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AHG problem!

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Post October 10th, 2006, 1:21 pm

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Location: Milan, Italy

Even if there is an excellent topic about AHG I still have a problem with that.
After I heartline my latest inverted coaster all the inversions become horrible.
I follow the istructions but I'm getting crazy now.

2 pictures:

Before ahg:

Image

After ahg:

Image

Post October 10th, 2006, 2:50 pm

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Location: USA
Send me the track. coasterreal@gmail.com

Im quite sure you havent followed the directions well but I want to make sure.

Post October 10th, 2006, 2:53 pm

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Location: Cannock, West Midlands, United Kingdom

when i leve the inverted parts white that usually works
Making screams come true

Post October 10th, 2006, 3:13 pm

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You need to make sure your Gs are positive through your inversions.

Post October 10th, 2006, 3:36 pm

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If not, youve gotta color em black. I tend to like my inversions with floater to some hangtime - depending on inversion.

Post October 10th, 2006, 3:39 pm

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I prefer mine to be strong and fast when talking about loops and dive loops and immelmanns and corks. Heartline rolls and Zero gs are obviously different.

Post October 10th, 2006, 4:39 pm

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Since your ahging a hand track, I'm not quite sure what to do man. Because the track is already banked, I'm not sure what the forces should be like before ahging. I'm pretty sure that dive loops and immelmans should have negatives unbanked when working with elementary. Maybe you could try unbanking them and see what you get.

Post October 10th, 2006, 5:22 pm

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I'd also replace that opening roll with something not pre heartlined.

Post October 11th, 2006, 8:27 am

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Location: Milan, Italy

Real I sent you the files.
Jimmy the roll is quite sweet:just say that it's the best inversion after heartlining.

Post October 11th, 2006, 9:23 am

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Location: London, United Kingdom

Jakizle had a good point, i didnt think of that. In that case you can either choose to bank it yourself and colour it all black or unbank it all and have a go with it its normal colour.

Post October 11th, 2006, 2:52 pm

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Points on hand: 3,059.00 Points
Location: USA
Originally posted by Jakizle

Since your ahging a hand track, I'm not quite sure what to do man. Because the track is already banked, I'm not sure what the forces should be like before ahging. I'm pretty sure that dive loops and immelmans should have negatives unbanked when working with elementary. Maybe you could try unbanking them and see what you get.


As long as you dont use Black it doesnt matter what the banking is set at. Ill have his track fixed up.


EDIT - Ive gotten it to work. The main problem is you had segments that were over 150ft long. Thats WAY too long. Especially for the AHG. Since 1.6, you can split segments and delete with ease so theres no reason to not have segments in the 20-40ft range. Remember, the smoother (in-game or out) and the AHG work best with segments that are all around smaller.

I think the reason it was screwing up was because those segments were so long that there werent enough points of information between each other. Some segments were bent a full 180 degrees which to be realistic, should never bend past 30 degrees.


So I had to split alot of segments, rebank but in most cases, I didnt do ANY color coding and it came out alright. Ill send the file and a little more detail later tonight when I get back from my other job.



And oh, thats first roll, I would say its quite opposite of the best element ever. It has negative G's now of -1.7 (way toooo much, way to much) and the lats are horrendous. Ill let you fix that if you want or I can. Up to you.

Post October 12th, 2006, 6:24 am

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

Thanx a lot Real....I realized the horribleg's of the roll.
So the main problem is the length of segments:splitting up more pieces usually solves the problem.
All credits for you Real with this ride.


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