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[NL2] PvM's Projects

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 3rd, 2018, 2:34 pm
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I know, I like the mine theme. Although my backstory for this ride will be totally different :P.

Here's another update on the pre-show building in front of the lifthill:

screenshot-2018-07-03-22-10-07.png

Post July 3rd, 2018, 5:16 pm
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LOVE that station and the whole get up. Great job so far.
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Post July 4th, 2018, 5:30 am
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That's pretty awesome, looks realistic despite not cramming as much detail as possible in there.
Coaster Count - 181
France 2019 Mini Trip Report

Post August 18th, 2018, 1:16 pm
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It's been a while since I updated on this project and I don't want to give away too much but here are a few screenshots:

screenshot-2018-08-18-21-04-26.png


screenshot-2018-08-18-21-02-46.png


screenshot-2018-08-18-21-00-02.png


screenshot-2018-08-18-20-59-10.png


screenshot-2018-08-18-20-58-23.png

Post August 19th, 2018, 4:09 am
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Awesome - I'm particulary impressed at how all the scenery blends in well together - keep up the good work!
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France 2019 Mini Trip Report

Post August 19th, 2018, 8:39 am
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This reminds me of those new generation Vekomas. Looks great so far, especially the mining structure.
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Post September 19th, 2018, 2:37 pm
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nearing completion. All that is left is the lighting in the buildings and perhaps some optimilisation because fps is suffering right now ^^'

screenshot-2018-09-19-22-30-06.png

Post September 20th, 2018, 11:10 am

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WOW
1. Voyage 2. Intimidator 305 3. Maverick 4. Skyrush 5. Mindbender (Galaxyland) 6. Fury 325 7. Kumba 8. Goliath (Six Flags Over Georgia) 9. The Beast 10. Phoenix

Out of 139 creds

Post October 8th, 2018, 1:36 pm
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I actually managed to model some decent trains for this:

screenshot-2018-10-08-21-25-13.png


What do you guys think?

Post October 8th, 2018, 3:03 pm
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Looks good!
Some memes are meant to be kept

Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post October 8th, 2018, 3:13 pm
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Post November 11th, 2018, 12:31 pm
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Post November 11th, 2018, 1:24 pm

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PvM wrote:
It is time for another Vekoma:

Image

Apologies for asking, but will the one in your previous post be uploaded to the exchange soon?

Post November 11th, 2018, 1:38 pm
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No worries. I submitted it for Roundup 250. It'll be up after the results are published.

Post November 11th, 2018, 6:17 pm

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Post November 12th, 2018, 9:24 am
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PvM wrote:
It is time for another Vekoma:

Image


The way this is framed up looks really great.
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Post December 22nd, 2018, 10:46 am
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Thanks :D

I did some work on a custom cliff side and I started working on the supports. I'm quite content with how the layout turned out but being inspired by Frank, I took a closer look at the trackwork and noticed the main drop is pulling -1.1 g's in the front seat :shock: . That might be a bit much lol.. Anyway it's too late to change the trackwork now so I'll take it as a lesson learned for the next project.

screenshot-2018-12-22-17-30-46.png


screenshot-2018-12-22-17-32-04.png

Post December 22nd, 2018, 1:36 pm

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Oohh.. this looks nice. I really like the supports; very reminiscent of vekoma.
Is that little path walk-able for guests? Or more of a service road of sorts for ride-ops and engineers?
Very nice ambience going on here either way.

-1.1g may not be out of line, the important question is how long it's held there, and what comes before. Somewhere on the internet here there is a set of graphs that attempt to dictate g-force limits both in magnitude and duration, and for different rider positions relative to the track (e.g. sitting, standing, flying). I think it was posted either here or NL central.

Post July 11th, 2019, 2:59 pm
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It has been a while since I posted anything. I've been slowly working on my recreation of Loop Screw Coaster at Seibuen Yuenchi. Progress is slow because it's difficult to find good reference images of inside the station but here's what I got so far:

screenshot-2019-07-11-22-48-28.png


screenshot-2019-07-11-22-48-46.png


screenshot-2019-07-11-22-49-00.png


screenshot-2019-07-11-22-49-16.png


screenshot-2019-07-11-22-49-51.png


screenshot-2019-07-11-22-50-46.png

Post July 11th, 2019, 4:42 pm

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Will you add any more new track styles to your 3ds Max import tracks?

Post July 12th, 2019, 2:20 am

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Looks quite nice so far! Not a whole lot of source material to go off of for sure. RCDB has a couple of pictures of the station. They're not great, but they do reveal many rows of stadium seats, which is a bit different, hah. There's also a nice shot of the detail on the loop, including ladder sections that would be a nice touch.
The area around the ride is looking nice. I really like the aesthetic of the flat rides all in a row like that too.

Still planning on finishing that wintery Vekoma?

Post July 31st, 2019, 1:42 pm
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@cool5: I don't intend to

@FrankLeeMadere: Thanks, I will finish the wintery Vekoma and the path is intended to be walkable for guests. Just have to place some fences :P. I want to save it for winter time though :P.

In the meantime I've been finishing up Loop Screw Coaster. Just a couple more things to do which includes a detail in the station building and custom trains.

I'll have to make LOD's for these, my fps is dead lol:

screenshot-2019-07-31-21-15-14.png


I put way too much effort into these:

screenshot-2019-07-31-21-15-42.png

Post August 3rd, 2019, 7:42 am
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Post August 3rd, 2019, 7:46 am

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Post August 10th, 2019, 1:34 pm
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Yeah I'll probably release these. They look a lot like the Arrow trains. Here's what I got so far:

screenshot-2019-08-10-21-25-47.png


screenshot-2019-08-10-21-26-05.png

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