Akuma designed by Jer - NoLimits Coaster Exchange CoasterCrazy.com
Akuma is a Realistic Coaster by Jer
Uploaded: 06/28/2007 Track Style: NL - Wooden Please Read The Rating Guide Before Rating
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This track has 317 downloads with a total average rating of 8.1

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Akuma (ˆ«–‚) is a Japanese term
==================================== The Japanese word akuma, which can mean: 1.Personification of evil and darkness; demon, devil or Satan in Christianity, Islam and Judaism, 2.A god that blocks one's path to Nirvana; Mara in Buddhism 3.A very wicked person 4.A mythical dragon =================================== Stats: Make: Gravity Group Model: Terrain Woodie Designer: Burnout Coasters LTD. Height: 216ft (above Sea Level) Speed: 70mph at 21ft above Sea Level Length: 6,372.2 ft Trains: 3, 4seat/2bench PTC trains, each with 6cars. =================================== Gs:
Postitive Max: +5 Negative Max: -1.3 Lat Max: 1.6
As always Ride, Rate, and Enjoy :)
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| Comment By Jimmy Yoshi on 07/02/2007 |
Uh ok.
T: Not that great, fails estop, no bracing to speak of, and pretty pumpy. That being said, the ride did begin to improve in smoothness a little by the end, but your methods were still shoddy imo. Most of your hills were built with 1 segment at the top and one at the bottom. Using this technique you have nearly no control of the shaping and it results in a boring, unrealistic transition. Also, a lot of your high lats came from overbanking actually. Like there was one diving turn toward the end where you managed to pull 1.6ish lats while overbanking.
A: Sequencing wasn't that strong, especially at the beginning. The turns right after the first drop and such were very weak, boring, and seemingly pointless imo. This improved by the end, but it still seemed random. Also, those out banked hills, especially the second one, were not pulled off well at all, too much curve.
O: OK. The terrain was decent, and the layout though random was ok. |
| Technical: 5.5 |
Adrenaline: 6.5 |
Originality/Acc.: 8 |
Average: 6.67 |
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| Comment By ThrillDoctor on 07/02/2007 |
I like this track however, IMO, it's needs a bit of TLC.
T: As previously mentioned, 3 trains and no MCBR...CRASH! (doesn't make for a pleasant day in the park), entrance to the lift, and the block segment??? I liked the outwardly turned hills. I think I'm going to need lots of analgesics for all the pain I'm going to have from some of the high g's and very rough fast transitions.
A: Great pacing. Keeping my hands in the air over this course is going to be challenging. At times the ride was nauseating.
O: Fine.
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| Technical: 7 |
Adrenaline: 8.5 |
Originality/Acc.: 9 |
Average: 8.17 |
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| Comment By f600771k on 06/30/2007 |
T: no complaints here, the construction seemed flawless. A: extreme ride,never knew what was beyond each turn or hill. O: Very original scenery, outstanding. Great paceing of the coaster, never knew what was around the next bend or hill! |
| Technical: 8.5 |
Adrenaline: 9 |
Originality/Acc.: 9 |
Average: 8.83 |
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| Comment By Bobcoaster on 06/29/2007 |
| One thing you should want to look at is the e-stop. This ride fails the e-stop. Because you're using 3 trains and it thinks you have a mid-course block brake, 2 trains are out on the course at the same time. The brake you used mid-ride does not stop the train, though, so you don't have enough blocks for 3 train operation. I let one train go off the lift, let a 2nd go off the lift then hit the e-stop (f12). That first train stopped on the brake run, and the 2nd train rammed into it. I think you need to reduce the number of trains to two, or to install an actual mid-course brake run capable of stopping the trains to block them properly. |
| Comment Only, Not Rated |
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| Comment By Austin on 06/28/2007 |
Pros: Lots of airtime. +.5 adrenaline, +.5 orignality Speed good throughout most of the ride. +.5 adrenaline Terrain is very well done, and really adds a lot to the ride. +1 Tech., +.5 adren., +1 orig.
Cons: some slow parts. especially for a GG. -2 adren. NO lateral bracing! -1.5 tech. minor bumps here and there. -1 tech., -1 adren. the dummy brake seems like its on a curve, but it may just be me. -.5 tech. The entrance to the lift seems kinda funky.. -.5 tech. Takes up a lot of space, but not a huge problem, could surround an area of a park or something. -2 orig. CRASH! there was a crash if you e-stopped the ride when the first car gets off the lift... -2 tech.
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| Technical: 5.5 |
Adrenaline: 8.5 |
Originality/Acc.: 9.5 |
Average: 7.83 |
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| Comment By stealth2006 on 06/28/2007 |
amazing coaster nice airtime fairly smooth but you can see a fair bit of bumpyness aswell :(
very long layout that was fast a flows well even though my computer slowed down because of the tress but soon adjusted that to ride your monster of a coaster.
i have to say it did remind me of the gravity group coasters because of following the terrain and having fast and large air time amounts
great coaster ........A$H......... |
| Technical: 7.5 |
Adrenaline: 9.5 |
Originality/Acc.: 10 |
Average: 9.00 |
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You stood in queue for 0.06 seconds.
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