Fury 325 and Mako inspired B&M Hyper made in FVD++. It's my first force based coaster and I wanted to try out what I was able to do before I make a fully designed coaster. It turned out better than I thought and might give you an idea how awesome FVD is.
This ride was fairly solid, although it definitely felt force generated as it lacked a certain character. Many of the elements didn't really feel well tied into each other, for instance the incredibly long MCBR followed by a drawn out exit from it just felt like wasted space and like the track layout wasn't really planned. I think it was a pretty decent effort at FVD though, looking forward to an actual coaster with all the environment to go with it!