We may see some shadows on the ground if I can get the texture baking to work properly. Going to work heavily on seeing how much I can optimize the fps on this thing since my machine is pretty beefy I dont want to go way out of range.
You could always get Phyter to help you out with texture baking, I hear he's decent with that kinda stuff. [;)] I like the blue and white more personally, it looks more believable for me, that may just be personal preference though.
Looks great, something I left out from my earlier post as well is the fact that you are getting to be VERY good at textures, that land to stone texture for the trenching is absolutely beautiful, and I really can't wait to see how nice this is when completed.
The spine will be exported to NL, obviously. So will the terrain (again, duh)...
The rails wont - they are there for reference. You will get the bump mapping because Im going to learn how to procedural map and texture bake. So we will get crazy detail in a sweet package.
From you Real, we'd never assume something so dreadful. Looks awesome bro. I know it's stupid to ask for a release date this early.. so I'll keep my mouth shut. [;)]