I had this idea, so I'll throw it out and see if it sticks.
So what kind of process do you go through when designing and advertising a coaster in Nolimits 2? This is the whole proccess (with several coasters thrown together because I perfected the process since getting NL2) I use:
- Pick which idea I'd like to work on (I actually have about 7-8 different projects in mind right now)
- Pick a song that will play in the POV video. This helps me get an idea of how the ride's pace and where to put certain elements. For Iditarod II, I used an orchestral piece, aptly titled "Iditarod" (POV starts at 2:45) - http://www.fjhmusic.com/68246512-2010st/st6221.mp3
- Get a solid idea of the layout in my head after repeatedly listening to the song between school periods I'll occasionally jot down the idea on paper to get it down as well, for example, the first concept of Iditarod II:
- Over to the editor! I usually prefer to keep a single-block view, it makes it easier to focus on certain aspects. I may switch over to double view L/B for supports, but only occasionally.
- If the ride is one of my pre-existing ones (my first two NL2 coasters), I tear down what is going and leave what is staying. Here's what Iditarod II (was playing around with a realistic construction update idea) and Renegade looked like:
- If the ride is completely custom (in the case of LiveWire, my first completely custom NL2 coaster) I jump right into designing the track. I always go Terrain ---> Track ---> Supports ---> Scenery
- This is where I begin to advertise the track. If you follow my "New coaster! - RCT3rox files" thread, you have an idea of how that works. As the ride is built, I periodically post updates to keep interest. The goal to making a successful ride is to build the excitement similar to a company teasing a new movie . Recently I've been trying that realistic construction update style and it's pretty fun!
- Once the ride is mostly finished (or not, but that's a future idea ) I will post a teaser video to get viewers even more excited for the release! And looking back on LiveWire, it seems that has worked nicely
- After the teaser is posted and a date is set, the scenery and minor details are all fixed up and the coaster is released with a YouTube video highlighting the ride, and is made downloadable here on the site.
So, that's my process. How do you guys do it? Figured this could be place to kickstart those who don't really know what they're doing and share tips/tricks about designing!