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Cobra's Curse - New Spinning Coaster For Busch Gardens Tampa

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^^ :lol:

Can I expect anything cool from that Cobra's head?
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FINAL TRACK PIECE INSTALLED ON COBRA???S CURSE


Multi-directional Spin Coaster Begins Systems Testing

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TAMPA, Fla. (March 22, 2016) ??? The final track piece has been installed for Busch Gardens?? Tampa Bay???s most anticipated family thrill attraction, Cobra???s Curse???, scheduled to open this summer.

The 4,475-pound track piece was bolted into place on Saturday, March 19, marking the end of track construction and the beginning of the testing phase.

The spin coaster will be the only one of its kind in the world, featuring a menacing 30,000-pound snake king icon and a 70-foot vertical lift that will take riders within inches of its 4-foot-long fangs. The three-and-a-half-minute ride will then spin forward, backward and then freely, taking riders on a whirlwind of exciting explorations.

Additionally, even before boarding the new ride, guests will be just inches away from a 400-cubic-foot snake exhibit in the queue line which will include Jameson???s mambas, Angolan pythons and rhinoceros and gaboon vipers. This multi-level exhibit reflects the theme of the ride while featuring several animal husbandry and enrichment components designed with the snakes??? welfare in mind, including naturalistic design elements, controlled heat sources and humidity control.

Visit CobrasCurse.com to view the first webisode and for more information. Or, be the first to know about new events, special deals and future announcements by following the park???s blog at buschgardenstampablog.com, or ???Like??? the Busch Gardens Facebook page and follow @buschgardens on Twitter and Instagram.

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It's too bad the ride is so short :(
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^ It doesn't matter to me as most family coasters are shorter than this, but are a barrel of fun. Short layouts have plenty of "hidden" fun factors.

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Like other promising credits, this is also what I can't wait for an on-ride video! :D
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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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The spinning looks a bit pathetic but I love the lift hill from an engineering point of view!
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the seating arrangement of the cars is a bit strange for a spinning coaster!

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mkingy wrote:
The spinning looks a bit pathetic but I love the lift hill from an engineering point of view!


I noticed that too, but then realized it has to do with the weight distribution. All of the dummies are exactly the same weight, so the cars are perfectly balanced, so they won't spin that much. If you're smart about your weight distribution, you can get some pretty good spin going I'm sure.
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Metazoanhaddock wrote:
mkingy wrote:
The spinning looks a bit pathetic but I love the lift hill from an engineering point of view!


I noticed that too, but then realized it has to do with the weight distribution. All of the dummies are exactly the same weight, so the cars are perfectly balanced, so they won't spin that much. If you're smart about your weight distribution, you can get some pretty good spin going I'm sure.


Yeah very good point - any idea how the dummies weigh in comparison to a normal person too? could they be a lot lighter than you'd expect from 4 adults?
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Well the dummies obviously weigh less than the average person cause they're not obese.
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mkingy wrote:
Metazoanhaddock wrote:
mkingy wrote:
The spinning looks a bit pathetic but I love the lift hill from an engineering point of view!


I noticed that too, but then realized it has to do with the weight distribution. All of the dummies are exactly the same weight, so the cars are perfectly balanced, so they won't spin that much. If you're smart about your weight distribution, you can get some pretty good spin going I'm sure.


Yeah very good point - any idea how the dummies weigh in comparison to a normal person too? could they be a lot lighter than you'd expect from 4 adults?

yeah, the dummies don't look like ones that are filled with water to simulate a particular type of person (child, adult etc), will all be the same weight- not realistic, as real groups of riders won't weigh the same, and i recon that the there will be a system that prevents the cars from spinning too much, and if there is, they'll need to test it, with an unbalanced car, which means they would need dummies of different weights/sizes.


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I might have missed something but I was unaware that it went locked forward, then locked backward, then unlocked spinning. It looks neat.
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It's going to definitely draw families with younger kids to this section of the park. Literally it just used to be a sand pit you would see kids playing in by Montu. Now that they've added many games as well, I'm certain this area will become crowded again.

This area of the park has literally been dead ever since Cheetah Hunt opened.
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Looks like a really neat ride!
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Is it really necessary to lock backward for that one helix? Other than that it seems like a fun ride, and that elevator lift is really cool!

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technically speaking, none of it is necessary.....



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NL2DUDE wrote:
Is it really necessary to lock backward for that one helix? Other than that it seems like a fun ride, and that elevator lift is really cool!


Perhaps to keep the train aligned with the catwalks but also keep the ride a little more interesting. Although I imagine the ride could ascend the lift hill without the rotation being locked.
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