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Project Plantoris - Scripting needed

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 20th, 2014, 8:40 pm

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I guess starting your own thread is the cool thing to do, sooo....

I have many projects going as always and I will share the best ones. First, will be the next breakthrough coaster by PCC(Plantoris Coaster Company). It can only be described as Super Hyper Blitz Coaster, featuring an exciting duel launch that delivers a faster than free fall drop! PCC likes to break the mold so, not only did we use 2 launches to bring the top speed to 99mph to make it over the 317 foot top hat, but we used a third launch to make it around the record breaking 188 foot loop. If that wont do it there are plenty of high speed turns, airtime, drops, extreme G forces, and 3 inversions. A one of a kind coaster that goes where none have gone before can only be named...

Viking
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Viking is finished but next to it I am making my first Dive coaster.
Terminator
Its a fairly simple dive coaster only featuring 2 drops and a top hat of sorts the delivers nice ejector time.
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OK, now, ever since the release of Plantoris Parkhttp://www.coastercrazy.com/20361/Plantoris-Park I have been quietly working on a new, much bigger, park. My goal was to make a park like CP with lots of coasters and a wide variety of them. I have a nice start on the coasters, and a little bit of scenery done.
Here is some coaster porn.

Old Woodie - (unnamed)
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Arrow Dynamics Coaster - STINGER
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Gerstlauer Coaster - DEMON DROP
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Intamin Strata coaster - PINICAL
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Intamin free fall coaster - OBELISK
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GCI twister - TORNADO
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layout
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also previously released coasters, SIN, REDEMPTION, and maybe STEEL VENOM.
I will most likely add TERMINATOR for a dive coaster and the I have a kiddie coaster in the works. I will need a inverted coaster but I am bad at making them. I also had a Morgan coaster in the works but I'm not sure about that one. If you wondering why I have 2 strata coasters so close to each other, I have an idea to make a polar coaster using both of them and call it Bi-Polar. I am also sort of waiting for more flat rides to add in (cough magu cough). :lol:

So that about bring me up to speed. Comments? Questions?
Last edited by plantoris on January 8th, 2018, 9:01 pm, edited 15 times in total.
Plantoris

Post September 20th, 2014, 8:49 pm

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Make a diving water coaster like this for your lake.

diving coaster vanish 2.jpg

Post September 20th, 2014, 9:25 pm
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Your strata is misshapen.
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Post September 21st, 2014, 7:44 am
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Yeah the tophat on the strata needs to be pointier. Look at KK or TTD pics for references. Also that second hill on the dive machine looks like it'll flat out murder people lol.
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Post September 21st, 2014, 9:52 am

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The "tophat" on the dive machine is terrible. If it were me, and you're allowed to disagree, I would make that hill MUCH more wide-crested for an extended period of floater air and then bring it back to the current layout via immelman.

Post September 21st, 2014, 12:10 pm

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Yes that hill would cause major red-out. Keep it parabolic and make the crest a lot wider.
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Post September 22nd, 2014, 1:12 am

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Thanks guys for the comments.

I did look at KK and TTD when I made my strata but I made it about half as wide, so maybe that's what your seeing? but they really are pretty rounded tops, just angled at the sides maybe 5┬░ and because I made it skinnier that was not really doable.
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as for the dive coaster, I agree it looks very wrong, but it feels so right. That hill is almost as tall as the drop so it rounds the top at about 10 mph, and provides a nice -1 G's with no spiking. Its actually a pretty fun little element and now I'm a little excited for you guys to try it.

I did play around with my strata for a few hours but don't think it changed much. As for the dive coaster, sorry but that hill stays, its my favorite part of the ride. I understand B&M would not make something like that but maybe they should ;) .

Question: is there anyway to disable the bars/gate on the dive coaster? I used 2 stations and when the second stations bars open it hits the car in the first station.
Plantoris

Post September 22nd, 2014, 2:26 am

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Will you add a underwater coaster like mine to your park?

Post September 22nd, 2014, 3:05 am

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Sorry cool5 probably not, I'm trying to go for a more... I guess... a realistic feel. although I was considering letting you make a jet coaster for my park. I would probably just let you have the file and give you a section to put a coaster. would you be interested? I would give full credit of course.

also, to add on that would anyone else wish to collaborate with me on this park? I need a few coasters that, well, I just suck at making, like an inverted/flying coaster, suspended coaster, and maybe a mine train. if anyone wants to add one or maybe even help with scenery, just let me know. I only ask that it be mostly realistic, very smooth(depending on manufacturer), must fit in to the park, and I will retain the right to make minor adjustments if needed as well as full veto powers i.e. no poll dancing stripers(well maybe :lol: ).
Who's with me man?
Plantoris

Post September 22nd, 2014, 3:22 am

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looking at the picture you provided of KK I agree with the others that its not very round, its parabolic the radius of the curve doesnt change much but its noticeable. The GCI looks interesting and I'm very glad you put it very far away from the other woodie, I assume for better performance.
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Post September 22nd, 2014, 3:50 am

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Coasterkidmwm wrote:
Yeah the tophat on the strata needs to be pointier. Look at KK or TTD pics for references. Also that second hill on the dive machine looks like it'll flat out murder people lol.



i think what they are trying to say is that TTD and KK have a more egg-shaped curve versus a semi-circle. EDIT: That is to say that it's starting to crest a bit late. If it started a little sooner it would have that "pointy" look that was mentioned

The dive hill isn't any worse than the one on G Force just much taller.
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I think it's legit, but realistically 10mph may be too small of a rollback window for such a heavy square brick of a train though. Raptor and Mantis valley all the time if it gets chilly enough and even Gatekeeper valleys in the right winds. That would and could make it, but it would valley a LOT outside of warm calm conditions. I love the idea for the forces though, anyway you might bump the cresting speed to 15-20? It looks like FVD which doesn't really have an undo function, and not something I'd downrate for if not.

My few nitpicks since they are based off of RL company designs are with Stinger and Demon Drop

Arrow - Stinger:
2 things

The shape of the loop is more gerstlauer than Arrow. Arrow's teardrop clothoid loops are one of their strongest signature features. The loop on Stinger is way too round and small coming off that drop for an Arrow.

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The other is that the corkscrews are cartoonishly huge for an Arrow design. Arrow elements are always the same size(25ft for the corkscrews) they just change the height to compensate. You can see this in the posted pic of Shockwave from SFGAm with how the loops stairstep down and especially with how they put the loops and screws in the middle of the air on Vortex for next to no reason.
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Once Arrow figured out an element, they RCT3'd them into whatever they were building. They didn't have size differences.

Demon Drop:

Not really feeling this for a Euro-fighter. you have a dive, custom Arrow looper, a strata, and another coaster with a tophat and a loop record. I don't see the need for a simple Euro-fighter out and back if you are going for variety. I would LOVE to see your take on Zamperla's Thunderbolt at Coney Island in that space instead. It could even use the existing lift and drop no problem! I had my doubts about it, but it's a great ride in an insanely narrow slot, and that last hill is deceptively effed.
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EDIT: Also, I'm down to submit a coaster for the park! I like playing around with the less seen styles in NL2, let me know^^

Post September 22nd, 2014, 4:34 am

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It looks good barring the feedback everyone else gave already. I loved the first park so this should be awesome, you must have a mega rig to load all these coasters in one park.
BTW how do you achieve the tall grass ?
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Post September 22nd, 2014, 4:55 am

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Yes, it's true that Arrow only changes the height of their elements, and never the size.

^To get regular grass, go to terrain settings and click "1. Grass (AB_) or whatever it's called on your computer, then hit the settings button right next to it. Then go to the extras tab and click the button with 3 dots next to auto-plant project and browse your computer to find the auto-plant grass (usually under Library/Trees and Plants/Autoplant)
It's been a long time
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Post September 23rd, 2014, 12:01 pm
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Ban for making your own topic :P
I need to refresh my memory but I think I could help with trees and scenery.
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Post September 23rd, 2014, 9:36 pm

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CoasterJed wrote:
It looks good barring the feedback everyone else gave already. I loved the first park so this should be awesome, you must have a mega rig to load all these coasters in one park.
BTW how do you achieve the tall grass ?



I wasn't trying to say they are wrong or anything, but I guess I kinda did. sorry guys I am wrong. Pretty much I was saying I cant do it, without saying I suck. :lol:

also yes, I do have a pretty nice pc, I keep it up to date.
AMD fx-8350 eight-core 4.5GHz
8GB RAM
Ge-force 550ti 2GB RAM
Ge-force 550ti 2GB RAM(even though NL2 only uses 1 :evil: )
512 GB SSD
and I plan on replacing those video cards in april with my tax return 8-) . maybe titans?

the grass I use the premade one if you go into terrain settings - load setup - I use complex.

Lucky K -
thanks for all the helpful info.
I'm not sure what you meant about the dive coaster. Valley?
I always did wonder why Aarow raised their loops. I am going to have to reshape that one. As for the corkscrews, I had second thoughts about them too and I should have known better.
I really like my Demon Drop coaster :( .
Just to clarify Viking was NOT going to go into the park, only the dive coaster. Viking is cool but its way to large and a bit unrealistic for the park, it will be a separate release(and soon).
I would love for you to make a coaster, I have a lot of trouble with inverted coasters so any invert/suspended would be nice, otherwise maybe a spinning or a mine train or 4D. just let me know how you want to do it, you want the park file or make is separate? Personally, I make each coaster in a separate file then import it into the park. that makes it so its not so laggy while building and also load times.(although you must be careful with supports then if the ground is uneven)

P.S. I hand build everything I don't know how to use FVD or make 3DS or anything.
Plantoris

Post September 24th, 2014, 2:17 am
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plantoris wrote:
CoasterJed wrote:
I'm not sure what you meant about the dive coaster. Valley?


Valley = train not making it round the track due to external factors such as wind. It's called valleying as the train comes to rest in the valley between hills!

Here's Smilers trains being removed from the track after not making it round.
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Post September 24th, 2014, 4:55 am
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^ Never heard about that or saw a video, thanks for sharing :P
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Post September 24th, 2014, 5:19 am

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That's a pretty cool video there! By the way thanks for replying. I was just wondering how do you import coasters into different worlds?
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Post September 24th, 2014, 7:51 am

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plantoris wrote:
CoasterJed wrote:
It looks good barring the feedback everyone else gave already. I loved the first park so this should be awesome, you must have a mega rig to load all these coasters in one park.
BTW how do you achieve the tall grass ?



I wasn't trying to say they are wrong or anything, but I guess I kinda did. sorry guys I am wrong. Pretty much I was saying I cant do it, without saying I suck. :lol:

also yes, I do have a pretty nice pc, I keep it up to date.
AMD fx-8350 eight-core 4.5GHz
8GB RAM
Ge-force 550ti 2GB RAM
Ge-force 550ti 2GB RAM(even though NL2 only uses 1 :evil: )
512 GB SSD
and I plan on replacing those video cards in april with my tax return 8-) . maybe titans?



Do you run your video cards in SLI?

Post September 24th, 2014, 5:07 pm

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I have a couple of good pinfairi coaster layouts that you can use. I get down to 10 or 5 FPS when flying around your park. Your park lags like crazy when riding the classic wooden coaster and when flying around in general.

Post September 24th, 2014, 7:50 pm

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Predhockey33 wrote:
plantoris wrote:
CoasterJed wrote:
It looks good barring the feedback everyone else gave already. I loved the first park so this should be awesome, you must have a mega rig to load all these coasters in one park.
BTW how do you achieve the tall grass ?



I wasn't trying to say they are wrong or anything, but I guess I kinda did. sorry guys I am wrong. Pretty much I was saying I cant do it, without saying I suck. :lol:

also yes, I do have a pretty nice pc, I keep it up to date.
AMD fx-8350 eight-core 4.5GHz
8GB RAM
Ge-force 550ti 2GB RAM
Ge-force 550ti 2GB RAM(even though NL2 only uses 1 :evil: )
512 GB SSD
and I plan on replacing those video cards in april with my tax return 8-) . maybe titans?



Do you run your video cards in SLI?


yes I do but NL2 does not seem to be compatible.
Plantoris

Post September 24th, 2014, 8:21 pm
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CoasterJed wrote:
That's a pretty cool video there! By the way thanks for replying. I was just wondering how do you import coasters into different worlds?

Create a new park in the editor.
Then find the "Import Coaster" button.
Navigate to the park where that coaster is located, double click on the park, then click on the coaster, fine tune your import settings, and then click ok I think, and then you are done!
Now you have your coaster from another park in your new park!

Hope this helped!
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Post September 25th, 2014, 8:34 pm

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Post September 25th, 2014, 8:47 pm
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Are there any death loops?
Some memes are meant to be kept

Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 25th, 2014, 8:56 pm

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