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NightwindElf
Resident Rush Addict
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Posted - 07/16/2012 : 7:47:56 PM
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| That looks like queue lines. |
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Goku1910
Hyper Coaster Rider
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KrazyKoasterKid
Not Related to KKK
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aj74205
Mega Coaster Rider
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Posted - 07/17/2012 : 4:12:03 PM
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| Unblur yer dern pherters! |
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NightwindElf
Resident Rush Addict
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Posted - 07/17/2012 : 6:40:06 PM
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quote: Originally posted by NightwindElf
It's a B&M of some sort. Either a B&M hyper or a sit down "twisted" type.
Y U NO SEE THIS?! |
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Goku1910
Hyper Coaster Rider
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Posted - 07/17/2012 : 6:46:32 PM
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quote: Originally posted by KrazyKoasterKid
That last one looks vaguely like a storage track
Yes Sir, you are correct. That is a picture of the very early stages in making the storage.
quote: Originally posted by aj74205
Unblur yer dern pherters!
They're here:





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FACEBOOK: https://www.facebook.com/GreenBulletProductions
TWITTER: https://twitter.com/GreenBullet3 |
Edited by - Goku1910 on 07/17/2012 6:56:35 PM |
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aj74205
Mega Coaster Rider
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Posted - 07/17/2012 : 7:51:42 PM
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| You're always excellent with SketchUp, but I've noticed your layouts maybe leave a little to be desired. It looks like this may end up your best project to date. |
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Goku1910
Hyper Coaster Rider
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A.S.C.
Hyper Coaster Rider
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Posted - 07/18/2012 : 01:16:10 AM
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| It's not a fail if the track doesn't enter the tunnel. |
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Goku1910
Hyper Coaster Rider
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NoLimitzki
Oscar hasnt been here yet
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Posted - 07/18/2012 : 02:15:25 AM
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| It depends if it's on a different block or not. If those pieces of track are on separate blocks, then it's technically a fail. |
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A.S.C.
Hyper Coaster Rider
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Posted - 07/18/2012 : 02:29:58 AM
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| Even if it were on another block you wouldn't be able to touch a train or the track. |
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Goku1910
Hyper Coaster Rider
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boneplaya
robots are assholes
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Posted - 07/18/2012 : 3:04:55 PM
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Something that close isn't a fail. It's questionable, yes, but remember that the tunnels in NL aren't exactly the size of the riders' arms.
Anyway, from the 6 pixels of tunnel test failure I can see, it looks like the breach is in the lower corner of the top tunnel, which means that there's no way that the riders could touch the bottom tunnel, which is where there's a chance that another train might be.
Blocks matter because if there is a tunnel-to-tunnel breach on the same block, there's no way that a train could be on both parts of the track at the same time. However, if the two offending sections are on different blocks there is a (however remote) chance that both sections could be occupied at the same time. |
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Coasterkidmwm
A Bum
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Posted - 07/18/2012 : 3:46:00 PM
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| Looks nice so far. Don't get carried away with objects and make sure the ride itself is good. |
"Careful man, there's a beverage here!" |
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Goku1910
Hyper Coaster Rider
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Coasterkidmwm
A Bum
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Posted - 07/19/2012 : 12:08:50 AM
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| Looks good just don't be stupid lol |
"Careful man, there's a beverage here!" |
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Goku1910
Hyper Coaster Rider
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RideOnKI
Kiddie Coaster Rider
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Posted - 07/24/2012 : 8:32:05 PM
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| Please get rid of that No Limits logo on the train whenever your done.. or else it will be ugly........ |
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Goku1910
Hyper Coaster Rider
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Posted - 07/24/2012 : 10:05:20 PM
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Don't worry, it's gone, I plan on releasing the templates I have for you. My templates kept the stripe, and got rid of the NL logo along with the "dust and scratch" detail.
My templates also make it easier to recolor the restraints and wheel covers for separate trains. <- This is shown in a screenshot on this page. |
FACEBOOK: https://www.facebook.com/GreenBulletProductions
TWITTER: https://twitter.com/GreenBullet3 |
Edited by - Goku1910 on 07/24/2012 10:05:45 PM |
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Goku1910
Hyper Coaster Rider
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Posted - 08/28/2012 : 4:16:29 PM
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Here's the latest screenshots:

Overall view of the model and it's new roof style.

Yes, Those gates are recycled from Ascension with some slight modification. Row 1 rail progress. (It's done now)

Entrance Plaza....Haven't decided how I will do signage; IF I do any at all.

View from the Simulator. (No Color Fix yet!)

This is the first turn-around. Let's remember that I'm not going for realism here and this part of the ride is wacky.

Last image, no description really needed.... |
FACEBOOK: https://www.facebook.com/GreenBulletProductions
TWITTER: https://twitter.com/GreenBullet3 |
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SupraSix
PDX Native
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Posted - 08/28/2012 : 11:41:03 PM
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| That turn-around looks like it needs some work. Like you said you're not going for realism but I can't imagine that being fun to ride because it looks so tame until the sharp turn at the top. |
http://www.youtube.com/SuprasixCoasters |
Edited by - SupraSix on 09/05/2012 1:34:34 PM |
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Pockets
Kiddie Coaster Rider
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Posted - 09/05/2012 : 12:57:48 PM
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| I am amazed by your work in Sketch-Up. I have a fair amount of experience with it without importing a NoLimits track model, but once I do, I lose all sense of judgement. My current project has the track dipping an weaving around and though the terrain, but nothing I've done so far looks nearly as convincing- or in the case of your station platform- as good. What's your secret? (assuming it's not just patience) |
I used to be in a barbershop quartet in Skokie, Illinois... |
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AmatsuNL
You're kidding.
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Posted - 09/06/2012 : 05:21:50 AM
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| Yeah, that turnaround does look quite awkward, but other than that the ride looks pretty cool. The 3ds objects look pretty awesome too. |
HA, I DON'T HAVE A SIG - wait, what? |
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Goku1910
Hyper Coaster Rider
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Posted - 09/06/2012 : 10:08:28 AM
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quote: Originally posted by Pockets
I am amazed by your work in Sketch-Up. I have a fair amount of experience with it without importing a NoLimits track model, but once I do, I lose all sense of judgement. My current project has the track dipping an weaving around and though the terrain, but nothing I've done so far looks nearly as convincing- or in the case of your station platform- as good. What's your secret? (assuming it's not just patience)
Patience friend, patience. With a little inspiration and taking your time, you'd be surprised at what you can do. |
FACEBOOK: https://www.facebook.com/GreenBulletProductions
TWITTER: https://twitter.com/GreenBullet3 |
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