After playing around with Newton2, I've decided to go back to hand building. So far this is the progress of my newest little Intamin Launcher. I only made the second roll in the last pic in Newton2.
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If anyone has any suggestions, tips, etc. just comment and I'll try to get back to you
Last edited by cjw12480 on November 20th, 2011, 5:09 pm, edited 1 time in total.
Normally, Intamin wouldn't have a Roll Element with two rails and no spine, but it does look cool. Other than that, I'm a little confused where the heartline roll is in relation to the rest of the ride (The Transition into it looks jerky: The roll is too tight).
Its not ment to have no spine but I put a tunnel on it before and the spine showed thorugh so I took it off. I just forgot to add it on. The roll doesnt pull any yellow g's but I'll loosen it a little
The roll comes at the end of what I have done so far.
Normally,Intamin wouldn't have a Roll Element with two rails and no spine, but it does look cool. Other than that, I'm a little confused where the heartline roll is in relation to the rest of the ride (The Transition into it looks jerky: The roll is too tight).
I completely forgot about Colossus! Ok, heres a question for everyone... Should the roll over the launch (Or the 3rd and 4th pics) have a spine or not?
Answer with a comment.
I would reccomend having a triangular spine for the roll over the launch and no spine for the heartline roll. Speaking of which, the transition into it looks really bad. When you go from long handbuilt sections to short newton segments you will almost inevitably get a jerk. I would suggest having a longer roll so it can have longer segments, and then you can smooth the transition into it better.
what if you upload pics as is so then you won't have to o back and do everrything over again, and we can just give you feedbak on what you have rather than spending hours on a piece only to delete it. I know I never put much input in this or even follow up on my own for that matter, but its just a suggestion. Follow it or not its completly your decision
I can see several problems with that. Firstly, it looks like there is a long dead spot after the first heartline roll where the track is just straight. It might just be the angle, but the overbank looks way too tight. And the banking transition into the final heartline roll doesn't look smooth at all, which I'm assuming is because you make the roll in newton.
I would suggest having some tight turns with very quick banking transitions to make it more thrilling despite the fairly low speed.
Here is progress! I took your adice and added tight turns, transitions, and a helix. Its not completely done but it will probably have some bunny hops or something small like that.