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Nolimits 3ds, texture mapping on Ami8or

PostPosted: April 11th, 2005, 7:26 am
by jpecool
I am making 3ds for a new coaster and i am trying to get the texture to repeat itself all over the object rather than just stretch and go all weird. I guess this is to do with texture mapping but i dont know how to do this very well. Can someone tell me how to make the texture repeat itself all over the object, bera in mind i am using anim8or.

Thanks
JPECOOL

PostPosted: April 11th, 2005, 8:35 am
by Dirk_Ermen
you can use UV mapping for not let it stretch, also you can modify the uf mapping by moving and rescaling the texture, I'd think you could do that with the left, right and middle mouse. Not sure, i'd say search the anim8or forums. I'm sure it's answered in one of my topics there.

meanwhile if you don't know how to uv-map:
http://www.coastercrazy.com/articles/arti ... 17&aid=112

I have an small tutorial in it. I'd might extend it when i got time...

PostPosted: April 11th, 2005, 12:12 pm
by jpecool
Thanks for tht dirk, it worked! yay. [:D]

PostPosted: April 11th, 2005, 4:24 pm
by Dirk_Ermen
no problem dude [:)]