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Frank Madere's Wonder Pier

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 24th, 2019, 12:53 am

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Hello, I'd like to share with you my next project; an amusement park set atop a pier. The main attraction, a Gravity Group hybrid shuttle roller coaster, is set among several thrill rides and intertwines with the rest of the pier to make a unique sprawling atmosphere.

The woodie needs a name.. I like the color of the supports, handrails, and catwalks, but the cars would need to be changed to match the theme. Any suggestions?

While the woodie is the focus, I do want to flesh out the remaining space on the pier; such as queue lines, lights, benches, trashcans, stalls, restrooms, and so on. The inside of the arcade will likely stay blank, partly to save frames and partly because it'll never get done if I fill in every detail I can think of. Things that are priority will be things you can see from the woodie and the queue lines associated with it.

The roller coaster rides just as much backward, if not more, than it does forward. Lots of quick airtime moments, some floater some ejector, and a few moments of laterals are met with fast pacing overall. Some of the ride was made with force sections, some with geometric; mostly it was a matter of a specific piece of the track. Getting the shaping right was an interesting process, but I think I've done an alright job emulating their style.

I have a good foundation for what I want, with trackwork I'm really happy with, so it'll just be a matter of staying motivated to finish the details of this project.

Post March 1st, 2019, 12:46 am

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I also think I'll be naming the ride "Blacktip" for the blacktip reef shark that lurks in some of the Pacific waters outside California. The cars are blue for now (not turquoise); ambition says I'll make a cartexture, perhaps with a logo, we'll see what reality says when I get there. :P
The sunset direction happens to line up with a California coastal location, so for now we'll just call it Southern California. I'll snoop around for a cozy bay or something in that area to emulate.

Post March 2nd, 2019, 2:02 pm
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Looks cute so far. I take it the woodie is based off of that Switchback ride?
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Post April 7th, 2019, 11:56 am

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Cute is pretty much exactly what I was going for. :)
And yes, Switchback at ZDT's was the primary inspiration; thought I mentioned that, but it looks like not!

Operating hours can now be extended into the night.

A simple station suffices, nothing too fancy.

And the full layout.

There are still a few details to add in, but it is quite close to being done. My classes are still going strong (two tests and three technical reports due in two weeks, plus normal homework) so I'm not sure when I'll have time to wrap it up, but I'll squeeze it in here and there. Hopefully soon. :)

Post April 7th, 2019, 8:31 pm

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Cool dude, I like the GG, that's pretty original.
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Post April 9th, 2019, 7:09 am

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Weird question, but do you auto-generate the supports for your woody or place them by hand? I’m a NoLimits 2 beginner, so..
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Post April 9th, 2019, 4:29 pm

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I almost always auto generate the supports to, at the very least, get a base down before adding additional details. For instance, the track that runs around the first drop/lift was left without supports, then I added beams to the existing lift structure for the track inside. This, instead of simply allowing the auto generator to fill in the whole track, keeps things from getting too crowded. Also in places where the tracks cross, one of the two gets priority for supporting and the other had to be retro fitted to 'blend in.'

Post April 12th, 2019, 11:05 pm

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Nearly there!

However, as you can see, off in the distant ocean are trees sprouting from the waves. Anybody have any direction for a skybox to fit my terrain? Or would be willing to slap something together for it? (truly would not have to be anything amazing, just no trees on the water!)

Post April 13th, 2019, 6:31 am
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Looks really good, can't wait to ride the GG woodie - looks like a nice take on Switchback :)

Sorry can't really help with the skybox though!

Post April 13th, 2019, 10:05 am

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Post April 13th, 2019, 5:43 pm

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kydcoaster wrote:
I really want to see a pov of this!

You'll likely have to download it then (and maybe give a rating :) ) as I'm not likely to put a POV up. I currently don't have any video editing software that I like enough to actually use nor can my computer really handle screen capture at the render quality I like, so pretend like it's still wee wee slap (for the other dinos who still remember that) when we didn't have such luxuries.

Per the environment, I've found a skybox that works well and have successfully implemented it. However, I can't get the dynamic sky (sun position, not clouds) to work sending all that work I did on the lighting down the tube. When I enable dynamic sky, the entire skybox goes grey. Unchecking reverts everything back to normal. Working out the kinks, but would take advice. :)
Last edited by FrankLeeMadere on April 14th, 2019, 11:04 pm, edited 2 times in total.

Post April 13th, 2019, 6:04 pm
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If I remember correctly the dynamic sky indeed just overrides all the normal skybox settings, can't remember if there's a fix or workaround for it off hand.

Post April 15th, 2019, 3:59 pm

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Looks interesting... cant wait to see it finished.
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