Board index Roller Coaster Games Hard Hat Area [NL 2] Heretic (speed monster inspired)/ custom grass textures

[NL 2] Heretic (speed monster inspired)/ custom grass textures

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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Custom Grass-
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Working on a new env as well with darker shadows. I need to get the skybox right.
Last edited by Kyle Sloane on February 4th, 2014, 7:08 am, edited 1 time in total.

Post January 13th, 2014, 9:47 pm

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Post January 14th, 2014, 12:30 am
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fix those pic links, or ill get oscar to do it for you
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Post January 14th, 2014, 12:59 am

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Post January 14th, 2014, 1:07 am
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I see them
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 14th, 2014, 1:47 am

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mmmmmm... It looks really good. Can't wait to see more.

Post January 23rd, 2014, 4:01 pm

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Final color scheme decision+ more teasers + progress!!

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And just to show off my grass and environment:

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Post January 23rd, 2014, 4:16 pm
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In the third photo of your most recent pic you may want to increase the support density in the spineless track section. Look at Piraten pictures (just before the final brakes) to see what I mean. Looks nice otherwise.
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Post January 23rd, 2014, 4:27 pm

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Post January 23rd, 2014, 4:47 pm

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Post January 23rd, 2014, 6:54 pm
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Yeah, I think that you would be quite an awesome person if you could give us the environment, and it would forever be known as the Kyle Sloane Is Awesome Environment.

Post January 23rd, 2014, 7:12 pm

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Post January 23rd, 2014, 9:57 pm

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I guess I can but it's really easy to do on your own. Also what other color gradient should I have for the 3rd train? It needs to be another pair of colors that are adjacent like blue and purple or red and orange

Post January 23rd, 2014, 11:17 pm
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Green to Dark Green for the next train

And how do you make your own custom env?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 24th, 2014, 2:53 am
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Advanced -> enviroment editor. To darken the shadows you have to disable dynamic sky and because you do that you need to set a skybox, but a simple skybox is very easy to make in any image editor.

Post January 24th, 2014, 4:32 am
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Looking forward to having a proper wander round this - love the colours and the enviroment, plus looks like a very photogenic layout!
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Post January 28th, 2014, 4:28 pm

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ENVIRONMENT/TEXTURE OVERHAUL

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Just wait for the custom trees.

Post January 28th, 2014, 6:18 pm
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Wow. Absolutely stunning
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 28th, 2014, 6:27 pm

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^Thanks! Im really pumped that its possible to make nl2 look closer to photoreal with some tweaking. Although it would have been better if the devs could have made it look like this originally.. lol

Post January 29th, 2014, 9:18 pm

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Custom Tree Textures! Also more custom ground, dirt, mud, and clovers..

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Optimized for optimum performance!

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Post January 29th, 2014, 9:44 pm
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lol bad prefab is bad.
As far as the environment goes, Jaw has been dropped for days and continues.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 30th, 2014, 10:01 am

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Lol yup I just realized I still had that. Thanks on the env I'm working on making it better still!

Post January 30th, 2014, 4:30 pm

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Post January 31st, 2014, 8:01 pm

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http://www.flickr.com/photos/83707712@N03/12241352885/

If anyone needs a script to attach an object to the track a certain distance from the station then hmu

Working on the script for the catch car which will be scripted to propel the car down the track.

Post February 4th, 2014, 7:09 am

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