Mianderer
Screenshots Video
YouTube
Track Description
Megalite
Ratings
Der LK 7531
User avatar
Dec 19th, 2018
Hello there!

First off, I want to thank you for the ride you provided here, it was a
pleasure riding, and being the first to rate it. You did a very good job; I
could not find any major points to criticise, so prepare for nit-picking. ;)

Technical: First off, the basics. Your ride passed the tunnel test, but failed
the E-Stop test: when it is e-stopped during the ride, the ride does not come
to a complete stop on the final brakes, but needs some feet of track on the switch track.
This is a major concern, as in case the switch track is moved for whatever reason during the
train is on track, it will derail instead of stopping safely. (1.5/3) The forces were
really well controlled during the entire ride with no forces being unhealthy, still there were
some spots where they were a litte uncomfortable in the first and last car. (1.1/1.5) Also, your
ride provided well-executed trackwork for the majority of the time, however there was one turn that
felt too wonkey; specifically the turn following the second camelback, (the one sitting right next
to the station). Having a consistent incline throughout the turn leading into the following overbanked
would improve the ride's smoothness here. You could archieve this by pulling the turn a little further
outwards and a little closer to the ground. This way you'd need one or two roll nodes less and therefore
could pull the remaining one into the turn's vertex. Overall, you did a nice job on the shaping tho and
this is a minor nit-pick. (1.4/1.5) Comming to the ride's support work, where there is also one minor point I spotted:
The amount of supports on the 2-Tube track section is way too low. This is a very fragile track type and requires a lot
more supports, a sufficient amount would be at least one support every 3 meters of track, while keeping the pipe size, as this
track type has no vertical stability by nature. (0.75/1) Storage track placement was ok, but unsafe, as explained above. (0,75/1)
Overall Technical-Score: 7.5/10

Adrenaline: Without a doubt your strongest point on this ride; it was a blast and fun from start to finish. You showed an
awesome mix of airtime, fast-paced hills, turns and transitions. I also enjoyed the first drop and the outward banked turn,
which all together kept the ride exciting throughout the course. I would have liked to see some terrain or scenery interaction,
like a pond, a short tunnel, or something comparable and the little issues mentioned (wonky track parts and uncomfy g-spikes
on the edge cars) in the tech-part hurt your score a little. Overall great job on the Adrenaline-section: 9/10

Uniqueness: I loved your mix of old-school intamin elements with new gen ones, the influence of existing mega-lites and a little i305
was noticable, but the ride for sure had its own spirit. The not too common choice of paint was a nice touch too. I personally really enjoyed
the mix of white supports and bright red track, however I thought completely white trains were a little boring; some fitting shades of red or silver
would have done a good job here. Also, the ride could have profitted by some more use of scenery, like a little tunnel or some water; however
I really liked the use of trees and other plants and rocks to cover the track a little. A simple queue line or some park scenery would have made
this category close to being perfect. In conclusion: you did a great job of giving this ride an own spirit and managed to provide a good mix
of known intamin-magic and new elements, some more attention to detail was a little missed on such a high-class ride tho. 8/10

Realism: We can make this category relatively short, as the points that hurt your score here were already mentioned in the previous
categories and all of them were nit-picking, so I didn't deduce too much points. To quickly list them: No enough supports on the 2-Tube
track to support the excerted forces safely. The speed and length was good on this ride, but it felt a little too tall and fast to fit in the
mega-lite category. App. 40 meters could very vell be a Mega coaster, e.g. Goliath at Walibi Holland is just a few meters taller. Scenery
was fine for the ride. Overall: 8.75/10

Rider Value: Short version: Top notch ride, would ride again! Some minor fixes here and there will polish this 24 carat diamond! 9.5/10

Overall I think you did a fantastic job on this ride, I really enjoyed riding it a couple of times and it is a beauty to watch also! I hope some
of the tipps provided can help you with future creations and I look forward to enjoy more awesome content of you! :D

PS: Feel free to PM me about this rating if you've got anything to ask. :D Cheers
Technique
7.5
Adrenaline
9
Uniqueness
8
Realism
8.75
Rider Value
9.5
Average
8.55
Silver

Awarded on Jan 20th, 2019

Average Rating

8.55

Track Detail
By scootastic
Uploaded Nov 22nd, 2018
Simulation NoLimits Coaster 2
Track Style Rocket Coaster
Category Realistic
Downloads 65 Who Downloaded This Track
Ratings 1
Likes 1
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
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