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Bloodwood Lake Park[Update 5/16]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 29th, 2013, 4:13 pm
Metazoanhaddock User avatar
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So, without any further delay, I present Bloodwood Lake Park; a horror themed park where everyday is Haloween! Centered around a small lake, this park will be divided into four themed sections:
The Industrial Quarter
The Old Mill (and surrounding town)
Crimson Mountain
The Backwoods

Coasters include:
The Slaughterhouse-Custom Premier LIM Launched Coaster-Located in The Industrial Quarter-Metazoanhaddock
Invasion-Custom S&S 4D Coaster-Located in The Industrial Quarter-Metazoanhaddock
Unnamed RMC-Located in Crimson Mountain-Blase Rhine
Unnamed Intamin Accelerator-Located in The Backwoods-RTC3rox
Unnamed B&M Flyer-Located in The Backwoods-Blase Rhine
Unnamed Vekoma Minetrain Coaster-Located in Crimson Mountain-metazoanhaddock/unclaimed
Mystery Mill-Gerstlauer Eurofighter-Located in The Old Mill-Blase Rhine
Unnamed unique MS spinner-located in The Old Mill-LuckyK

For anyone who's interested, I gladly and openly welcome help and I'm definitely open to collaborations.

There's still loads to be done including but not limited to:
Coaster building
Supporting
3D modeling and texturing
Cartextures
environment
flatrides
Park layout including parking and entrance
terraforming
etc.

Red means unstarted
Orange means in the middle of trackwork
Purple means trackwork done
Green means supporting done
Blue means theming completed (if applicable)

Latest Construction Pictures

screenshot-2015-05-15-23-18-42.png


screenshot-2015-05-16-11-45-38.png


screenshot-2015-05-16-11-46-05.png
Last edited by Metazoanhaddock on February 20th, 2013, 7:44 pm, edited 1 time in total.
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Post January 29th, 2013, 6:54 pm

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Call it Speed racer, make colors red and white.

That's a simple Idea I came up with in 2 seconds... Kinda sucks I know.

Post January 29th, 2013, 7:14 pm
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i've already done a coaster with similar theming and the same colors...kinda trying to do something a little different.
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Post January 30th, 2013, 6:45 pm

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Post January 31st, 2013, 2:45 am
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thanks, like i said, one of my favorites. it just rides so nicely...

starting to redo the ending
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Post January 31st, 2013, 2:21 pm
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finished reworking the ending, starting on supports for the last part...then ill be moving on to .3ds, cartexture, environment, etc.


also ill be uploading pics tonight.....

also looking for a tester or two to help out
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Post January 31st, 2013, 4:07 pm

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I'll test. Ive got the time.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post February 2nd, 2013, 12:08 pm

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I'll test. Ive got the time.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post February 2nd, 2013, 3:47 pm
Metazoanhaddock User avatar
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alright, lemme just finish the supports...pm me your e-mail
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Post February 2nd, 2013, 3:53 pm

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Post February 2nd, 2013, 8:06 pm

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I sent you a PM.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post February 20th, 2013, 7:54 pm
Metazoanhaddock User avatar
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made a lot of progress, supports and layout are done, and 3ds work is well under way, but i thought i'd leave a few little teasers...

Image Insert:
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1326.88 KB

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2036.1 KB

Image Insert:
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2214.67 KB

comments?
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Post February 20th, 2013, 9:00 pm

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Maybe you coul color the supports to a little more "brown-yellow-ish-dirty-but-still-gray-like" color? and a little darker track?

Post February 20th, 2013, 10:02 pm
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i would make the track darker, but its dark enough inside the building already. as for the supports, they're .3ds, so fixing the color would be a female dog, if i get enough feedback supporting your idea, i just may. but with the amount of work i still need to put into this, it may be just a thought for later
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Post February 21st, 2013, 3:13 pm
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I like the looks of it so far [:)]
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Post February 21st, 2013, 4:04 pm
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it looks better on the inside....still messing with textures, and aside from that, like i said, theres still alot of work to be done....made that much harder by the limits of the OC
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Post February 21st, 2013, 4:07 pm
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Post February 21st, 2013, 5:35 pm

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Your track connectors look a little weak, u should use the B&M connectors i used on my Leviathan project, just download the ride and giver, I give u permission, lol. If u want to, option is yours.

Post February 21st, 2013, 6:07 pm

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^Why would he use B&M connectors on a moto coaster?

Post February 21st, 2013, 6:21 pm
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im sure they arent his connectors either. Probs LBosch's.
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Post February 22nd, 2013, 3:27 am

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Originally posted by Ajax_Coasters

^Why would he use B&M connectors on a moto coaster?


It's a premier
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post February 22nd, 2013, 4:12 pm
Metazoanhaddock User avatar
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Either way, why would I use them? the connections I have now are perfectly fine. And Gav, PM me your e-mail
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Post February 22nd, 2013, 5:53 pm

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Originally posted by Jcoasters

Originally posted by Ajax_Coasters

^Why would he use B&M connectors on a moto coaster?


It's a premier

Lol, now I'm the stupid one.

Post February 23rd, 2013, 11:23 am

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Post February 23rd, 2013, 11:33 am

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I was just trying to help out another member, my bad

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