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Post December 29th, 2013, 5:12 pm

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I really wish this had some sort of practical use..

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The editing works very similarly to nolimits 2 its pretty easy if anyone wants a tutorial for some reason

Post December 29th, 2013, 5:42 pm

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Im having way too much fun with this.

Edit:

MORE FUN

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Post January 4th, 2014, 11:11 pm

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It has plenty of practical uses if producing game art, for example, an amusement park map ideally with coasters that are actually somewhat believable unlike in most games.

I really need to explore these sort of tools in 3D modeling software sometime.

Post January 8th, 2014, 10:27 am

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That's really good! Plus, you can practice with the b-spline tool before Nolimits 2 releases on Friday! just only a problem, you can't get REAL time physics because it'll always be a bit different from the real world.

Post February 20th, 2014, 7:14 pm

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Post February 20th, 2014, 7:23 pm
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Originally posted by Kyle Sloane

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This basically looks like NL2 [lol]
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Post February 20th, 2014, 8:53 pm

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Post March 23rd, 2014, 5:47 pm

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Once they Figure out some 3ds track spline export options Ill be having lots of fun with this..

Edit-

Actually The NL team should bake some ambient occlusion into their models so that I wont have to.
Last edited by Oscar on March 23rd, 2014, 7:04 pm, edited 1 time in total.
Reason: I embed for you ;)

Post March 23rd, 2014, 9:11 pm

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Post March 23rd, 2014, 10:42 pm

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^lol sensing my inspiration

P.S. Oscar is the bestest

Post April 30th, 2014, 8:34 am

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Could you perhaps give me a hand with trying to achieve something like this please? :D

Post April 30th, 2014, 8:44 am

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Kyle Sloane wrote:
I really wish this had some sort of practical use..

Maybe use it as custom NL2 track, but there's also Construction Kit for that if one doesn't mind not feeling as much like a badass.

Post February 13th, 2015, 4:19 am

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Are this blender made track styles working? I mean if you can make a working coaster of that? :)
Yes....

Post February 17th, 2015, 6:45 am

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Post August 23rd, 2015, 7:35 am

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Post August 23rd, 2015, 12:27 pm

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^Nice screenshots! The RMC track looks fantastic

I've been working with Blender myself, but I'm still figuring out how to make the track follow a path and the train (which I haven't made yet) simulate real physics. Keep in mind I only learned how to use Blender like 3 weeks ago and I'm still a noob at it :lol:
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post August 24th, 2015, 1:50 am

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I personally liked Pinfari! Those lamps on one side are my favorite stuff! :D
-- I was happy to be with NL1 - [:')] --

Post August 24th, 2015, 6:31 am

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lol240 wrote:
I personally liked Pinfari! Those lamps on one side are my favorite stuff! :D

I'm making a schwarzkopf with those lamps i'm going to put it on nl2 ;)

Coaster Hero wrote:
^Nice screenshots! The RMC track looks fantastic

I've been working with Blender myself, but I'm still figuring out how to make the track follow a path and the train (which I haven't made yet) simulate real physics. Keep in mind I only learned how to use Blender like 3 weeks ago and I'm still a noob at it :lol:



Use a array modifier firt to stack your piece of rail then use a curve modifier to make it follow your curve ;)

Post September 26th, 2015, 11:06 am

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What are your products like now? :D
-- I was happy to be with NL1 - [:')] --

Post September 26th, 2015, 11:23 am

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I heard Kyle is working on "BlendVD", basically an FVD in Blender, and the best part is that it has non-destructive editing!

Also, anyone know if it's possible to animate a coaster made in NL but exported in Blender? I know it's kinda pointless but want to learn animation without having to model the track first
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post September 26th, 2015, 8:40 pm

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^ Thanks for telling! :D
-- I was happy to be with NL1 - [:')] --

Post February 17th, 2016, 6:23 pm

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Very fast renders when i don't know what to do :D
Attachments
Test.png
Test1.png

Post February 18th, 2016, 5:17 am

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^ These are sweet! 8-)
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Post February 18th, 2016, 5:33 am

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Those are really nice! You should try to make a full working coaster.

Post February 22nd, 2016, 4:35 am

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^ I agree! :D
-- I was happy to be with NL1 - [:')] --

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