg
(My most ridiculous catwalks are present on this ride. Each brake has them and the lift is extremely detailed....the straight section of the lift has 248 components just for the vertical rails.....each are spaced apart 0.68 meters.

https://www.dropbox.com/s/lijrxbwhx9x275m/Blackout-120718224447000.bmp
(With a extremely tight crest and steep drop....you won't have time to blink....Probably never see a hill like that on a real B&M.

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Edited by - Goku1910 on 07/18/2012 10:47:52 PM
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Coasterkidmwm
A Bum

Location: USA
Posts: 7110
Member #4819

Posted - 07/19/2012 :  12:08:50 AM   Bookmark this reply Add Coasterkidmwm to your friends list Show Profile Send Coasterkidmwm a Private Message Reply with Quote
Looks good just don't be stupid lol

"Careful man, there's a beverage here!"
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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 07/24/2012 :  7:13:30 PM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
https://www.dropbox.com/s/ydgvvfiippnhjft/Blackout-120724011841000.bmp

(First shot of the queue now that I started it.)

https://www.dropbox.com/s/u4fvxuypjacnuu8/Blackout-120724012047001.bmp
(Yep, The station is HUGE. The white box is the NL Default to compare.)

https://www.dropbox.com/s/50y6ebjpvyjzagm/Blackout-120724012102002.bmp

(No longer two separate buildings...one roof structure that makes no contact to the station building/storage support structures.)

https://www.dropbox.com/s/l1jatm1brvek7ts/Blackout-120724012113003.bmp

(in order to get rid of one building, I needed to modify the storage tracks.)

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RideOnKI
Kiddie Coaster Rider

Posts: 41
Member #27553

Posted - 07/24/2012 :  8:32:05 PM   Bookmark this reply Add RideOnKI to your friends list Show Profile Send RideOnKI a Private Message Reply with Quote
Please get rid of that No Limits logo on the train whenever your done.. or else it will be ugly........
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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 07/24/2012 :  10:05:20 PM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
Don't worry, it's gone, I plan on releasing the templates I have for you. My templates kept the stripe, and got rid of the NL logo along with the "dust and scratch" detail.

My templates also make it easier to recolor the restraints and wheel covers for separate trains. <- This is shown in a screenshot on this page.

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Edited by - Goku1910 on 07/24/2012 10:05:45 PM
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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 08/28/2012 :  4:16:29 PM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
Here's the latest screenshots:



Overall view of the model and it's new roof style.



Yes, Those gates are recycled from Ascension with some slight modification. Row 1 rail progress. (It's done now)



Entrance Plaza....Haven't decided how I will do signage; IF I do any at all.



View from the Simulator. (No Color Fix yet!)



This is the first turn-around. Let's remember that I'm not going for realism here and this part of the ride is wacky.



Last image, no description really needed....

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SupraSix
PDX Native

Location: USA
Posts: 302
Member #15198

Posted - 08/28/2012 :  11:41:03 PM   Bookmark this reply Add SupraSix to your friends list Show Profile Send SupraSix a Private Message Reply with Quote
That turn-around looks like it needs some work. Like you said you're not going for realism but I can't imagine that being fun to ride because it looks so tame until the sharp turn at the top.

http://www.youtube.com/SuprasixCoasters

Edited by - SupraSix on 09/05/2012 1:34:34 PM
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Pockets
Kiddie Coaster Rider

Location: USA
Posts: 67
Member #19434

Posted - 09/05/2012 :  12:57:48 PM   Bookmark this reply Add Pockets to your friends list Show Profile Send Pockets an AOL message Send Pockets a Private Message Reply with Quote
I am amazed by your work in Sketch-Up. I have a fair amount of experience with it without importing a NoLimits track model, but once I do, I lose all sense of judgement. My current project has the track dipping an weaving around and though the terrain, but nothing I've done so far looks nearly as convincing- or in the case of your station platform- as good. What's your secret? (assuming it's not just patience)

I used to be in a barbershop quartet in Skokie, Illinois...
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AmatsuNL
You're kidding.

Location: Philippines
Posts: 253
Member #27911

Posted - 09/06/2012 :  05:21:50 AM   Bookmark this reply Add AmatsuNL to your friends list Show Profile Send AmatsuNL a Private Message Reply with Quote
Yeah, that turnaround does look quite awkward, but other than that the ride looks pretty cool. The 3ds objects look pretty awesome too.

HA, I DON'T HAVE A SIG - wait, what?
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Goku1910
Hyper Coaster Rider

Location: USA
Posts: 203
Member #18391

Posted - 09/06/2012 :  10:08:28 AM   Bookmark this reply Add Goku1910 to your friends list Show Profile Send Goku1910 a Private Message Reply with Quote
quote:
Originally posted by Pockets

I am amazed by your work in Sketch-Up. I have a fair amount of experience with it without importing a NoLimits track model, but once I do, I lose all sense of judgement. My current project has the track dipping an weaving around and though the terrain, but nothing I've done so far looks nearly as convincing- or in the case of your station platform- as good. What's your secret? (assuming it's not just patience)



Patience friend, patience. With a little inspiration and taking your time, you'd be surprised at what you can do.

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