Technique: The whole ride was well paced. I like the variety of elements. But, in the first half there were a few little kinks- nothing to really worry about. The bad trackwork was in the second half, right after that stengel dive or whatever you want to call it before the twisted airtime hill. I feel like you really fell into the trap of using strict nodes, because although it may seem helpful for keeping control of what the banking does, it creates a really uncomfortable transition. Not only can the transition be too abrupt, but it also seems like you managed to make the shaping awkward due to this too. It's all about the flow! Adrenaline: Like I said, the ride was very well paced. Nothing too wrong with anything here. I would get a huge adrenaline rush while riding this. Uniqueness: Being an S&S looper, everything that people build are all experimental because S&S has only made one of these. So, of course, it will be unique. Realism: I mean, it's not something I couldn't see any park building ever. But, some things were a little weird. First of all, the transitions would never be used. I'm pretty sure coaster manufacturers these days are using a Force Vector (FVD) type program, meaning something like that would never happen. Also, why would you use the box spine?? I get that these coaster types are new but if Steel Curtain didn't need the box spine, why would this ride need it? Rider Value: I would love to ride this ride. I think anyone would.
So, other than some technicality issues, this is a great ride. I love the plaza, and the animatronic. I think you did a great job!
I think you managed to capture the feel of an S&S coaster pretty well, but ultimately your trackwork was a little rough around the edges and everything wasn't quite executed well enough. Fun coaster though!