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Peak Amusements Construction Thread

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 18th, 2016, 6:30 pm

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It's been a while since we have updated this so I might as well. Since the last update our team has expanded to include Blase Rhine as well. He will be a valuable addition to the team and will help create immersive scenes.

Soon we will be releasing Stripped versions of two brand new models! The themed versions are still currently being worked on however we still feel that since these rides will be Free To Use (FTU) in any of your parks we wanted to give them out stripped sooner :) Meet Dragon and Sectum!

The basic stripped versions will be released soon! Tell us what you think!
Attachments
IMQ5JvM.png
Sectum BP.png
~ Bringing top quality amusement to the world one thrill at a time ~
http://www.peakamusements.com/
https://www.facebook.com/ApexAmusements
Seth Parsons, Tallon DeHart, Joe Hoye, Tris Dunn, Alberto Mirasola, James Rivett, David Palmero

Post January 18th, 2016, 6:50 pm
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Is Sectum a flying coaster and an invert? The blueprints are cute and I like how you tucked away the transfer track on the bottom one.
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Post January 18th, 2016, 6:56 pm
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Flyer
Coaster Count: 348 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Wildfire

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 18th, 2016, 7:47 pm
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Glad to have had the amazing opportunity to join a wonderful group of people!

As Peak Amusements state, I joined the group for my skills in 3d modeling, trackwork, and to create immersive scenes (terrain/water textures and full scale models).

For now I leave you all with this...

The first in sim look at Sectum!

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Stay tuned! Big things are coming!
Sometimes I dream of unicorns and oreos

Post January 18th, 2016, 9:10 pm
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Oh this is still a thing lol
Some memes are meant to be kept

Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post January 18th, 2016, 11:29 pm
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Very much so :)
Coaster Count: 348 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Wildfire

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 19th, 2016, 6:35 am

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^^^ Because of the environments you're using in the last photo, this coaster is also like "Savanna Flyer". :)
- I have to prove that NL1 is still alive! Pack-a-punch tracks are, I personally feel, a LOT of fun! :)
- IMO, the ride stats are not everything in most cases! Never rely on the big numbers showing how tall, fast or long!

Post January 19th, 2016, 6:42 am
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Whatever the hell you did to the top of the lift, I like it even though I can't see what it is. Area looks very pretty so far, great job on it!
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Post January 19th, 2016, 6:44 am

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Really like the layout on that thing
All hail your great Arrow Dynamics overlords.

Post January 19th, 2016, 9:22 pm

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In other news, work on Peak Point has resumed! I wasn't happy with the previous stuff I had, so I started from scratch. And I think the new one looks a lot better, and feels more like a park. So, the first area being worked is, like in the previous version, Dragon's one:

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There are still a lot of things to do, but I really like how it's coming along. Those NL2 library buildings will be replaced soon with custom ones (though they represent the scale quite well).

And that's all for now. Stay tuned, because I know there is a lot of new stuff coming!

Post January 20th, 2016, 2:05 pm
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Post January 20th, 2016, 9:05 pm

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^ Thanks :D

So I started working on the custom buildings. Now you can have a pizza in Peak point :)

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And the peeps... don't work :( They move, but they only follow a predefined path. Saddly the body animation was left behind in 3dsMax. I hope we get some working peeps in the future, it would really take NL to the highest level!

Post January 21st, 2016, 4:51 am

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^ I can see El Toro: Floridian or Tropical Edition! Love the top curvy part of a second hill for that red "B&M Invert" where you can also simulate the feel of a suspended swinging coaster!

Hope that these generated guests will be fully animated! :D
- I have to prove that NL1 is still alive! Pack-a-punch tracks are, I personally feel, a LOT of fun! :)
- IMO, the ride stats are not everything in most cases! Never rely on the big numbers showing how tall, fast or long!

Post January 21st, 2016, 7:39 am
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Great screenshots dapalm. This project is coming together rather well!
Coaster Count - 74

Post February 11th, 2016, 11:36 am

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Thank you very much!

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So we should continue the tour through our (yet) small park, shouldn't we? But first let's talk about the plans we have for it:

- As others have done, we are going to release it in phases, but we will also release the coasters with some scenery individually so you can use them in your parks!

- Phase 1 is supposed to be finished and released this summer. It will include 3 coasters (Dragon, the B&M StandUp you can see in some pictures and the Vekoma Hurricane), 10 flat rides and three complete areas (Entry and mainstreet, Dragon's zone and the one you're about to see, the Boardwalk. If there is time we will also include the parking lot and park access.

- Phase 2 will include two areas, western and Mexico, two coasters (Intamin Prefab and Minetrain) and a dark ride. I don't know if the dark ride will be included in the park or will have its separate file, depends on how it affects performance. Don't expect something fancy like Disney would do, but something more standard like the Scooby Doo rides found at Six Flags parks. Flat rides aren't chosen yet. This Phase should be released by the end of the year.

- Speaking about performance, it currently runs very good. There are some spots where the fps drop to 20 on my machine (I7, 16Gb of Ram, GTX 760), but they should get a boost once I replace foliage with 2d trees and activate clipping. Also, there are currently a hundred of peeps, so getting rid of them would have great effects on performance.

- Dragon's download and video should be up in one or two weeks. It's almost finished.

And I think that's it for now, I'll keep you updated on this plans :)

Now let's take a look at the new area, the boardwalk, home of a nice Vekoma Hurricane and some flats (some are still waiting to arrive and others need to be finished). It's still very wip, and as always, all the NL default buildings will be replaced (though I have to admit they look very nice in this area). I will give a more in depth look once the are is finished, but until then...

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Hope you like it :)

Post February 11th, 2016, 12:03 pm

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Post February 11th, 2016, 2:34 pm
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Is that woodie like 300ft tall or something? LOVE the Vekoma. Never thought of making one of those. Everyone including myself tend to default to the Arrows.

Dapalm wrote:
(Dragon, the B&M StandUp you can see in some pictures

WHAR?
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Post February 11th, 2016, 10:13 pm
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Coasterkidmwm wrote:
Is that woodie like 300ft tall or something?
lol no Dragon is just tiny
Coaster Count: 348 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Wildfire

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 12th, 2016, 7:25 pm
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Turbo wrote:
Coasterkidmwm wrote:
Is that woodie like 300ft tall or something?
lol no Dragon is just tiny

Don't be fooled though, it's intense!

Post February 12th, 2017, 6:55 pm

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CARTEXTURE RELEASES


After a lot of debate with our members as to what Peak Amusements will release first our decision has been to release our brand new texture packs to the public! Now as there are a lot of them and we want to do them right we will be releasing them in phases coming out on certain weekends.

Each pack we release will come with multiple train styles in the form of a blank template for you to create your own cartextures as well as instructions on how to set up the included textures for a nice looking debadged train and (IN PHASE 1 ONLY) a set of recreation textures as an example of what can be done. Please find the details below as to what you can expect from each phase as well as when to expect them:

this is an example of what one of the templates will look like:

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TO DOWNLOAD CLICK ONE OF THE LINKS BELOW TO GO TO THE PACK PAGE

PHASE 1 (Release on Sunday February 12, 2017)
PHASE 2 (Release on Sunday February 26, 2017)
  • Gerstlauer: Bobsled Coaster, Eurofighter Coasters (x2), Infinity Coasters (x2), Spinning Coaster
  • Intamin AG: Hyper Coaster, Inverted Impulse Coaster, Rocket Coaster
  • Mack: Mega Coaster
PHASE 3 (Release TBA)
  • Maurer: Spinning Coaster, X-Car
  • Schwarzkopf: Lap Bar Looping Coaster, OTSR Looping Coaster
  • Vekoma: Flying Dutchman, Inverted Coaster, Inverted Face To Face Coaster, Minetrain Coasters (x2), Motocoaster
  • Zamperla: Spinning Coaster
PHASE 4 (Release TBA)
  • Gravity Group: Timberliners
  • Great Coasters International: Millennium Flyers
  • Philadelphia Toboggan Company: Classic 2x2, Classic 2x3, Trailered Classic 2x2
  • S&S: 4D Coaster

Today we will be releasing Phase 1 of our packs!
You will be able to see them on the exchange very soon!


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As always we appreciate any feedback and constructive criticism! Let us know what you think below!
~ Bringing top quality amusement to the world one thrill at a time ~
http://www.peakamusements.com/
https://www.facebook.com/ApexAmusements
Seth Parsons, Tallon DeHart, Joe Hoye, Tris Dunn, Alberto Mirasola, James Rivett, David Palmero

Post February 12th, 2017, 7:05 pm
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Looking very pretty so far. Should be easy to add little stripes and stuff now, thank you!
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Post February 13th, 2017, 3:48 am
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Awesome, this will definitely be an asset to the community!
Coaster Count - 74

Post February 13th, 2017, 10:37 am
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Coasterkidmwm wrote:
Looking very pretty so far. Should be easy to add little stripes and stuff now, thank you!


You are most welcome!

mkingy wrote:
Awesome, this will definitely be an asset to the community!


Thank you Kingy! We have worked very hard on these, with more to come soon!

Post February 13th, 2017, 10:53 pm

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~ Bringing top quality amusement to the world one thrill at a time ~
http://www.peakamusements.com/
https://www.facebook.com/ApexAmusements
Seth Parsons, Tallon DeHart, Joe Hoye, Tris Dunn, Alberto Mirasola, James Rivett, David Palmero

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