Board index Roller Coaster Games NoLimits Coaster 2 As both a realism and Arrow fan, the cross tie update ROCKS!

As both a realism and Arrow fan, the cross tie update ROCKS!

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The B&M invert pulls up to 7 gs and has other places of red gs. The swinging coaster pulls red gs. What happened to your other bush gardens williamsburg park?


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The Busch park is on hold for the time being while I improve my skills. This park is actually an analogue to sort things out, with every type of coaster at BGW simulated here, plus that extra woodie I made for fun. Where are you seeing red Gs on the invert? There's a 4.9g turn between the verticle loop and the cobra roll that I'll probably tweak down to 4.5, and a 4.6g turn into the MCBR, but nothing else should be that high and I'm not seeing any red spots. Highest Gs on the Arrow suspended is 3.8 with only a few grazing the yellow (which I did intentionally to get the swinging going hard). Wonder if something happened when the park transfer.


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The tiny loop after the mid brake pulled up to 7 gs.


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Yeah I thought to check there when you said something, but the highest I see is 4.11 right as it enters. I did just adjust the other two turns to get down to 4.6 and 4.4 Gs from 4.9/4.7 though.

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I believe editor G's calculate the middle car (or maybe front car?) force - they can vary in the Simulator when you have longer trains.
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Exactly what you mean. It's hard to guestimate or calculate vertical g's when you run an invert or a suspended coaster type.
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Is there any other way to get estimates though? It's definitely a shortfall of the program that you can't see individual rows


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^Not only in NL2 can't you see individual rows, you can't see them in Newton 2 or FVD either. I really wish you could, it would eliminate a lot of the times I build an element with reasonable forces only to have it exaggerated by the front/back row.
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HE LIVES! I was wondering what was going on with your BGW rec. Good to have an answer.


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Dude cool, you're totally right. I just found the spot you were talking about last night. I didn't assume the max G would be at the TOP of the loop 0.o

Working the problem now, thanks for pointing it out.


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Just wanted to pop in and say those supports are wicked! Very cool!

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