Originally posted by Jakizle
Since your ahging a hand track, I'm not quite sure what to do man. Because the track is already banked, I'm not sure what the forces should be like before ahging. I'm pretty sure that dive loops and immelmans should have negatives unbanked when working with elementary. Maybe you could try unbanking them and see what you get.
As long as you dont use Black it doesnt matter what the banking is set at. Ill have his track fixed up.
EDIT - Ive gotten it to work. The main problem is you had segments that were over 150ft long. Thats WAY too long. Especially for the AHG. Since 1.6, you can split segments and delete with ease so theres no reason to not have segments in the 20-40ft range. Remember, the smoother (in-game or out) and the AHG work best with segments that are all around smaller.
I think the reason it was screwing up was because those segments were so long that there werent enough points of information between each other. Some segments were bent a full 180 degrees which to be realistic, should never bend past 30 degrees.
So I had to split alot of segments, rebank but in most cases, I didnt do ANY color coding and it came out alright. Ill send the file and a little more detail later tonight when I get back from my other job.
And oh, thats first roll, I would say its quite opposite of the best element ever. It has negative G's now of -1.7 (way toooo much, way to much) and the lats are horrendous. Ill let you fix that if you want or I can. Up to you.