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Adiemus - Update pg. 5

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post November 26th, 2005, 1:35 pm

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Post November 26th, 2005, 2:02 pm

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Ahh... Maybe it's because he named the ride BECK IN SEPTEMBER. Before the farm...

Post November 26th, 2005, 2:36 pm

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Hm.. its' not Amedius.. It's Adiemus, one of my favourite music-DVD's, with a clip on a farm.. [^]

Post November 26th, 2005, 2:55 pm

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I LOVE THIS THEME [:D] It looks awesome. What 3ds program are you using? Im hoping to get ProDesktop next week. [:D] Can you convert to 3ds objects With that does anyone know BTW? Oh well i already have OC and Anim8or. Anyway as i already said, nice theme. [:)][:)][:)][:)]

Post November 26th, 2005, 3:34 pm

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Ride interaction is always nice. This looks better than before.

Post November 27th, 2005, 5:55 am

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Originally posted by jpecool

I LOVE THIS THEME [:D] It looks awesome. What 3ds program are you using?

Thanks [:D] And my 3d program.. do not shoot [^] I can only use the Object creator.. I also own 3DS max, but it's to difficult to me [:I]

Post November 27th, 2005, 6:18 am

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Thats very good use of The OC. How did you make the windmill so well with OC?

Post November 27th, 2005, 7:09 am

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Just make one 'wing' and duplicate it, with always a rotation of a certain amount of degrees around the X..

Post November 27th, 2005, 9:10 am

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ahhh thankyou. [:D] I never thought of doing that actually, but hey. lol. It may come in handy somewhere as im currently making a station building for a rocket. [:D] I made my own window texture with blood splattered on. Sounds so nice doesnt it [:D] [lol]

Anyway again its looking awesome, keep it up.

Post December 17th, 2005, 9:24 am

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It has been a long time.. Due to exams, I haven't much time to work on this. But, herewith; a small update!


The latest part of the queueline has been dug out: some details still have to be done, but one thing at a time [^]
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I began doing some connectors.. Looking fine to me [:o)]
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My favourite one:
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Lifthillstairs! [8D]
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Image


Overview:
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I hope you like it [:I] Back 2 Study [xx(]

Post December 17th, 2005, 9:29 am

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i love it. Too bad ic ant do 3ds lol. I actually like the layout, even if it is too long for a dive machine. That headchopper out of the barn looks intense

Post December 17th, 2005, 9:35 am

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Nice track connectors, but just wait until you get to some of those twisted scetions, you're in for a lot of work. I'd reccomend making them slightly thinner than the actual track, it gives you a bit more room to move them around so they fit properly.

Post December 17th, 2005, 9:39 am

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looks freat but you need to add some trees but i guess you wre gonna do that once you were done with your connecters? anyway it looks quite nice!

Post December 17th, 2005, 2:39 pm

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Those connectors are beautiful. Keep it up Mikado.

Post December 17th, 2005, 3:05 pm
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Looking very nice, the connectors really add a lot to the track.

Post December 17th, 2005, 3:42 pm

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Post January 24th, 2006, 12:41 pm

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Due to HEAVY examinations the last month, I couldn't get much work done on Adiemus [:(] I completed the last part of the queueline, though, and I also made one piece of the control panel. I know, it's not such a large update, but I did the best I could do [:)]

The queue continues its way on a platform, heading over the track:
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Duck!
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Photo taken on the platform:
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The brand new control panel!
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Examinations are finished (succeeded, too) and now I've got a lot of more time to spend on Adiemus!

Question: how can you delete poly's in the Object Creator (for reducing the total amount [:)]

Post January 24th, 2006, 1:20 pm

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