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2014 CCNL2T [Results Page 6]

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cool5 wrote:
That lift looks under supported.


Yea, I am still working on that, there is so much track underneath the lift support placement is quite tricky without them looking odd.

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GerstlCrazy wrote:
^That looks awesome.

Having a ton fun! Some challenges have arisen of course, but all of them are mainly involved with running into the damn octagons haha. I have a few questions I should probably clarify earlier rather than later.

- All track and supports must be inside the support-made-rectangle when viewed in top view (unfrozen).


JUST to clarify, all boundary judgment will ultimately be done at the maximum (closest) zoom possible?
Yes, but I would recommend using a bit of margin, in case you accidentally shift something.

- The station building (frozen) must be inside the support-made-strip in the middle of the template.


Maybe a stupid question, erm, can we make our own station building 3D?
Answered before, but yes. Same rules apply, entire building must be inside the vertical strip.

- Track cannot go into the support-made-octagons on the template (unfrozen). Support can go in.


Can frozen station building go into the octagons? I know you said nothing about that, so I'm assuming yes, but just checking.
Yes

- Must feature at least 1 tunnel.


Can it be an above ground floater tunnel? Like literally just a concrete ring of 1 inch, which is technically at least 1 "tunnel" according to segment settings? I mean this is arbitrary, does it have to be underground, certain length?
The tunnel can float, but it must be of decent size. Decent size is this case is at least 1 train length

- Terrain can only be changed for making tunnels and/or trenches.


Again, this is seriously arbitrary AND subjective. How can you say what terrain modification was or wasn't done for making trenches? I could COMPLETELY change the form of the landscape in this file and say "I made a trench right there at the bottom of the drop, and I needed all of that land to change...."


Use your own judgement. The terrain starts out as a slope towards a body of water. It should remain that way. If you need to raise or lower a bit of land to fit in your track, go ahead. If you start digging ravines or building mountains, you're going too far.

The important thing is to have fun with this contest. I won't DQ anybody because of something really minor. Just be a bit sensible, don't build on the exact limit and you should be fine :)

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hyyyper wrote:

Use your own judgement. The terrain starts out as a slope towards a body of water. It should remain that way. If you need to raise or lower a bit of land to fit in your track, go ahead. If you start digging ravines or building mountains, you're going too far.

The important thing is to have fun with this contest. I won't DQ anybody because of something really minor. Just be a bit sensible, don't build on the exact limit and you should be fine


If only the real world was like that :P


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I am having fun =) Thanks for the response, hyyyper.
I completely changed my approach for this round but I'm happy with it.

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Looks great Gerstlcrazy! Immehlman inversions always look sick on inverts!

I've completely changed what I'm doing a couple of times now! Turns out I suck too much at a lot of a different styles haha.
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ya im having a hard time making an invert its my first one :?
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Just make a horribly rough and horribly shaped Chinese ripoff SLC invert like I have made if you have trouble making a certain style.

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im just doing a multi lunch terrain hugging impulse coaster :) so far 6 inversions and more to come :)


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Image

What I have so far. Inspired by Helix. And looking for a theme :?


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lol Gerstlcrazy, when I first saw your pics I didn't see who made them, and I was like...ooooh what is this??? Then I saw it was you and I was like, oooh ok makes sense. Looks nice so far.

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TheDarkStar wrote:
Image

What I have so far. Inspired by Helix. And looking for a theme :?

That's looking really good so far!


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TheDarkStar wrote:
Image

What I have so far. Inspired by Helix. And looking for a theme :?



Looks really nice, love the layout! :D


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I made a thing. I still have a lot of terrain and scene work to do.


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A downhill shot at my tiered layout system.


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^ Lakeside B&M Inverted coaster is going to be something! I've just had the image of it flying over the ripples and giving refreshment to the riders! Keep up! :D
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Why is my resolution so crappy in screenshots... It doesn't look that crappy in the simulator! X_X

And thanks for the compliments everybody.


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I assume you have pro? Use the poster button, not the regular screenshot button. "L" by default I believe.

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And also make sure when you want to share photos use the higher graphics settings.
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


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Pffff, duh. Hopefully we have some better quality through this route.

Image

Some more Immelman and first drop action.

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A little more revealing than I wanted to be but oh well =P

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I love the roll into the sharp turn heading up to the MCBR.


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Image

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Another question about visuals; why is this spiking happening with the land where it meets the water? It doesn't look that way while one is close up to the beach...

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