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[NL2] Tennessee Tornado recreation (Completed!)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

PvM User avatar

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Hello everyone,

After being away from No Limits for some years now, I'm attempting to get back with a recreation of Tennessee Tornado at Dollywood. I've never ridden this coaster myself so I have to go off of images. But here's what I got so far:

Image

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-PvM
Last edited by PvM on November 14th, 2017, 9:32 am, edited 3 times in total.

Post June 25th, 2017, 10:25 am
Blase Rhine User avatar
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ahhh good old Tennessee Tornado... I remember I took a crack at it a while back as well. From what I can see it looks pretty good, there seems to be some shaping that can be fixed but I am assuming this is still a heavy WIP. keep it up!
Sometimes I dream of unicorns and oreos

Post June 25th, 2017, 1:52 pm

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Same as what Blase said, only addition is to change the color of the track (use the pipette tool while looking at a picture with lighting about the same as yours in a close and well-lit range).
I'm not brand new to NL2 so ignore how many posts I have atm, I post a lot other places :)

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Post June 25th, 2017, 3:41 pm
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thanks for the tips! Can you guys be a little bit more specific about the shaping though? What can I do to improve it? What parts can use improving?

Post June 26th, 2017, 1:40 am
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Could you provide a POV video of your work so far? I think that'd help us to comment on the shapings - then we can ask for further pictures of specific parts of the track :)
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Post June 26th, 2017, 11:47 am
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Here's a pov. I also changed the color of the track a bit.


Post June 28th, 2017, 8:02 am

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^ Yours may need some retracking, but I was able to enjoy riding it as the existing model, thanks! :D
-- I was happy to be with NL1 - [:')] --
- I "NEVER... get deceived by the big numbers showing how tall, fast or long the rides are." comment.

Post June 30th, 2017, 2:04 pm
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I've worked on the trackwork more. I think it improved a lot. Here's a new video and some more screenshots:



Image

Image

Image

Image

Post June 30th, 2017, 3:57 pm
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Looking much better... Colors still are not quite there just yet, keep messing around with them to get a bit more of a washed brown look. As far as shaping take a look at your loops versus the real life ride. To help and what I do at times is I pull up pictures of the given area that needs to be worked on while working in Nl2 for a side by side and it helps a lot more than you may think also watch POV's of the ride in comparison to yours and notice even the slightest of details and that should help you out quite a bit. You could also look for testers where you send the file to and they give you feedback and advice on each section that would potentially need to be tweaked.
Sometimes I dream of unicorns and oreos

Post July 12th, 2017, 2:17 pm
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Alright, I tweaked the track some more, comparing it to images and videos and I'm quite happy with the result and at this point it's pretty accurate. Here's another batch of images:

Image

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Image

At this point I'm willing to send this to some testers so if you're interested, send me a pm.

Post July 13th, 2017, 5:24 am
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Looking good, I like the attention to detail on the support work!
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Post July 13th, 2017, 4:24 pm

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Love the amazing last pictures!
Considering that this is a recreation we have to be insanely precise to real details.

About the first loop:I think you are very close to reach the weird,primitive shape of this Arrow element.
I remember when I rode it that the way up and the way down were "banked"!!!!!!

The turn after the giant loop is not heartlined.

WAY UP
Immagine.jpg


WAY DOWN
Immagine1.jpg


BANKED TURN
Immagine2.jpg

Post July 15th, 2017, 4:15 am
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barone wrote:
Love the amazing last pictures!
Considering that this is a recreation we have to be insanely precise to real details.

About the first loop:I think you are very close to reach the weird,primitive shape of this Arrow element.
I remember when I rode it that the way up and the way down were "banked"!!!!!!

The turn after the giant loop is not heartlined.


Thank's for the feedback barone. I knew about the odd banking on the loop and the overbanked turn. Here are some images for comparison:

tennessee03.png


tennessee02.png


tennessee01.png

Post July 15th, 2017, 6:36 am
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The last image seems very stretched out in comparison to the picture. Have you got similar track lengths?
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Post August 5th, 2017, 8:40 am
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@mkingy: You're right. I I took the screenshot too far back on the track. I adjusted the track here slightly and corrected the tie spacing to be similar to the real thing.

I am working on the station at the moment so progress is slow. Here are some teasers:

screenshot-2017-08-05-16-31-44.png


screenshot-2017-08-05-16-31-54.png


screenshot-2017-08-05-16-34-12.png

Post August 17th, 2017, 2:41 pm
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Still working on the station. Progress really slow because it's hard to figure out all the small details.

screenshot-2017-08-17-22-38-05.png

Post August 18th, 2017, 12:18 am

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It's hard to say just how accurate the track is just from the pictures, but this is looking really great. If you keep up the attention to detail as you've shown in the station and supports, we're in for a wonderful recreation.
I don't see it being addressed here, but I did notice a small discontinuity in the first loop. On the real ride there's an odd 'wiggle' throughout the loop. It banks more to the left than you might think it should, then banks more to the right than you think it should. See video: https://youtu.be/5T6unstumBQ?t=1m28s

Post August 25th, 2017, 6:01 am
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FrankLeeMadere wrote:
It's hard to say just how accurate the track is just from the pictures, but this is looking really great. If you keep up the attention to detail as you've shown in the station and supports, we're in for a wonderful recreation.
I don't see it being addressed here, but I did notice a small discontinuity in the first loop. On the real ride there's an odd 'wiggle' throughout the loop. It banks more to the left than you might think it should, then banks more to the right than you think it should. See video: https://youtu.be/5T6unstumBQ?t=1m28s


Thanks Frank! I can assure you that I'm aware of the wiggle and that I incorporated it in the loop. It's the result of a the Z shape when you look at it from above instead of the usual S.

The last couple of days I worked on learning some basic scripting and I made a script that opens and closes my custom gates in the station:

http://i.imgur.com/cKZ19FQ.gifv
Last edited by PvM on August 25th, 2017, 1:10 pm, edited 1 time in total.

Post August 25th, 2017, 6:07 am

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Post August 31st, 2017, 10:38 pm

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^^ Keep working on and you'll show us the surprisingly great progress! Thanks! :)
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- I "NEVER... get deceived by the big numbers showing how tall, fast or long the rides are." comment.

Post September 5th, 2017, 8:57 am

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Post September 5th, 2017, 2:27 pm

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Would you be willing to share that gate script? I have needed a way to make custom gates for a while now. I would give full credit of course.
Plantoris

Post September 7th, 2017, 3:44 pm
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plantoris wrote:
Would you be willing to share that gate script? I have needed a way to make custom gates for a while now. I would give full credit of course.


yeah np, I'll pm you the script file sometime this weekend.

Here are 2 shots of the exterior of the station. Still not much progress to show because it takes so much time to get all the details in:

screenshot-2017-09-04-22-08-00.png


screenshot-2017-09-04-22-08-17.png

Post September 18th, 2017, 9:05 am
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I have 2 weeks off from work and I used them to work on Tennessee Tornado. This angle of the station looks pretty much done right now:

screenshot-2017-09-18-16-53-22.png

Post September 18th, 2017, 9:09 am
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Looks good! The track color seems a bit bright though.
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