Aventador was originally my first No Limits 2 coaster built as a hybrid from a tool called Newton 2 and Hand-building. Revisted many years later I have modified the layout from the Stengel-Dive onwards. This version includes an added splash element, new layout for the 2nd half, and other improvements. It retained most of the original track but has been smoothed a bit. The new track sections are a mix of the NL built in FVD tool and Hand-building.
Some notes before riding: *This ride has heavy amounts of scenery, if you need the scenery free version, check the Steam Workshop. for Coaster Crazy Users: PM me for a link to my Google Drive, I have another package that has no scenery except for the splash pool. *The objects are set as world entities. I've noticed better performance this way at the expense of video memory usage. Most Graphics Cards shouldn't have much issue and I have heavily optimized the objects by deleting any faces that aren't visible from the simulator.
The scenery is all new along with new supports for a more realistic structure.
Differences between the Original/Revisit: *The following Scenery objects were added: -Station. -Storage Building. -Fences. (3 objects) -Splash pool. -Exit path/plaza. -Queue. -Queue Building/House. -Entrance sign/Midways. -Several lighting elements and flowers.
*New Dive element replacing the last overbank turn. *Splash object. *New Layout for the 2nd half of layout. *New Train colors/logo-less textures. *Smoothing of old track. *Support Replacements/Changes to existing.
Version 1.0 (10/27/17) *Reduced vertical beams on fences by 1/2 to increase performance. *Additional Bump-Mapping to textures. *Adjusted Support placement and height. *Adjusted Flanges on some supports. *Adjusted Midcourse brake to prevent it from double triggering as train exits the section. *Removed unnecessary intersections in 3D models for smaller file size.
Version 1.1 (10/29/17) *New object added! Additional Station rail for front row only. *Fixed shimmering light object, intersecting faces fixed and smoothed. *Added additional lights; removed one. *Applied heavy optimizaton to objects for better performance; reduced the amount of faces. *Split the Exit/Plaza into 4 objects for better optimization.
Version 1.12 (11/16/17) *Fixed an invalid reference for the Chokeberry object that is edited specificially for this park. This should resolve Material_1 errors that were occuring.