Board index Public Relations Contests 2005 Match-up Contest (Round 3) - WINNERS pg11

2005 Match-up Contest (Round 3) - WINNERS pg11

Only official CoasterCrazy.com Contests are posted here.

cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

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2005 WWS/CC.COM Match-up Contest (Round 3)


Welcome to Round Three of the 2005 NoLimits Match-up Contest. It's time to see if you can build a dive machine better than B&M can. In this round, you will be building a vertical drop coaster with whatever intense elements you can throw into 4000 ft of track. The best design from each group will advance to the finals, where they will duke it out in an all out coaster building slam fest with a platinum medal and 10,000 slappin' points on the line. The 4 losing designers will each recieve 100 points as a prize for finishing in the top 8. Good Luck to All!

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DOWNLOAD THE TEMPLATE HERE:
http://www.weeweeslap.com/users/cjd/Round_3_Template.nltrack


THE RULES:

Everyone knows about the controversial Vertical Drop Coasters like Oblivion. Most of them are one-trick ponies that drop you really steep really fast and then just end. Well, it's your job to take a limited amount of track and turn it into a dive machine to remember. Try to keep the intensity of the drop going throughout the entire track, and really give your guests a thrill without going over the park's budget. The primary judging factors will be adrenaline and originality. Make an intense coaster, and do it in an original way. Bonus points are available for 3ds work and inventive coaster work in general.

  • Track Style must be "Floorless Twisted Steel Coaster"
  • Track must contain at least one drop of exactly 90 degrees
  • The coaster must be between 200 and 250 feet tall. (between 61 and 76 meters)
  • Only one lift hill can be used
  • No launches are allowed
  • The total length of the track must be less than 4000 feet (1219 meters).
  • The trains must contain either 2 or 3 cars.
  • The terrain can be lowered any amount for track tunnels and trenches, but otherwise can only be raised or lowered 20 feet (6 meters)
  • The coaster track must stay completely inside the boundary. Supports, station buildings, and 3ds are allowed to extend beyond the boundary, however.
  • The station can be moved to anywhere on the template
  • Extra points are available for 3ds, good supports, and inventive track layouts
  • All tracks must be submitted by 11:59:59pm EST Wednesday, May 18
  • Send finished tracks to cjd@muskingum.edu or post them on the exchange and post a link in this topic
  • Once a design is posted on the exchange, it is accepted as your final design. If you send a track through e-mail, you may re-submit as often as you like.


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THE CONTESTANTS:

Group 1:

Buster Image
coaster992001 Image


Group 2:

deadnsleepin
ish Image


Group 3:

Tyler Image
jpecool Image


Group 4:

MF2001 Image
McFly


Green = Recieved Track
Orange = Problem with track file
White = Have Not Recieved Track
Red = Dropped Out
Image = final track submitted


Questions & Answers

If you have any questions you can post them in this topic. I will try to answer your question A.S.A.P. Your question and the answer will be posted under this header.

Q: Can I use NL tools to make the track?
A: Yes. All tools are allowed.

Q: Can I submit a track ahead of the deadline?
A: Yes. You can submit tracks any time between the start and end dates of each round.

Q: Can I submit more than one version of a track?
A: Yes. As long as it is sent through e-mail, you can re-submit as often as you like. If you post on the exchange, however, only one submission is allowed.

Q: Can I get help constructing my coaster?
A: No. This must be completely your work.

Q: How many trains can we use?
A: You can use as many trains as you want, but there have to be more than 2.



UPDATED FINAL RESULTS (these places are final.)

1-8 Still Competing...
9. pdonahue (100 points)
10. ragan (100 points)
11. Dirk_Ermen
11. thecool326
11. krazyt
11. Iron Man
15. unfortunate_smiley
15. foildude
17. SFMM Homie
18. Angry_Gumball
19. mkingy
20. Wishmaster
21. e-man
22. hyyyper
23 (tie). minicoopertx
23 (tie). PumpMeUp
25. helis1
26. harvesterofyoursorrow
27. Sir Coastalot
28 (tie). RCT-3-Crazy
28 (tie). that one kid
30. weasle
31. bigman
32. daan1990
33. The Edge
33. IntaminFan397
33. Gsus
33. Matt
33. Tarski
33. rocketboy711
33. ashhew1985
33. Brtnboarder495
33. Android
33. lpth5
33. Bino Maus
33. TomDragster
Last edited by cjd on June 17th, 2005, 8:33 am, edited 1 time in total.

Post May 7th, 2005, 11:46 pm

Posts: 1620
Points on hand: 4,230.00 Points
Location: USA
is anyone else shocked i haven't lost yet? hmmm.. lol. welp, i guess i'm just that much better than i had thought! and just to let ya know, my layout has a TON of adrenaline!

Post May 7th, 2005, 11:46 pm

Posts: 1536
Points on hand: 2,083.00 Points
Location: Etobicoke(Toronto), Is Ontario a state?, Canada


Post May 7th, 2005, 11:56 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

It doesn't matter. Between 30 and 50 is the most realistic, but with the cable lift anything is possible.

Post May 8th, 2005, 12:24 am

Posts: 1536
Points on hand: 2,083.00 Points
Location: Etobicoke(Toronto), Is Ontario a state?, Canada


Post May 8th, 2005, 12:35 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

That's the same thing as a cable lift, unless you mean the thing that Vekoma invented...

Post May 8th, 2005, 12:39 am

Posts: 688
Points on hand: 4,164.00 Points

Post May 8th, 2005, 12:40 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA


Post May 8th, 2005, 12:43 am

Posts: 688
Points on hand: 4,164.00 Points
Does the drop need to SUSTAIN 90 degrees, or can it get steeper?

Post May 8th, 2005, 12:52 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Quote: "Track must contain at least one drop of exactly 90 degrees"

This means that the angle of descent of one of the drops must be 90 degrees, no more no less. You can do anything you want with the other drops, though.

Post May 8th, 2005, 2:47 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA


Post May 8th, 2005, 3:30 am

Posts: 286
Points on hand: 3,503.00 Points
"The coaster must be between 200 and 250 feet tall. (between 61 and 76 meters)"

Is that the height above 0.0 or above the actual terrain?

Buster.

PS: Tyler, 90????????? is the steepest you can go. 95????????? actually ain't steeper. ;p

Post May 8th, 2005, 4:36 am
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

hey cjd,

would this drop be fine?

http://nldc.interfix.net/i3042

I can't make it better and i'm asking because I don't want to get my butt kicked out this round because of such a stupid little mistake.

Post May 8th, 2005, 5:20 am

Posts: 286
Points on hand: 3,503.00 Points
What's wrong with it? Looks like 90????????? to me.

Buster.

Post May 8th, 2005, 5:20 am
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany


Post May 8th, 2005, 8:20 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

Hmm just read the contest, yay, im excited, although this will be me last coaster in the contest as i am against tyler. Off i go to make Oblivions sister [:D]

EDIT: can we use as many transport sections as we like throughout the whole entire ride??????? Because i wanted to give that intimidating slow feel to my Dive machine which requires things like this[?]

Post May 8th, 2005, 10:02 am
Brtnboarder495 Premium Member
Premium Member

Posts: 2511
Points on hand: 5,362.00 Points
Originally posted by ish

hey cjd,

would this drop be fine?

http://nldc.interfix.net/i3042

I can't make it better and i'm asking because I don't want to get my butt kicked out this round because of such a stupid little mistake.


I would try to keep the slammer down and make the drop more gradual and flowing - this should provide more air.

Post May 8th, 2005, 10:44 am
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

do you mean more like this?

http://nldc.interfix.net/p532

hmm, if that would be fine...no problem but I don't know if that counts as the 90????????? drop the coaster must have.

question to you cjd[;)]

Post May 8th, 2005, 10:51 am
Brtnboarder495 Premium Member
Premium Member

Posts: 2511
Points on hand: 5,362.00 Points
If the drop is at least 90 degrees at some point in the drop it should be fine. No coaster can have a drop 90 degrees all the way, the track must become parallel to the ground at some point. It looks smoother, but I can't tell unless I actually ride it - which I cannot because this is for the contest.

Post May 8th, 2005, 10:54 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

Ish, that looks fine, it looks the same as my drop although mine takes a little longer to get to vertical to give more floater air. [:D]

Post May 8th, 2005, 11:17 am

Posts: 286
Points on hand: 3,503.00 Points

Post May 8th, 2005, 11:19 am
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany


Post May 8th, 2005, 11:36 am

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Nice job on the 3D's ish. I really like those connectors.

Post May 8th, 2005, 11:44 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

I'm going to be generous with the vertical drops. If the drop is off by a couple of degrees for smoothness purposes, I'll count it as 90 degrees. Just don't push it.

About the transport segments... you can use them as long as they don't increase the speed of the train.

Post May 8th, 2005, 11:46 am
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

I like them tooo...lol

I'm planing to make a complete themed ride for this round because I'm almost done with the track.

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