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Adiemus - Update pg. 5

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 31st, 2005, 10:31 am

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K, here's the first update of the updated Adiemus (?) ..

An overview of the area:
Image


The new locker room:
Image


Stengeldive:
Image


The dive:
Image

Image


More 'll come soon !

Post October 31st, 2005, 10:55 am

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Post October 31st, 2005, 11:31 am

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Post October 31st, 2005, 1:23 pm

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Yes, it's a height restriction bar.. (inspiration from Bobbejaanland :-D )

Post October 31st, 2005, 1:29 pm
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pfff...how much fps are you getting all scenery enabled? [lol]

Post October 31st, 2005, 1:39 pm

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Originally posted by hyyyper

pfff...how much fps are you getting all scenery enabled? [lol]

90-100 [8D]

Post October 31st, 2005, 2:13 pm

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Dude if you're looking for your dive machine to be more realistic they have like a sudden drop rather than the more flowing drop. The part where you hang has a very small radius. Im not sure if you have actually done that, as the lift hill is in the way on the pic, lol, so if you have, im sorry. [lol]

Post October 31st, 2005, 4:09 pm

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Post October 31st, 2005, 4:49 pm

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Looks cool so far. I agree with JPE, that drop does look a tad bit too smooth, with too much lead in. I guess you could keep it, or you could adjust the leadout so that you get the same drop distance, but there is too much lead in.

Post November 13th, 2005, 9:14 am

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Some changes has been done to Adiemus. The trackwork is now done and the theming goes on. There has been constructed a second drop (this time with a smaller radius :P ) and a shed, in wich the coaster gots a surprise for the riders (and visitors) !

To begin with, an overview:
Image
Order of elements: Drop-Immelman-Hammerhead-Stengeldive #1-Helix-Headchoppers-MCBR-drop-Stengeldive #2- ????? -Finale


Drop #2; this one will be covered!
Image


The final drop leads in a second Stengeldive: (also note the gradient colors)
Image


The holes in the wall still have to be done :D
Colors fading to the color of water.. Maybe ... ????:
Image


Yes! An indoor splash! With the possibility to have a look at it very closely!
Image
When this part is done, there will be a small lightshow in it [8D]

Post November 13th, 2005, 9:25 am
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looks nice, a bit long for a dive machine however, and i can wait to see the farm theme take some more shape

Post November 13th, 2005, 10:07 am

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^agree. But hey a longer ride means more fun for us, unless it just gets repetitive

Post November 13th, 2005, 10:40 am

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It's longer than the usual Dive Machines, but not as long as you might think! The ride has high speeds, and to reduce the G-forces, I had to spread out the elements. But, I still have a max of 5 G, so you're taking the elements very fast.

Post November 18th, 2005, 3:06 pm

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A little update with some details which has been done the passed days:


As you come nout of the shed with watersplash, this "themed headchopper" awaits you! (It's supposed to look like a haybale[xx(] )
Image


The beginning of a tunnel...
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Supporting has begun on the lift and first drop! Mostly inspired by Sheikra..
Image

I hope you like it [^] Greets

Post November 18th, 2005, 3:08 pm

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looks nice, cant wait for more theming to be done!

Post November 18th, 2005, 3:20 pm

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This does look pretty sweet. Your themeing is pretty impressive, though I would recomend more "earthy" colors like brown, yellow and green for your trackwork to compliment the farm theme. Looks great so far.

Post November 21st, 2005, 2:22 pm

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^Thanks for the tip.. gonna change them later, though! I'm to busy with the theming and i really haven't got any inspiration for other colors!

Small update herewith:

The terrace before the stationbuilding has been expanded towards the tunnel:
Image

Another shot:
Image

A new pieve of theming: (As seen on TV.. lol)
Image

Holes in the shed has been done.. finally.
Image

As the theming looks to spreaded out to me, I began making custom and planting standard trees between the themeobjects..

Post November 21st, 2005, 8:24 pm

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The 3d's look great. Keep going with the theming. Supports also look nice.

Post November 21st, 2005, 9:45 pm

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im curious why you chose are barn theme??? well anyways it looks pretty good

Post November 21st, 2005, 10:45 pm
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Jpecool is right about your drops, fix them or else livers will rain from the sky.

Post November 21st, 2005, 11:15 pm

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Post November 22nd, 2005, 11:40 am

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Originally posted by CoAsTeRkRazY

im curious why you chose are barn theme???

Well I actual live on a farm.. But not as traditional as I made it here [:D] I always wanted such a farm with a traditional look as in some old movies.. [xx(]

Originally posted by Coasterkidmwm
Jpecool is right about your drops, fix them or else livers will rain from the sky.

I don't really get it.. If you mean my negative G's are to high; they don't come above -0.2 to -0.3 [:I]

Post November 26th, 2005, 12:03 pm

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Theming goes on...

Road to Mandal.... erm, shed.
Image

New feature: the tunnel is going to be a part of the queueline! I love ride interaction [^] !
Image

Another shot of the tunnel:
Image

Post November 26th, 2005, 12:05 pm

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this is acctully quite nice. I like the 3ds but like i said it is an unusall theme but who cares

Post November 26th, 2005, 12:48 pm

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Jeh.. The theme. I wanted to do a theme someone has never done before, and which has a lot of possibilties. [:D]

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