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Animating for NL2?

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Post February 11th, 2015, 8:04 am

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Is there a way to import animations for NL2? I don't mean simple things such as Flatrides but rather more like animations for creatures and what not, like Head/Eye/mouth/Arm/Body Movements for characters or what not. It's mainly for Dark ride purposes as I prefer not to Animate my creatures on one pivot (Like most people do). I'm not sure if I have to animate it in the Simulator or if I can export them from another program.. If anyone knows an easy route to this please let me know!

Post February 11th, 2015, 8:06 am

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I think you could do it the same way as you do flat rides but I know for fact its possibe

Post February 11th, 2015, 8:19 am

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I don't think there is a way to import animations directly into NL2. You could make it so a script makes the model do the movements you want it to, as long as the pivot points for the object are in the right spots. Another way would be to split up each frame of the animation into a separate layer and have a script make the frames each visible/invisible in sequence so the animation plays out.


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