Board index Roller Coaster Games No Limits Coaster NoLimits Tool Downloads

NoLimits Tool Downloads

Discuss anything involving No Limits Coaster Simulation.

Post February 23rd, 2010, 7:47 pm
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13053
Points on hand: 2,744.50 Points
Bank: 42,000.00 Points
Location: Noord-Brabant, Netherlands
Originally posted by AF1GADDEY2

okay.......yea...ummm.......gravemetrics is not working anymore.........sooooo....yeaaaa.....


And that site has been offline now for like 2? 3 years? Tia stopped working on projects when she got ill. I have actually no clue how she's doing right now... I haven't heard from her in a very long time...
Coastercount: 1131 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 133
- Steel: 998

Post February 23rd, 2010, 7:48 pm
slosprint User avatar
Premium Member
Premium Member

Posts: 3648
Points on hand: 5,602.00 Points
Location: MA, USA
Whatever happened to that guy's ban anyways?
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post February 23rd, 2010, 7:55 pm

Posts: 1138
Points on hand: 3,676.00 Points
Location: Toledo, Ohio, USA
Originally posted by AF1GADDEY2

^shithead


Ok yeah... umm... someone..... has.... a bad..... attitude.... soooo... yeah....
[lol]

Post February 23rd, 2010, 8:28 pm

Posts: 2046
Points on hand: 3,043.00 Points
Location: USA

Originally posted by slosprint

Whatever happened to that guy's ban anyways?

He made a new account.

Post April 1st, 2010, 12:19 pm

Posts: 1674
Points on hand: 147.00 Points
Location: Zelezniki, Slovenia

ASG is not working for me for some reason...
It just says it stopped working.
Help?

Post April 5th, 2010, 8:09 am

Posts: 2
Points on hand: 2,161.00 Points
I've tried to install elementary. But it doesn't work.

"Run Time error 53. File not found: msvbvm50.dll"

I have Windows 7.

Post April 5th, 2010, 8:42 am

Posts: 394
Points on hand: 1,075.00 Points
Location: Leicester, United Kingdom

Post July 22nd, 2010, 12:01 pm

Posts: 1536
Points on hand: 2,597.00 Points
Where should I save the ASG file? And how do I run it then?

And also...I'm downloading the dll file for Elementary and the Object Creator, but do I save those in the folders?

Post July 22nd, 2010, 12:06 pm
Oscar User avatar
Founding Member
Founding Member

Posts: 14337
Points on hand: 7,031.60 Points
Bank: 187,052.60 Points
Location: California, USA

stick it in the system32 folder
Support Us! - Click Here To Donate $5 Monthly!
Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post July 22nd, 2010, 12:10 pm

Posts: 1536
Points on hand: 2,597.00 Points

Post September 4th, 2010, 8:05 am
TheArchitect User avatar
Premium Member
Premium Member

Posts: 1331
Points on hand: 501,144.00 Points
Bank: 498,048.00 Points
Location: Dorchester, Dorset, United Kingdom
is there a Mac packager? one which will actually package tracks made in Mac. I know there is one existing which can unpackage rides that i download but i cant package my own rides. I can do it through windows either because the windows packager cant find the NL root file because it doesnt recognise my Mac NL files...
Image

Post October 26th, 2010, 7:55 am

Posts: 2
Points on hand: 67.00 Points
My Object creator works but when the designs are put into NL they lose their texture? help please?! lol

Post October 26th, 2010, 2:16 pm
yoshifreak Premium Member
Premium Member

Posts: 658
Points on hand: 228.00 Points
Location: Ann Arbor, MI, USA
Make sure you have a copy of the texture in the nolimits object folder.

Post November 1st, 2010, 5:26 pm

Posts: 3
Points on hand: 1,044.00 Points
Does anyone have a key for the NL Object Creator? I know that the Construction Kit is now free and so I can provide the link for the key if someone gives me the OC key.

Post November 1st, 2010, 7:11 pm

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
OC isn't free. And anyone who isn't a pirate won't give you their reg key. There are other, more powerful modelers out there for free. See: Sketchup (contact someone with the pro version to export to .3ds - also, not very powerful, but INCREDIBLY simple to use) or Blender (powerful, but difficult to learn).

Post November 3rd, 2010, 9:13 pm

Posts: 3
Points on hand: 1,044.00 Points
Oh, in that case here's the NL Construction Kit Key. Tia confirmed it on her blog and I have also provided a link for that. Here you go:

NL Construction Kit Download(There are also many other useful tools at this webpage): www.coastercrazy.com
And the reg. code:
Name: No_Limits-Free@Construction.Kit
Code: m13959424-d11964450-QpmVtrT


There you go! WOOOOOOHOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ENJOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Post November 28th, 2010, 12:53 am
Mikey User avatar
Site Admin
Site Admin

Posts: 1587
Points on hand: 5,621.50 Points
Location: Houston, Texas

I have taken the time to upload all of these files to the exchange for our members, please use the following updated links to download the tools. Also, I have cleaned up this thread and removed alot of the dead links.

Auto Support Generator Beta 1.0

http://coastercrazy.com/track_exchange/ ... ?tid=17591

Nolimits Elementry V1020 Full

http://coastercrazy.com/track_exchange/ ... ?tid=17592

Nolimits Object Creation V1300 Full

http://coastercrazy.com/track_exchange/ ... ?tid=17593

Nolimits Terraign Generator V1000 Full

http://coastercrazy.com/track_exchange/ ... ?tid=17599

AHG Version 1.6 Full

http://coastercrazy.com/track_exchange/ ... ?tid=17600

Nolimits Construction Kit W/ Serial Key

http://coastercrazy.com/track_exchange/ ... ?tid=17601

Nolimits Tunnel Maker Full (Unknown Version)

http://coastercrazy.com/track_exchange/ ... ?tid=17602

No limits Track Packager Version 1500 / 1501 Patch

http://coastercrazy.com/track_exchange/ ... ?tid=17603

olimits Track Packager for MAC

http://coastercrazy.com/track_exchange/ ... ?tid=17604

Auto Flanger

http://coastercrazy.com/track_exchange/ ... ?tid=17604
Image

Post December 27th, 2010, 8:12 am

Posts: 2
Points on hand: 787.00 Points
i can't get the auto supports genarator to work....

Post December 27th, 2010, 8:49 am

Posts: 1443
Points on hand: 1,085.00 Points
Location: Ohio
Don't worry about. Your coaster will mean twice as much to you and us if you do custom supports your self[:)]
This is not my signature.

Post January 4th, 2011, 5:01 pm

Posts: 371
Points on hand: 767.00 Points
Location: boom, antwerpen, Belgium
I've a irritating problem with construction kit: it doesn't work on loops and everything beyond 89� [V]

Is there a solution for this problem?
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post January 5th, 2011, 2:27 pm
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13053
Points on hand: 2,744.50 Points
Bank: 42,000.00 Points
Location: Noord-Brabant, Netherlands
Originally posted by marcello

I've a irritating problem with construction kit: it doesn't work on loops and everything beyond 89� [V]

Is there a solution for this problem?


What exactly doesn't work?
Coastercount: 1131 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 133
- Steel: 998

Post January 5th, 2011, 2:57 pm

Posts: 371
Points on hand: 767.00 Points
Location: boom, antwerpen, Belgium
I make a vertical lift and so (eurofighter).
In construction kit i set the x values for the rails on -0.65 and 0.65 and i only want rails so i delete the others (spine,...) but every loop it freaks and make some crazy twists (1m of track = track turned around for 2 times.

It always happens when you have a roll between 89� and 271� in the editor.

pic:


Image Insert:
Image
14.75 KB
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post January 6th, 2011, 5:32 am
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13053
Points on hand: 2,744.50 Points
Bank: 42,000.00 Points
Location: Noord-Brabant, Netherlands
Have you tried turning on Rel-Roll on the normal coaster. Maybe it flips because the many nodes and none with rel-roll when going over the 90�.
Coastercount: 1131 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 133
- Steel: 998

Post January 9th, 2011, 9:25 am

Posts: 2
Points on hand: 787.00 Points
the auto support genarator pre-beta dosen't work.
Originally posted by Oscar

Auto Support Generator Beta 1.0

http://coastercrazy.com/track_exchange/ ... ?tid=17591

Nolimits Elementry V1020 Full

http://coastercrazy.com/track_exchange/ ... ?tid=17592

Nolimits Object Creation V1300 Full

http://coastercrazy.com/track_exchange/ ... ?tid=17593

Nolimits Terraign Generator V1000 Full

http://coastercrazy.com/track_exchange/ ... ?tid=17599

AHG Version 1.6 Full

http://coastercrazy.com/track_exchange/ ... ?tid=17600

Nolimits Construction Kit W/ Serial Key

http://coastercrazy.com/track_exchange/ ... ?tid=17601

Nolimits Tunnel Maker Full (Unknown Version)

http://coastercrazy.com/track_exchange/ ... ?tid=17602

No limits Track Packager Version 1500 / 1501 Patch

http://coastercrazy.com/track_exchange/ ... ?tid=17603

olimits Track Packager for MAC

http://coastercrazy.com/track_exchange/ ... ?tid=17604

Auto Flanger

http://coastercrazy.com/track_exchange/ ... ?tid=17604

If you have more tools available that you would like listed here for the convenience of everyone, please share the links in this topic or shoot me a private message and we can upload them under our official account.

Post January 9th, 2011, 9:34 am

Posts: 590
Points on hand: 201.00 Points
Location: Stuttgart, Baden-W├╝rttemberg, Germany
^again you don't start the ASG Pre Beta...you just drag your track icon over the ASG icon. Thenn it'll start!

PreviousNext

Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post