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Visionland - Lizhou China

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Post December 23rd, 2016, 10:44 am
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Here's another new park under construction for China in 2017. Looks like so far this park will have an Intamin megalite that is pretty much done, knockoff mine train, and a weird knockoff launch coaster with a dark ride portion.

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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LOL that janky shaping on the black coaster
Taron>Helix get mad

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I have no idea what the goal is there.
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However it may be sort of fun to feel wobbly on a coaster compared to jerky moments! :)
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I have the feeling the black coaster will be something with 3d. That indoor part with the rail on the ground kinda looks like a way to mount a big curtain to project on.
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Post January 12th, 2017, 12:34 pm
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Looks like the park's name was changed to Visionland. Construction continues.

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post January 12th, 2017, 12:41 pm
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Wow, they are really going fast with some of the theming! Definitely no Six Flags kind of park. :lol:
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
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Post January 12th, 2017, 4:43 pm
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I want a POV of the horrid black thing.
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Post January 12th, 2017, 5:56 pm
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Yeah this transition alone is better than anything B&M has done in the past 10 years.

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post January 12th, 2017, 11:17 pm

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S&S has been doing weird poop like that lately and it seems to be working for them. compression from a telephoto lens can make things like that look worse than they are too.

Post January 13th, 2017, 7:27 pm

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^ You may feel that Zierer's kiddie tracks sort of look awkward in POVs, but in fact, they are beautifully created IRL! I also need to say that most of them are smooth.

Transitions that give me food for thought. :D
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Post February 16th, 2017, 12:52 pm
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Construction continues

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post February 16th, 2017, 3:36 pm

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I wonder if part of the formula for these parks is that they figure people will come for the good rides, and then stay to ride the others because they might as well anyway haha. Just a thought. Anyway, some of the theming looks cool and I'm curious to see what the final layout on the black coaster is.
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Post February 16th, 2017, 10:35 pm
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So they're theming the horrid black thing and the watersplash thing, but they paint the mega-lite like it has already been baking in the Nevada sun for 2 years and then don't theme it. Nice.
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Post March 3rd, 2017, 11:03 pm
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Some more theming being built around the minetrain.

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post March 3rd, 2017, 11:30 pm

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Yes, theme the knockoff mine train and leave the one actually good ride completely barren...
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post March 4th, 2017, 4:55 am
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Olmisery wrote:
Yes, theme the knockoff mine train and leave the one actually good ride completely barren...


NoLimits Theory 101:

Get good rates by uploaded a rubbish coaster with 10/10 scenery to get good rates.
Coaster Count - 198
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Post March 4th, 2017, 10:24 am
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Haven't ever seen an Aboriginal (?) themed mine train ever lol. Should be interesting.
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Post April 2nd, 2017, 6:35 pm
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Some aerial shots of the park

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post April 6th, 2017, 3:52 pm
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Some weird trains on the knockoff launch coaster.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post April 7th, 2017, 9:19 am
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I'm wondering if they tried to steal the crappy dueling coaster design in Ferrariland, and that's why the curves are randomly lacking banking while they use cars as ride vehicles.
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Post April 7th, 2017, 11:12 am

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:lol: I want to see this thing in action
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Post April 7th, 2017, 12:03 pm

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^ Yeah, and I'd like to see it's g-force test results!

Post April 11th, 2017, 3:33 pm
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Coasterkidmwm wrote:
I'm wondering if they tried to steal the crappy dueling coaster design in Ferrariland, and that's why the curves are randomly lacking banking while they use cars as ride vehicles.

I don't think it's crappy. I love the way it has proper laterals like you're actually taking turns with a race car.

This should be an interesting ride, I like the way the theming looks so far!
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post May 1st, 2017, 11:00 am
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Looks like they were going for a ride like Test Track. Still looks pretty hideous.

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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